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Changed layout of Variables window to support editable value Public variables in other FungusScripts appear in the variable picker popup menu. Variables now have a public value property and remember their starting value for when they are reset. Disabled LoadGlobals / SaveGlobals commands. Changed all variable classes to use simple public value variable. Added FungusScript.GetPublicVariables() Deleted GlobalVariables class. Added Variables test scenemaster
chrisgregan
10 years ago
22 changed files with 738 additions and 434 deletions
@ -1,289 +0,0 @@
|
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using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Text.RegularExpressions; |
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#if !UNITY_WINRT |
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using System.Runtime.Serialization.Formatters.Binary; |
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#endif |
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using System.IO; |
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|
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namespace Fungus |
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{ |
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/** |
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* Static data storage class for managing global game variables. |
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* Provides save and load functionality for persistent storage between game sessions. |
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*/ |
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public class GlobalVariables |
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{ |
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protected static Dictionary<string, string> stringDict = new Dictionary<string, string>(); |
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protected static Dictionary<string, int> intDict = new Dictionary<string, int>(); |
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protected static Dictionary<string, float> floatDict = new Dictionary<string, float>(); |
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protected static Dictionary<string, bool> boolDict = new Dictionary<string, bool>(); |
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/** |
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* Save the variable dictionaries to persistent storage using a name tag. |
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*/ |
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public static void Save(string saveName) |
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{ |
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#if !UNITY_WINRT |
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// Save strings |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(); |
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b.Serialize(m, stringDict); |
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PlayerPrefs.SetString(saveName + "." + "stringDict", Convert.ToBase64String(m.GetBuffer())); |
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} |
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// Save ints |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(); |
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b.Serialize(m, intDict); |
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PlayerPrefs.SetString(saveName + "." + "intDict", Convert.ToBase64String(m.GetBuffer())); |
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} |
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|
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// Save floats |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(); |
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b.Serialize(m, floatDict); |
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PlayerPrefs.SetString(saveName + "." + "floatDict", Convert.ToBase64String(m.GetBuffer())); |
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} |
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|
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// Save bools |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(); |
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b.Serialize(m, boolDict); |
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PlayerPrefs.SetString(saveName + "." + "boolDict", Convert.ToBase64String(m.GetBuffer())); |
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} |
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PlayerPrefs.Save(); |
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#endif |
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} |
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|
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/** |
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* Loads the variable dictionaries from persistent storage using a name tag. |
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*/ |
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public static void Load(string saveName) |
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{ |
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#if !UNITY_WINRT |
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var stringData = PlayerPrefs.GetString(saveName + "." + "stringDict"); |
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if (string.IsNullOrEmpty(stringData)) |
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{ |
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stringDict.Clear(); |
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} |
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else |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(Convert.FromBase64String(stringData)); |
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stringDict = (Dictionary<string, string>)b.Deserialize(m); |
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} |
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|
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var floatData = PlayerPrefs.GetString(saveName + "." + "floatDict"); |
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if (!string.IsNullOrEmpty(floatData)) |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(Convert.FromBase64String(floatData)); |
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floatDict = b.Deserialize(m) as Dictionary<string, float>; |
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} |
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var intData = PlayerPrefs.GetString(saveName + "." + "intDict"); |
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if (!string.IsNullOrEmpty(intData)) |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(Convert.FromBase64String(intData)); |
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intDict = b.Deserialize(m) as Dictionary<string, int>; |
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} |
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var boolData = PlayerPrefs.GetString(saveName + "." + "boolDict"); |
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if (!string.IsNullOrEmpty(boolData)) |
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{ |
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var b = new BinaryFormatter(); |
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var m = new MemoryStream(Convert.FromBase64String(boolData)); |
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boolDict = b.Deserialize(m) as Dictionary<string, bool>; |
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} |
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#endif |
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} |
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/** |
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* Clears all stored variables. |
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*/ |
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public static void ClearAll() |
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{ |
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stringDict.Clear(); |
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intDict.Clear(); |
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floatDict.Clear(); |
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boolDict.Clear(); |
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} |
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|
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/** |
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* Returns the float variable associated with the key. |
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*/ |
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public static float GetFloat(string key) |
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{ |
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if (String.IsNullOrEmpty(key) || |
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!floatDict.ContainsKey(key)) |
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{ |
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return 0; |
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} |
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return floatDict[key]; |
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} |
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/** |
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* Returns the integer variable associated with the key. |
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*/ |
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public static int GetInteger(string key) |
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{ |
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if (intDict == null) |
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{ |
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Debug.Log ("Dict is null somehow"); |
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} |
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if (String.IsNullOrEmpty(key) || |
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!intDict.ContainsKey(key)) |
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{ |
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return 0; |
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} |
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return intDict[key]; |
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} |
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/** |
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* Returns the boolean variable associated with the key. |
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*/ |
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public static bool GetBoolean(string key) |
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{ |
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if (String.IsNullOrEmpty(key) || |
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!boolDict.ContainsKey(key)) |
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{ |
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return false; |
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} |
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return boolDict[key]; |
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} |
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/** |
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* Returns the string variable associated with the key. |
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*/ |
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public static string GetString(string key) |
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{ |
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if (String.IsNullOrEmpty(key) || |
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!stringDict.ContainsKey(key)) |
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{ |
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return ""; |
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} |
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return stringDict[key]; |
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} |
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/** |
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* Stores a float variable using the key. |
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*/ |
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public static void SetFloat(string key, float value) |
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{ |
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if (stringDict.ContainsKey(key) || |
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intDict.ContainsKey(key) || |
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boolDict.ContainsKey(key)) |
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{ |
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Debug.LogError("Key already in use with a string, integer or boolean variable"); |
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return; |
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} |
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floatDict[key] = value; |
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} |
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/** |
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* Stores an integer variable using the key. |
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*/ |
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public static void SetInteger(string key, int value) |
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{ |
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if (stringDict.ContainsKey(key) || |
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floatDict.ContainsKey(key) || |
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boolDict.ContainsKey(key)) |
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{ |
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Debug.LogError("Key already in use with a string, float or boolean variable"); |
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return; |
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} |
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intDict[key] = value; |
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} |
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/** |
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* Stores a boolean variable using the key. |
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*/ |
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public static void SetBoolean(string key, bool value) |
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{ |
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if (stringDict.ContainsKey(key) || |
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floatDict.ContainsKey(key) || |
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intDict.ContainsKey(key)) |
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{ |
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Debug.LogError("Key already in use with a string, float or integer variable"); |
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return; |
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} |
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boolDict[key] = value; |
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} |
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/** |
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* Stores a string variable using the key. |
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*/ |
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public static void SetString(string key, string value) |
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{ |
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if (boolDict.ContainsKey(key) || |
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floatDict.ContainsKey(key) || |
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intDict.ContainsKey(key)) |
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{ |
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Debug.LogError("Key already in use with a boolean, float or integer variable"); |
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return; |
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} |
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stringDict[key] = value; |
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} |
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/** |
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* Replace keys in the input string with the string table entry. |
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* Example format: "This {string_key} string" |
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*/ |
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public static string SubstituteStrings(string text) |
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{ |
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string subbedText = text; |
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// Instantiate the regular expression object. |
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Regex r = new Regex("{.*?}"); |
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// Match the regular expression pattern against a text string. |
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var results = r.Matches(text); |
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foreach (Match match in results) |
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{ |
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string stringKey = match.Value.Substring(1, match.Value.Length - 2); |
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string stringValue = GetString(stringKey); |
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subbedText = subbedText.Replace(match.Value, stringValue); |
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} |
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return subbedText; |
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} |
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/** |
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* Chops a string at the first new line character encountered. |
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* This is useful for link / button strings that must fit on a single line. |
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*/ |
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public static string FormatLinkText(string text) |
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{ |
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string trimmed; |
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if (text.Contains("\n")) |
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{ |
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trimmed = text.Substring(0, text.IndexOf("\n")); |
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} |
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else |
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{ |
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trimmed = text; |
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} |
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return trimmed; |
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} |
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} |
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} |
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Reference in new issue