An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

560 lines
15 KiB

using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
public class FungusScriptWindow : EditorWindow
{
static GUIStyle lockButtonStyle;
public static List<Sequence> deleteList = new List<Sequence>();
protected List<Sequence> windowSequenceMap = new List<Sequence>();
// The ReorderableList control doesn't drag properly when used with GUI.DragWindow(),
// so we just implement dragging ourselves.
protected int dragWindowId = -1;
protected Vector2 startDragPosition;
protected Sequence selectedSequence;
protected const float minZoomValue = 0.25f;
protected const float maxZoomValue = 1f;
protected static SequenceInspector sequenceInspector;
protected bool followExecution = true;
[MenuItem("Window/Fungus Script")]
static void Init()
{
GetWindow(typeof(FungusScriptWindow), false, "Fungus Script");
}
public virtual void OnEnable()
{
followExecution = true;
}
static public FungusScript GetFungusScript()
{
// Using a temp hidden object to track the active Fungus Script across
// serialization / deserialization when playing the game in the editor.
FungusState fungusState = GameObject.FindObjectOfType<FungusState>();
if (fungusState == null)
{
GameObject go = new GameObject("_FungusState");
go.hideFlags = HideFlags.HideInHierarchy;
fungusState = go.AddComponent<FungusState>();
}
if (Selection.activeGameObject != null)
{
FungusScript fs = Selection.activeGameObject.GetComponent<FungusScript>();
if (fs != null)
{
fungusState.selectedFungusScript = fs;
}
}
return fungusState.selectedFungusScript;
}
protected virtual void OnGUI()
{
FungusScript fungusScript = GetFungusScript();
if (fungusScript == null)
{
GUILayout.Label("No Fungus Script scene object selected");
return;
}
// Delete any scheduled objects
foreach (Sequence deleteSequence in deleteList)
{
foreach (Command command in deleteSequence.commandList)
{
Undo.DestroyObjectImmediate(command);
}
Undo.DestroyObjectImmediate(deleteSequence);
SetSelectedSequence(fungusScript, null);
fungusScript.ClearSelectedCommands();
}
deleteList.Clear();
DrawScriptView(fungusScript);
DrawOverlay(fungusScript);
if (Application.isPlaying &&
fungusScript.executingSequence != null &&
followExecution)
{
// Set SequenceInspector object as the selected object
if (Selection.activeGameObject == fungusScript.gameObject ||
Selection.activeGameObject == sequenceInspector)
{
SetSelectedSequence(fungusScript, fungusScript.executingSequence);
}
// Make sure SequenceInspector is using the currently executing sequence
if (sequenceInspector != null)
{
sequenceInspector.sequence = fungusScript.executingSequence;
}
}
// Redraw on next frame to get crisp refresh rate
Repaint();
}
protected virtual void DrawOverlay(FungusScript fungusScript)
{
GUILayout.Space(8);
GUILayout.BeginHorizontal();
GUILayout.Space(8);
if (GUILayout.Button(FungusEditorResources.texAddButton))
{
Vector2 newNodePosition = new Vector2(50 - fungusScript.scrollPos.x,
50 - fungusScript.scrollPos.y);
CreateSequence(fungusScript, newNodePosition);
}
GUILayout.Space(8);
fungusScript.zoom = GUILayout.HorizontalSlider(fungusScript.zoom, minZoomValue, maxZoomValue, GUILayout.Width(100));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical(GUILayout.Width(300));
GUILayout.FlexibleSpace();
fungusScript.variablesScrollPos = GUILayout.BeginScrollView(fungusScript.variablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f));
GUILayout.FlexibleSpace();
GUILayout.Space(8);
FungusScriptEditor fungusScriptEditor = Editor.CreateEditor (fungusScript) as FungusScriptEditor;
fungusScriptEditor.DrawVariablesGUI();
DestroyImmediate(fungusScriptEditor);
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
protected virtual void DrawScriptView(FungusScript fungusScript)
{
Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(true);
foreach (Sequence s in sequences)
{
fungusScript.scrollViewRect.xMin = Mathf.Min(fungusScript.scrollViewRect.xMin, s.nodeRect.xMin - 400);
fungusScript.scrollViewRect.xMax = Mathf.Max(fungusScript.scrollViewRect.xMax, s.nodeRect.xMax + 400);
fungusScript.scrollViewRect.yMin = Mathf.Min(fungusScript.scrollViewRect.yMin, s.nodeRect.yMin - 400);
fungusScript.scrollViewRect.yMax = Mathf.Max(fungusScript.scrollViewRect.yMax, s.nodeRect.yMax + 400);
}
// Calc rect for script view
Rect scriptViewRect = new Rect(0, 0, this.position.width / fungusScript.zoom, this.position.height / fungusScript.zoom);
EditorZoomArea.Begin(fungusScript.zoom, scriptViewRect);
DrawGrid(fungusScript);
GLDraw.BeginGroup(scriptViewRect);
if (Event.current.button == 0 &&
Event.current.type == EventType.MouseDown)
{
selectedSequence = fungusScript.selectedSequence;
SetSelectedSequence(fungusScript, null);
if (!EditorGUI.actionKey)
{
fungusScript.ClearSelectedCommands();
}
Selection.activeGameObject = fungusScript.gameObject;
followExecution = false;
}
// Draw connections
foreach (Sequence s in sequences)
{
DrawConnections(fungusScript, s, false);
}
foreach (Sequence s in sequences)
{
DrawConnections(fungusScript, s, true);
}
GUIStyle windowStyle = new GUIStyle();
windowStyle.stretchHeight = true;
BeginWindows();
GUIStyle nodeStyle = new GUIStyle("flow node 3");
windowSequenceMap.Clear();
for (int i = 0; i < sequences.Length; ++i)
{
Sequence sequence = sequences[i];
// Hack to support legacy design where sequences were child gameobjects (will be removed soon)
sequence.UpdateSequenceName();
float nodeWidth = nodeStyle.CalcSize(new GUIContent(sequence.sequenceName)).x;
sequence.nodeRect.width = Mathf.Max(120, nodeWidth);
sequence.nodeRect.height = 30;
if (Event.current.button == 0)
{
if (Event.current.type == EventType.MouseDrag && dragWindowId == i)
{
sequence.nodeRect.x += Event.current.delta.x;
sequence.nodeRect.y += Event.current.delta.y;
}
else if (Event.current.type == EventType.MouseUp &&
dragWindowId == i)
{
Vector2 newPos = new Vector2(sequence.nodeRect.x, sequence.nodeRect.y);
sequence.nodeRect.x = startDragPosition.x;
sequence.nodeRect.y = startDragPosition.y;
Undo.RecordObject(sequence, "Node Position");
sequence.nodeRect.x = newPos.x;
sequence.nodeRect.y = newPos.y;
dragWindowId = -1;
}
}
Rect windowRect = new Rect(sequence.nodeRect);
windowRect.x += fungusScript.scrollPos.x;
windowRect.y += fungusScript.scrollPos.y;
GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle);
GUI.backgroundColor = Color.white;
windowSequenceMap.Add(sequence);
}
EndWindows();
// Right click to drag view
if (Event.current.button == 1 && Event.current.type == EventType.MouseDrag)
{
fungusScript.scrollPos += Event.current.delta;
}
else if (Event.current.type == EventType.ScrollWheel)
{
fungusScript.zoom -= Event.current.delta.y * 0.01f;
fungusScript.zoom = Mathf.Clamp(fungusScript.zoom, minZoomValue, maxZoomValue);
}
GLDraw.EndGroup();
EditorZoomArea.End();
}
protected virtual void DrawGrid(FungusScript fungusScript)
{
float width = this.position.width / fungusScript.zoom;
float height = this.position.height / fungusScript.zoom;
// Match background color of scene view
if (EditorGUIUtility.isProSkin)
{
GUI.color = new Color32(71, 71, 71, 255);
}
else
{
GUI.color = new Color32(86, 86, 86, 255);
}
GUI.DrawTexture( new Rect(0,0, width, height), EditorGUIUtility.whiteTexture );
GUI.color = Color.white;
Color color = new Color32(96, 96, 96, 255);
float gridSize = 128f;
float x = fungusScript.scrollPos.x % gridSize;
while (x < width)
{
GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f);
x += gridSize;
}
float y = fungusScript.scrollPos.y % gridSize;
while (y < height)
{
GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f);
y += gridSize;
}
}
public static Sequence CreateSequence(FungusScript fungusScript, Vector2 position)
{
Sequence newSequence = fungusScript.CreateSequence(position);
Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence");
SetSelectedSequence(fungusScript, newSequence);
fungusScript.ClearSelectedCommands();
return newSequence;
}
protected virtual void DeleteSequence(FungusScript fungusScript, Sequence sequence)
{
foreach (Command command in sequence.commandList)
{
Undo.DestroyObjectImmediate(command);
}
Undo.DestroyObjectImmediate(sequence);
SetSelectedSequence(fungusScript, null);
fungusScript.ClearSelectedCommands();
}
protected virtual void DrawWindow(int windowId)
{
Sequence sequence = windowSequenceMap[windowId];
FungusScript fungusScript = sequence.GetFungusScript();
// Select sequence when node is clicked
if (Event.current.button == 0 &&
Event.current.type == EventType.MouseDown)
{
// Check if might be start of a window drag
if (Event.current.button == 0 &&
Event.current.mousePosition.y < 26)
{
dragWindowId = windowId;
startDragPosition.x = sequence.nodeRect.x;
startDragPosition.y = sequence.nodeRect.y;
}
if (windowId < windowSequenceMap.Count)
{
Undo.RecordObject(fungusScript, "Select");
SetSelectedSequence(fungusScript, sequence);
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
if (Application.isPlaying)
{
// If user selected a non-executing sequence then stop following execution
followExecution = (fungusScript.selectedSequence == fungusScript.executingSequence);
}
}
}
GUIStyle nodeStyle = null;
if (fungusScript.selectedSequence == sequence ||
fungusScript.executingSequence == sequence)
{
// Green node
nodeStyle = new GUIStyle("flow node 3");
}
else
{
// Yellow node
nodeStyle = new GUIStyle("flow node 4");
}
GUILayout.Box(sequence.sequenceName, nodeStyle, GUILayout.Width(sequence.nodeRect.width), GUILayout.Height(sequence.nodeRect.height));
if (Event.current.type == EventType.ContextClick)
{
GenericMenu menu = new GenericMenu ();
menu.AddItem(new GUIContent ("Duplicate"), false, DuplicateSequence, sequence);
menu.AddItem(new GUIContent ("Delete"), false, DeleteSequence, sequence);
menu.ShowAsContext();
}
}
protected virtual void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly)
{
if (sequence == null)
{
return;
}
List<Sequence> connectedSequences = new List<Sequence>();
bool sequenceIsSelected = (fungusScript.selectedSequence == sequence);
foreach (Command command in sequence.commandList)
{
if (command == null)
{
continue;
}
bool commandIsSelected = false;
foreach (Command selectedCommand in fungusScript.selectedCommands)
{
if (selectedCommand == command)
{
commandIsSelected = true;
break;
}
}
bool highlight = command.IsExecuting() || (sequenceIsSelected && commandIsSelected);
if (highlightedOnly && !highlight ||
!highlightedOnly && highlight)
{
continue;
}
connectedSequences.Clear();
command.GetConnectedSequences(ref connectedSequences);
foreach (Sequence sequenceB in connectedSequences)
{
if (sequenceB == null ||
sequenceB.GetFungusScript() != fungusScript)
{
continue;
}
Rect startRect = new Rect(sequence.nodeRect);
startRect.x += fungusScript.scrollPos.x;
startRect.y += fungusScript.scrollPos.y;
Rect endRect = new Rect(sequenceB.nodeRect);
endRect.x += fungusScript.scrollPos.x;
endRect.y += fungusScript.scrollPos.y;
DrawRectConnection(startRect, endRect, highlight);
}
}
}
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
{
Vector2[] pointsA = new Vector2[] {
new Vector2(rectA.xMin, rectA.center.y),
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin),
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax),
new Vector2(rectA.xMax, rectA.center.y)
};
Vector2[] pointsB = new Vector2[] {
new Vector2(rectB.xMin, rectB.center.y),
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin),
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax),
new Vector2(rectB.xMax, rectB.center.y)
};
Vector2 pointA = Vector2.zero;
Vector2 pointB = Vector2.zero;
float minDist = float.MaxValue;
foreach (Vector2 a in pointsA)
{
foreach (Vector2 b in pointsB)
{
float d = Vector2.Distance(a, b);
if (d < minDist)
{
pointA = a;
pointB = b;
minDist = d;
}
}
}
Color color = Color.grey;
if (highlight)
{
color = Color.green;
}
GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f);
Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10);
GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive"));
Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10);
GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive"));
}
public static void DeleteSequence(object obj)
{
Sequence sequence = obj as Sequence;
FungusScriptWindow.deleteList.Add(sequence);
}
protected static void DuplicateSequence(object obj)
{
FungusScript fungusScript = GetFungusScript();
Sequence sequence = obj as Sequence;
Vector2 newPosition = new Vector2(sequence.nodeRect.position.x +
sequence.nodeRect.width + 20,
sequence.nodeRect.y);
Sequence oldSequence = sequence;
Sequence newSequence = FungusScriptWindow.CreateSequence(fungusScript, newPosition);
newSequence.sequenceName = oldSequence.sequenceName + " (Copy)";
foreach (Command command in oldSequence.commandList)
{
System.Type type = command.GetType();
Command newCommand = Undo.AddComponent(fungusScript.gameObject, type) as Command;
System.Reflection.FieldInfo[] fields = type.GetFields();
foreach (System.Reflection.FieldInfo field in fields)
{
field.SetValue(newCommand, field.GetValue(command));
}
newSequence.commandList.Add(newCommand);
}
}
protected static void SetSelectedSequence(FungusScript fungusScript, Sequence sequence)
{
fungusScript.selectedSequence = sequence;
if (sequenceInspector == null)
{
// Create a Scriptable Object with a custom editor which we can use to inspect the selected sequence.
// Editors for Scriptable Objects display using the full height of the inspector window.
sequenceInspector = ScriptableObject.CreateInstance<SequenceInspector>() as SequenceInspector;
sequenceInspector.hideFlags = HideFlags.DontSave;
}
sequenceInspector.sequence = sequence;
if (sequence != null)
{
Selection.activeObject = sequenceInspector;
}
EditorUtility.SetDirty(sequenceInspector);
}
}
}