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@ -3,284 +3,288 @@ using UnityEditor;
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Fungus; |
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public class FungusEditorWindow : EditorWindow |
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namespace Fungus.Script |
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{ |
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[System.NonSerialized] |
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public Vector2 scrollPos; // ScrollViews use a Vector2 to track the state of each scroll bar |
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private List<Sequence> windowSequenceMap = new List<Sequence>(); |
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private GameObject cachedSelection; |
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[MenuItem("Window/Fungus Editor")] |
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static void Init() |
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{ |
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GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); |
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} |
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public void OnInspectorUpdate() |
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{ |
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Repaint(); |
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} |
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FungusScript GetFungusScript() |
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public class FungusEditorWindow : EditorWindow |
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{ |
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GameObject activeObject = Selection.activeGameObject; |
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[System.NonSerialized] |
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public Vector2 scrollPos; // ScrollViews use a Vector2 to track the state of each scroll bar |
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private List<Sequence> windowSequenceMap = new List<Sequence>(); |
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private GameObject cachedSelection; |
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while (activeObject != null) |
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[MenuItem("Window/Fungus Editor")] |
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static void Init() |
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{ |
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GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); |
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} |
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public void OnInspectorUpdate() |
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{ |
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FungusScript fungusScript = activeObject.GetComponent<FungusScript>(); |
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Sequence sequence = activeObject.GetComponent<Sequence>(); |
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Repaint(); |
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} |
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if (fungusScript != null) |
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{ |
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// Found sequence controller |
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return fungusScript; |
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} |
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else if (sequence != null && |
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sequence.transform.parent != null) |
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{ |
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// Check parent for sequence controller |
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activeObject = sequence.transform.parent.gameObject; |
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} |
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else |
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FungusScript GetFungusScript() |
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{ |
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GameObject activeObject = Selection.activeGameObject; |
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while (activeObject != null) |
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{ |
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activeObject = null; |
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} |
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} |
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FungusScript fungusScript = activeObject.GetComponent<FungusScript>(); |
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Sequence sequence = activeObject.GetComponent<Sequence>(); |
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return null; |
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} |
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if (fungusScript != null) |
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{ |
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// Found sequence controller |
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return fungusScript; |
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} |
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else if (sequence != null && |
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sequence.transform.parent != null) |
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{ |
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// Check parent for sequence controller |
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activeObject = sequence.transform.parent.gameObject; |
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} |
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else |
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{ |
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activeObject = null; |
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} |
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} |
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void OnGUI() |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript == null) |
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{ |
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return; |
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return null; |
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} |
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(); |
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void OnGUI() |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Rect scrollViewRect = new Rect(); |
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(); |
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foreach (Sequence s in sequences) |
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{ |
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scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); |
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scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); |
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scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); |
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scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); |
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} |
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Rect scrollViewRect = new Rect(); |
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// Empty buffer area around edges of scroll rect |
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float bufferScale = 0.1f; |
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scrollViewRect.xMin -= position.width * bufferScale; |
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scrollViewRect.yMin -= position.height * bufferScale; |
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scrollViewRect.xMax += position.width * bufferScale; |
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scrollViewRect.yMax += position.height * bufferScale; |
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foreach (Sequence s in sequences) |
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{ |
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scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); |
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scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); |
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scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); |
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scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); |
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} |
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scrollPos = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), scrollPos, scrollViewRect); |
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// Empty buffer area around edges of scroll rect |
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float bufferScale = 0.1f; |
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scrollViewRect.xMin -= position.width * bufferScale; |
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scrollViewRect.yMin -= position.height * bufferScale; |
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scrollViewRect.xMax += position.width * bufferScale; |
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scrollViewRect.yMax += position.height * bufferScale; |
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// In games, GUI.Window pops up a window on your screen. In the Editor, GUI.Window shows a sub-window inside an EditorWindow. |
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// All calls to GUI.Window need to be wrapped in a BeginWindows / EndWindows pair. |
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// http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.BeginWindows.html |
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BeginWindows(); |
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scrollPos = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), scrollPos, scrollViewRect); |
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windowSequenceMap.Clear(); |
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for (int i = 0; i < sequences.Length; ++i) |
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{ |
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Sequence sequence = sequences[i]; |
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sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, sequence.name, GUILayout.Width(100), GUILayout.Height(100), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); |
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windowSequenceMap.Add(sequence); |
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} |
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// In games, GUI.Window pops up a window on your screen. In the Editor, GUI.Window shows a sub-window inside an EditorWindow. |
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// All calls to GUI.Window need to be wrapped in a BeginWindows / EndWindows pair. |
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// http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.BeginWindows.html |
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BeginWindows(); |
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// Draw connections |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(s, false); |
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} |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(s, true); |
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} |
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windowSequenceMap.Clear(); |
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for (int i = 0; i < sequences.Length; ++i) |
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{ |
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Sequence sequence = sequences[i]; |
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sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, sequence.name, GUILayout.Width(100), GUILayout.Height(100), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); |
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windowSequenceMap.Add(sequence); |
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} |
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EndWindows(); |
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// Draw connections |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(s, false); |
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} |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(s, true); |
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} |
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GUI.EndScrollView(); |
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EndWindows(); |
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string labelText = fungusScript.name; |
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if (Application.isPlaying) |
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{ |
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if (fungusScript.activeSequence == null) |
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GUI.EndScrollView(); |
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string labelText = fungusScript.name; |
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if (Application.isPlaying) |
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{ |
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labelText += " (Idle)"; |
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if (fungusScript.activeSequence == null) |
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{ |
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labelText += " (Idle)"; |
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} |
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else |
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{ |
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labelText += " (Running)"; |
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} |
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} |
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else |
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{ |
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labelText += " (Running)"; |
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labelText += " (Edit)"; |
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} |
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} |
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else |
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{ |
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labelText += " (Edit)"; |
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} |
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GUILayout.BeginVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(15); |
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if (GUILayout.Button(labelText)) |
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{ |
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Selection.activeGameObject = fungusScript.gameObject; |
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} |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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GUILayout.Space(15); |
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GUILayout.EndVertical(); |
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} |
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void DrawWindow(int windowId) |
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{ |
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// Select game object when node is clicked |
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if (Event.current.button == 0 && |
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Event.current.type == EventType.MouseUp) |
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{ |
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if (windowId < windowSequenceMap.Count) |
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GUILayout.BeginVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(15); |
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if (GUILayout.Button(labelText)) |
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{ |
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Selection.activeGameObject = fungusScript.gameObject; |
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} |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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GUILayout.Space(15); |
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GUILayout.EndVertical(); |
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} |
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void DrawWindow(int windowId) |
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{ |
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// Select game object when node is clicked |
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if (Event.current.button == 0 && |
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Event.current.type == EventType.MouseUp) |
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{ |
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Sequence s = windowSequenceMap[windowId]; |
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if (s != null) |
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if (windowId < windowSequenceMap.Count) |
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{ |
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Selection.activeGameObject = s.gameObject; |
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Sequence s = windowSequenceMap[windowId]; |
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if (s != null) |
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{ |
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Selection.activeGameObject = s.gameObject; |
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} |
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} |
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} |
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} |
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if (FungusCommandEditor.selectedCommand != null) |
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{ |
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if (Selection.activeGameObject == null) |
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if (FungusCommandEditor.selectedCommand != null) |
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{ |
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FungusCommandEditor.selectedCommand = null; |
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} |
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else |
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{ |
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FungusCommand command = Selection.activeGameObject.GetComponent<FungusCommand>(); |
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if (command == null) |
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if (Selection.activeGameObject == null) |
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{ |
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FungusCommandEditor.selectedCommand = null; |
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} |
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else if (command.gameObject != FungusCommandEditor.selectedCommand.gameObject) |
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else |
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{ |
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FungusCommandEditor.selectedCommand = null; |
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FungusCommand command = Selection.activeGameObject.GetComponent<FungusCommand>(); |
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if (command == null) |
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{ |
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FungusCommandEditor.selectedCommand = null; |
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} |
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else if (command.gameObject != FungusCommandEditor.selectedCommand.gameObject) |
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{ |
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FungusCommandEditor.selectedCommand = null; |
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} |
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} |
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} |
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} |
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Sequence sequence = windowSequenceMap[windowId]; |
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GUIStyle style = new GUIStyle(GUI.skin.button); |
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Sequence sequence = windowSequenceMap[windowId]; |
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FungusCommand[] commands = sequence.gameObject.GetComponents<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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string commandName = command.GetType().Name; |
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commandName = commandName.Replace("Command", ""); |
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GUIStyle style = new GUIStyle(GUI.skin.button); |
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if (command.errorMessage.Length > 0) |
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{ |
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GUI.backgroundColor = Color.red; |
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} |
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else if (ShouldHighlight(command)) |
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FungusCommand[] commands = sequence.gameObject.GetComponents<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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if (command.IsExecuting()) |
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string commandName = command.GetType().Name; |
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commandName = commandName.Replace("Command", ""); |
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if (command.errorMessage.Length > 0) |
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{ |
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GUI.backgroundColor = Color.green; |
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GUI.backgroundColor = Color.red; |
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} |
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else if (ShouldHighlight(command)) |
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{ |
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if (command.IsExecuting()) |
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{ |
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GUI.backgroundColor = Color.green; |
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} |
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else |
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{ |
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GUI.backgroundColor = Color.yellow; |
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} |
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} |
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else |
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{ |
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GUI.backgroundColor = Color.yellow; |
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GUI.backgroundColor = Color.white; |
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} |
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} |
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else |
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{ |
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GUI.backgroundColor = Color.white; |
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if (GUILayout.Button(commandName, style, GUILayout.ExpandWidth(true))) |
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{ |
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// Highlight the command in inspector |
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FungusCommandEditor.selectedCommand = command; |
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} |
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EditorUtility.SetDirty( command ); |
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} |
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if (GUILayout.Button(commandName, style, GUILayout.ExpandWidth(true))) |
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// Add an invisible element if there are no commands to avoid window width/height collapsing |
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if (commands.Length == 0) |
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{ |
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// Highlight the command in inspector |
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FungusCommandEditor.selectedCommand = command; |
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GUILayout.Space(10); |
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} |
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EditorUtility.SetDirty( command ); |
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} |
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GUI.DragWindow(); |
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} |
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// Add an invisible element if there are no commands to avoid window width/height collapsing |
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if (commands.Length == 0) |
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void DrawConnections(Sequence sequence, bool highlightedOnly) |
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{ |
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GUILayout.Space(10); |
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} |
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List<Sequence> connectedSequences = new List<Sequence>(); |
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GUI.DragWindow(); |
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} |
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void DrawConnections(Sequence sequence, bool highlightedOnly) |
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{ |
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List<Sequence> connectedSequences = new List<Sequence>(); |
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FungusCommand[] commands = sequence.GetComponentsInChildren<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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bool highlight = ShouldHighlight(command); |
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if (highlightedOnly && !highlight || |
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!highlightedOnly && highlight) |
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FungusCommand[] commands = sequence.GetComponentsInChildren<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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continue; |
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} |
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bool highlight = ShouldHighlight(command); |
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connectedSequences.Clear(); |
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command.GetConnectedSequences(ref connectedSequences); |
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if (highlightedOnly && !highlight || |
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!highlightedOnly && highlight) |
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{ |
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continue; |
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} |
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foreach (Sequence sequenceB in connectedSequences) |
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{ |
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Rect rectA = sequence.nodeRect; |
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Rect rectB = sequenceB.nodeRect; |
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connectedSequences.Clear(); |
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command.GetConnectedSequences(ref connectedSequences); |
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Vector2 pointA; |
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Vector2 pointB; |
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foreach (Sequence sequenceB in connectedSequences) |
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{ |
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Rect rectA = sequence.nodeRect; |
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Rect rectB = sequenceB.nodeRect; |
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Vector2 p1 = rectA.center; |
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Vector2 p2 = rectB.center; |
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GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); |
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pointA = p2; |
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Vector2 pointA; |
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Vector2 pointB; |
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p1 = rectB.center; |
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p2 = rectA.center; |
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GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); |
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pointB = p2; |
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Vector2 p1 = rectA.center; |
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Vector2 p2 = rectB.center; |
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GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); |
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pointA = p2; |
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Color color = Color.grey; |
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if (highlight) |
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{ |
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if (command.IsExecuting()) |
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{ |
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color = Color.green; |
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} |
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else |
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p1 = rectB.center; |
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p2 = rectA.center; |
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GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); |
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pointB = p2; |
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Color color = Color.grey; |
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if (highlight) |
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{ |
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color = Color.yellow; |
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if (command.IsExecuting()) |
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{ |
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color = Color.green; |
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} |
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else |
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{ |
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color = Color.yellow; |
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} |
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} |
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} |
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GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); |
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GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); |
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} |
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} |
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} |
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|
} |
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|
|
bool ShouldHighlight(FungusCommand command) |
|
|
|
|
{ |
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|
|
return (command.IsExecuting() || (FungusCommandEditor.selectedCommand == command)); |
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|
|
bool ShouldHighlight(FungusCommand command) |
|
|
|
|
{ |
|
|
|
|
return (command.IsExecuting() || (FungusCommandEditor.selectedCommand == command)); |
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|
|
} |
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|
|
} |
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|
|
} |
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|
} |