|
|
|
using UnityEngine;
|
|
|
|
using UnityEditor;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
public class FungusScriptWindow : EditorWindow
|
|
|
|
{
|
|
|
|
static GUIStyle lockButtonStyle;
|
|
|
|
|
|
|
|
public static List<Sequence> deleteList = new List<Sequence>();
|
|
|
|
|
|
|
|
protected List<Sequence> windowSequenceMap = new List<Sequence>();
|
|
|
|
|
|
|
|
// The ReorderableList control doesn't drag properly when used with GUI.DragWindow(),
|
|
|
|
// so we just implement dragging ourselves.
|
|
|
|
protected int dragWindowId = -1;
|
|
|
|
protected Vector2 startDragPosition;
|
|
|
|
protected Sequence selectedSequence;
|
|
|
|
|
|
|
|
protected const float minZoomValue = 0.25f;
|
|
|
|
protected const float maxZoomValue = 1f;
|
|
|
|
|
|
|
|
protected static SequenceInspector sequenceInspector;
|
|
|
|
protected bool followExecution = true;
|
|
|
|
|
|
|
|
[MenuItem("Window/Fungus Script")]
|
|
|
|
static void Init()
|
|
|
|
{
|
|
|
|
GetWindow(typeof(FungusScriptWindow), false, "Fungus Script");
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void OnEnable()
|
|
|
|
{
|
|
|
|
followExecution = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static public FungusScript GetFungusScript()
|
|
|
|
{
|
|
|
|
// Using a temp hidden object to track the active Fungus Script across
|
|
|
|
// serialization / deserialization when playing the game in the editor.
|
|
|
|
FungusState fungusState = GameObject.FindObjectOfType<FungusState>();
|
|
|
|
if (fungusState == null)
|
|
|
|
{
|
|
|
|
GameObject go = new GameObject("_FungusState");
|
|
|
|
go.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
fungusState = go.AddComponent<FungusState>();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Selection.activeGameObject != null)
|
|
|
|
{
|
|
|
|
FungusScript fs = Selection.activeGameObject.GetComponent<FungusScript>();
|
|
|
|
if (fs != null)
|
|
|
|
{
|
|
|
|
fungusState.selectedFungusScript = fs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return fungusState.selectedFungusScript;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnGUI()
|
|
|
|
{
|
|
|
|
FungusScript fungusScript = GetFungusScript();
|
|
|
|
if (fungusScript == null)
|
|
|
|
{
|
|
|
|
GUILayout.Label("No Fungus Script scene object selected");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Delete any scheduled objects
|
|
|
|
foreach (Sequence deleteSequence in deleteList)
|
|
|
|
{
|
|
|
|
foreach (Command command in deleteSequence.commandList)
|
|
|
|
{
|
|
|
|
Undo.DestroyObjectImmediate(command);
|
|
|
|
}
|
|
|
|
|
|
|
|
Undo.DestroyObjectImmediate(deleteSequence);
|
|
|
|
SetSelectedSequence(fungusScript, null);
|
|
|
|
fungusScript.ClearSelectedCommands();
|
|
|
|
}
|
|
|
|
deleteList.Clear();
|
|
|
|
|
|
|
|
DrawScriptView(fungusScript);
|
|
|
|
DrawOverlay(fungusScript);
|
|
|
|
|
|
|
|
if (Application.isPlaying &&
|
|
|
|
fungusScript.executingSequence != null &&
|
|
|
|
followExecution)
|
|
|
|
{
|
|
|
|
// Set SequenceInspector object as the selected object
|
|
|
|
if (Selection.activeGameObject == fungusScript.gameObject ||
|
|
|
|
Selection.activeGameObject == sequenceInspector)
|
|
|
|
{
|
|
|
|
SetSelectedSequence(fungusScript, fungusScript.executingSequence);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure SequenceInspector is using the currently executing sequence
|
|
|
|
if (sequenceInspector != null)
|
|
|
|
{
|
|
|
|
sequenceInspector.sequence = fungusScript.executingSequence;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Redraw on next frame to get crisp refresh rate
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawOverlay(FungusScript fungusScript)
|
|
|
|
{
|
|
|
|
GUILayout.Space(8);
|
|
|
|
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
|
|
|
|
GUILayout.Space(8);
|
|
|
|
|
|
|
|
if (GUILayout.Button(FungusEditorResources.texAddButton))
|
|
|
|
{
|
|
|
|
Vector2 newNodePosition = new Vector2(50 - fungusScript.scrollPos.x,
|
|
|
|
50 - fungusScript.scrollPos.y);
|
|
|
|
CreateSequence(fungusScript, newNodePosition);
|
|
|
|
}
|
|
|
|
|
|
|
|
GUILayout.Space(8);
|
|
|
|
|
|
|
|
fungusScript.zoom = GUILayout.HorizontalSlider(fungusScript.zoom, minZoomValue, maxZoomValue, GUILayout.Width(100));
|
|
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
|
|
|
|
GUILayout.BeginVertical(GUILayout.Width(300));
|
|
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
fungusScript.variablesScrollPos = GUILayout.BeginScrollView(fungusScript.variablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f));
|
|
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
GUILayout.Space(8);
|
|
|
|
|
|
|
|
FungusScriptEditor fungusScriptEditor = Editor.CreateEditor (fungusScript) as FungusScriptEditor;
|
|
|
|
fungusScriptEditor.DrawVariablesGUI();
|
|
|
|
DestroyImmediate(fungusScriptEditor);
|
|
|
|
|
|
|
|
GUILayout.EndScrollView();
|
|
|
|
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawScriptView(FungusScript fungusScript)
|
|
|
|
{
|
|
|
|
Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(true);
|
|
|
|
|
|
|
|
foreach (Sequence s in sequences)
|
|
|
|
{
|
|
|
|
fungusScript.scrollViewRect.xMin = Mathf.Min(fungusScript.scrollViewRect.xMin, s.nodeRect.xMin - 400);
|
|
|
|
fungusScript.scrollViewRect.xMax = Mathf.Max(fungusScript.scrollViewRect.xMax, s.nodeRect.xMax + 400);
|
|
|
|
fungusScript.scrollViewRect.yMin = Mathf.Min(fungusScript.scrollViewRect.yMin, s.nodeRect.yMin - 400);
|
|
|
|
fungusScript.scrollViewRect.yMax = Mathf.Max(fungusScript.scrollViewRect.yMax, s.nodeRect.yMax + 400);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calc rect for script view
|
|
|
|
Rect scriptViewRect = new Rect(0, 0, this.position.width / fungusScript.zoom, this.position.height / fungusScript.zoom);
|
|
|
|
|
|
|
|
EditorZoomArea.Begin(fungusScript.zoom, scriptViewRect);
|
|
|
|
|
|
|
|
DrawGrid(fungusScript);
|
|
|
|
|
|
|
|
GLDraw.BeginGroup(scriptViewRect);
|
|
|
|
|
|
|
|
if (Event.current.button == 0 &&
|
|
|
|
Event.current.type == EventType.MouseDown)
|
|
|
|
{
|
|
|
|
selectedSequence = fungusScript.selectedSequence;
|
|
|
|
SetSelectedSequence(fungusScript, null);
|
|
|
|
if (!EditorGUI.actionKey)
|
|
|
|
{
|
|
|
|
fungusScript.ClearSelectedCommands();
|
|
|
|
}
|
|
|
|
Selection.activeGameObject = fungusScript.gameObject;
|
|
|
|
followExecution = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw connections
|
|
|
|
foreach (Sequence s in sequences)
|
|
|
|
{
|
|
|
|
DrawConnections(fungusScript, s, false);
|
|
|
|
}
|
|
|
|
foreach (Sequence s in sequences)
|
|
|
|
{
|
|
|
|
DrawConnections(fungusScript, s, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
GUIStyle windowStyle = new GUIStyle();
|
|
|
|
windowStyle.stretchHeight = true;
|
|
|
|
|
|
|
|
BeginWindows();
|
|
|
|
|
|
|
|
GUIStyle nodeStyle = new GUIStyle("flow node 3");
|
|
|
|
|
|
|
|
windowSequenceMap.Clear();
|
|
|
|
for (int i = 0; i < sequences.Length; ++i)
|
|
|
|
{
|
|
|
|
Sequence sequence = sequences[i];
|
|
|
|
|
|
|
|
// Hack to support legacy design where sequences were child gameobjects (will be removed soon)
|
|
|
|
sequence.UpdateSequenceName();
|
|
|
|
|
|
|
|
float nodeWidth = nodeStyle.CalcSize(new GUIContent(sequence.sequenceName)).x;
|
|
|
|
|
|
|
|
sequence.nodeRect.width = Mathf.Max(120, nodeWidth);
|
|
|
|
sequence.nodeRect.height = 30;
|
|
|
|
|
|
|
|
if (Event.current.button == 0)
|
|
|
|
{
|
|
|
|
if (Event.current.type == EventType.MouseDrag && dragWindowId == i)
|
|
|
|
{
|
|
|
|
sequence.nodeRect.x += Event.current.delta.x;
|
|
|
|
sequence.nodeRect.y += Event.current.delta.y;
|
|
|
|
}
|
|
|
|
else if (Event.current.type == EventType.MouseUp &&
|
|
|
|
dragWindowId == i)
|
|
|
|
{
|
|
|
|
Vector2 newPos = new Vector2(sequence.nodeRect.x, sequence.nodeRect.y);
|
|
|
|
|
|
|
|
sequence.nodeRect.x = startDragPosition.x;
|
|
|
|
sequence.nodeRect.y = startDragPosition.y;
|
|
|
|
|
|
|
|
Undo.RecordObject(sequence, "Node Position");
|
|
|
|
|
|
|
|
sequence.nodeRect.x = newPos.x;
|
|
|
|
sequence.nodeRect.y = newPos.y;
|
|
|
|
|
|
|
|
dragWindowId = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect windowRect = new Rect(sequence.nodeRect);
|
|
|
|
windowRect.x += fungusScript.scrollPos.x;
|
|
|
|
windowRect.y += fungusScript.scrollPos.y;
|
|
|
|
|
|
|
|
GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle);
|
|
|
|
|
|
|
|
GUI.backgroundColor = Color.white;
|
|
|
|
|
|
|
|
windowSequenceMap.Add(sequence);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndWindows();
|
|
|
|
|
|
|
|
// Right click to drag view
|
|
|
|
if (Event.current.button == 1 && Event.current.type == EventType.MouseDrag)
|
|
|
|
{
|
|
|
|
fungusScript.scrollPos += Event.current.delta;
|
|
|
|
}
|
|
|
|
else if (Event.current.type == EventType.ScrollWheel)
|
|
|
|
{
|
|
|
|
fungusScript.zoom -= Event.current.delta.y * 0.01f;
|
|
|
|
fungusScript.zoom = Mathf.Clamp(fungusScript.zoom, minZoomValue, maxZoomValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
GLDraw.EndGroup();
|
|
|
|
|
|
|
|
EditorZoomArea.End();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawGrid(FungusScript fungusScript)
|
|
|
|
{
|
|
|
|
float width = this.position.width / fungusScript.zoom;
|
|
|
|
float height = this.position.height / fungusScript.zoom;
|
|
|
|
|
|
|
|
// Match background color of scene view
|
|
|
|
if (EditorGUIUtility.isProSkin)
|
|
|
|
{
|
|
|
|
GUI.color = new Color32(71, 71, 71, 255);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GUI.color = new Color32(86, 86, 86, 255);
|
|
|
|
}
|
|
|
|
GUI.DrawTexture( new Rect(0,0, width, height), EditorGUIUtility.whiteTexture );
|
|
|
|
|
|
|
|
GUI.color = Color.white;
|
|
|
|
Color color = new Color32(96, 96, 96, 255);
|
|
|
|
|
|
|
|
float gridSize = 128f;
|
|
|
|
|
|
|
|
float x = fungusScript.scrollPos.x % gridSize;
|
|
|
|
while (x < width)
|
|
|
|
{
|
|
|
|
GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f);
|
|
|
|
x += gridSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
float y = fungusScript.scrollPos.y % gridSize;
|
|
|
|
while (y < height)
|
|
|
|
{
|
|
|
|
GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f);
|
|
|
|
y += gridSize;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Sequence CreateSequence(FungusScript fungusScript, Vector2 position)
|
|
|
|
{
|
|
|
|
Sequence newSequence = fungusScript.CreateSequence(position);
|
|
|
|
Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence");
|
|
|
|
SetSelectedSequence(fungusScript, newSequence);
|
|
|
|
fungusScript.ClearSelectedCommands();
|
|
|
|
|
|
|
|
return newSequence;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DeleteSequence(FungusScript fungusScript, Sequence sequence)
|
|
|
|
{
|
|
|
|
foreach (Command command in sequence.commandList)
|
|
|
|
{
|
|
|
|
Undo.DestroyObjectImmediate(command);
|
|
|
|
}
|
|
|
|
|
|
|
|
Undo.DestroyObjectImmediate(sequence);
|
|
|
|
SetSelectedSequence(fungusScript, null);
|
|
|
|
fungusScript.ClearSelectedCommands();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawWindow(int windowId)
|
|
|
|
{
|
|
|
|
Sequence sequence = windowSequenceMap[windowId];
|
|
|
|
FungusScript fungusScript = sequence.GetFungusScript();
|
|
|
|
|
|
|
|
// Select sequence when node is clicked
|
|
|
|
if (Event.current.button == 0 &&
|
|
|
|
Event.current.type == EventType.MouseDown)
|
|
|
|
{
|
|
|
|
// Check if might be start of a window drag
|
|
|
|
if (Event.current.button == 0 &&
|
|
|
|
Event.current.mousePosition.y < 26)
|
|
|
|
{
|
|
|
|
dragWindowId = windowId;
|
|
|
|
startDragPosition.x = sequence.nodeRect.x;
|
|
|
|
startDragPosition.y = sequence.nodeRect.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (windowId < windowSequenceMap.Count)
|
|
|
|
{
|
|
|
|
Undo.RecordObject(fungusScript, "Select");
|
|
|
|
|
|
|
|
SetSelectedSequence(fungusScript, sequence);
|
|
|
|
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
|
|
|
|
|
|
|
|
if (Application.isPlaying)
|
|
|
|
{
|
|
|
|
// If user selected a non-executing sequence then stop following execution
|
|
|
|
followExecution = (fungusScript.selectedSequence == fungusScript.executingSequence);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GUIStyle nodeStyle = null;
|
|
|
|
if (fungusScript.selectedSequence == sequence ||
|
|
|
|
fungusScript.executingSequence == sequence)
|
|
|
|
{
|
|
|
|
// Green node
|
|
|
|
nodeStyle = new GUIStyle("flow node 3");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Yellow node
|
|
|
|
nodeStyle = new GUIStyle("flow node 4");
|
|
|
|
}
|
|
|
|
|
|
|
|
GUILayout.Box(sequence.sequenceName, nodeStyle, GUILayout.Width(sequence.nodeRect.width), GUILayout.Height(sequence.nodeRect.height));
|
|
|
|
|
|
|
|
if (Event.current.type == EventType.ContextClick)
|
|
|
|
{
|
|
|
|
GenericMenu menu = new GenericMenu ();
|
|
|
|
|
|
|
|
menu.AddItem(new GUIContent ("Duplicate"), false, DuplicateSequence, sequence);
|
|
|
|
menu.AddItem(new GUIContent ("Delete"), false, DeleteSequence, sequence);
|
|
|
|
|
|
|
|
menu.ShowAsContext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly)
|
|
|
|
{
|
|
|
|
if (sequence == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
List<Sequence> connectedSequences = new List<Sequence>();
|
|
|
|
|
|
|
|
bool sequenceIsSelected = (fungusScript.selectedSequence == sequence);
|
|
|
|
|
|
|
|
foreach (Command command in sequence.commandList)
|
|
|
|
{
|
|
|
|
if (command == null)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool commandIsSelected = false;
|
|
|
|
foreach (Command selectedCommand in fungusScript.selectedCommands)
|
|
|
|
{
|
|
|
|
if (selectedCommand == command)
|
|
|
|
{
|
|
|
|
commandIsSelected = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool highlight = command.IsExecuting() || (sequenceIsSelected && commandIsSelected);
|
|
|
|
|
|
|
|
if (highlightedOnly && !highlight ||
|
|
|
|
!highlightedOnly && highlight)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
connectedSequences.Clear();
|
|
|
|
command.GetConnectedSequences(ref connectedSequences);
|
|
|
|
|
|
|
|
foreach (Sequence sequenceB in connectedSequences)
|
|
|
|
{
|
|
|
|
if (sequenceB == null ||
|
|
|
|
sequenceB.GetFungusScript() != fungusScript)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect startRect = new Rect(sequence.nodeRect);
|
|
|
|
startRect.x += fungusScript.scrollPos.x;
|
|
|
|
startRect.y += fungusScript.scrollPos.y;
|
|
|
|
|
|
|
|
Rect endRect = new Rect(sequenceB.nodeRect);
|
|
|
|
endRect.x += fungusScript.scrollPos.x;
|
|
|
|
endRect.y += fungusScript.scrollPos.y;
|
|
|
|
|
|
|
|
DrawRectConnection(startRect, endRect, highlight);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
|
|
|
|
{
|
|
|
|
Vector2[] pointsA = new Vector2[] {
|
|
|
|
new Vector2(rectA.xMin, rectA.center.y),
|
|
|
|
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin),
|
|
|
|
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax),
|
|
|
|
new Vector2(rectA.xMax, rectA.center.y)
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector2[] pointsB = new Vector2[] {
|
|
|
|
new Vector2(rectB.xMin, rectB.center.y),
|
|
|
|
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin),
|
|
|
|
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax),
|
|
|
|
new Vector2(rectB.xMax, rectB.center.y)
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector2 pointA = Vector2.zero;
|
|
|
|
Vector2 pointB = Vector2.zero;
|
|
|
|
float minDist = float.MaxValue;
|
|
|
|
|
|
|
|
foreach (Vector2 a in pointsA)
|
|
|
|
{
|
|
|
|
foreach (Vector2 b in pointsB)
|
|
|
|
{
|
|
|
|
float d = Vector2.Distance(a, b);
|
|
|
|
if (d < minDist)
|
|
|
|
{
|
|
|
|
pointA = a;
|
|
|
|
pointB = b;
|
|
|
|
minDist = d;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Color color = Color.grey;
|
|
|
|
if (highlight)
|
|
|
|
{
|
|
|
|
color = Color.green;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f);
|
|
|
|
|
|
|
|
Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10);
|
|
|
|
GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive"));
|
|
|
|
|
|
|
|
Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10);
|
|
|
|
GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive"));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void DeleteSequence(object obj)
|
|
|
|
{
|
|
|
|
Sequence sequence = obj as Sequence;
|
|
|
|
FungusScriptWindow.deleteList.Add(sequence);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void DuplicateSequence(object obj)
|
|
|
|
{
|
|
|
|
FungusScript fungusScript = GetFungusScript();
|
|
|
|
Sequence sequence = obj as Sequence;
|
|
|
|
|
|
|
|
Vector2 newPosition = new Vector2(sequence.nodeRect.position.x +
|
|
|
|
sequence.nodeRect.width + 20,
|
|
|
|
sequence.nodeRect.y);
|
|
|
|
|
|
|
|
Sequence oldSequence = sequence;
|
|
|
|
|
|
|
|
Sequence newSequence = FungusScriptWindow.CreateSequence(fungusScript, newPosition);
|
|
|
|
newSequence.sequenceName = oldSequence.sequenceName + " (Copy)";
|
|
|
|
|
|
|
|
foreach (Command command in oldSequence.commandList)
|
|
|
|
{
|
|
|
|
System.Type type = command.GetType();
|
|
|
|
Command newCommand = Undo.AddComponent(fungusScript.gameObject, type) as Command;
|
|
|
|
System.Reflection.FieldInfo[] fields = type.GetFields();
|
|
|
|
foreach (System.Reflection.FieldInfo field in fields)
|
|
|
|
{
|
|
|
|
field.SetValue(newCommand, field.GetValue(command));
|
|
|
|
}
|
|
|
|
newSequence.commandList.Add(newCommand);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void SetSelectedSequence(FungusScript fungusScript, Sequence sequence)
|
|
|
|
{
|
|
|
|
fungusScript.selectedSequence = sequence;
|
|
|
|
|
|
|
|
if (sequenceInspector == null)
|
|
|
|
{
|
|
|
|
// Create a Scriptable Object with a custom editor which we can use to inspect the selected sequence.
|
|
|
|
// Editors for Scriptable Objects display using the full height of the inspector window.
|
|
|
|
sequenceInspector = ScriptableObject.CreateInstance<SequenceInspector>() as SequenceInspector;
|
|
|
|
sequenceInspector.hideFlags = HideFlags.DontSave;
|
|
|
|
}
|
|
|
|
|
|
|
|
sequenceInspector.sequence = sequence;
|
|
|
|
|
|
|
|
if (sequence != null)
|
|
|
|
{
|
|
|
|
Selection.activeObject = sequenceInspector;
|
|
|
|
}
|
|
|
|
|
|
|
|
EditorUtility.SetDirty(sequenceInspector);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|