Browse Source

Renamed Fungus.Script namespace to Fungus

master
chrisgregan 10 years ago
parent
commit
95a5f79b9c
  1. BIN
      Assets/Example/Scenes/Example.unity
  2. 2
      Assets/Fungus/Animation/Commands/SetAnimBool.cs
  3. 2
      Assets/Fungus/Animation/Commands/SetAnimFloat.cs
  4. 2
      Assets/Fungus/Animation/Commands/SetAnimInteger.cs
  5. 2
      Assets/Fungus/Animation/Commands/SetAnimTrigger.cs
  6. 2
      Assets/Fungus/Audio/Commands/PlayMusic.cs
  7. 2
      Assets/Fungus/Audio/Commands/PlaySound.cs
  8. 2
      Assets/Fungus/Audio/Commands/SetMusicVolume.cs
  9. 2
      Assets/Fungus/Audio/Commands/StopMusic.cs
  10. 2
      Assets/Fungus/Camera/Commands/FadeToView.cs
  11. 2
      Assets/Fungus/Camera/Commands/MoveToView.cs
  12. 2
      Assets/Fungus/Camera/Commands/ShakeCamera.cs
  13. 2
      Assets/Fungus/Dialog/Commands/AddOption.cs
  14. 2
      Assets/Fungus/Dialog/Commands/Choose.cs
  15. 2
      Assets/Fungus/Dialog/Commands/Say.cs
  16. 2
      Assets/Fungus/Dialog/Commands/SetChooseDialog.cs
  17. 2
      Assets/Fungus/Dialog/Commands/SetSayDialog.cs
  18. 2
      Assets/Fungus/Dialog/Editor/AddOptionEditor.cs
  19. 2
      Assets/Fungus/Dialog/Editor/CharacterEditor.cs
  20. 2
      Assets/Fungus/Dialog/Editor/ChooseEditor.cs
  21. 2
      Assets/Fungus/Dialog/Editor/SayEditor.cs
  22. 2
      Assets/Fungus/Dialog/Editor/SetChooseDialogEditor.cs
  23. 2
      Assets/Fungus/Dialog/Editor/SetSayDialogEditor.cs
  24. 2
      Assets/Fungus/Dialog/Scripts/Character.cs
  25. 2
      Assets/Fungus/Dialog/Scripts/ChooseDialog.cs
  26. 2
      Assets/Fungus/Dialog/Scripts/Dialog.cs
  27. 2
      Assets/Fungus/Dialog/Scripts/SayDialog.cs
  28. 2
      Assets/Fungus/FungusScript/Commands/Call.cs
  29. 2
      Assets/Fungus/FungusScript/Commands/Else.cs
  30. 2
      Assets/Fungus/FungusScript/Commands/EndIf.cs
  31. 2
      Assets/Fungus/FungusScript/Commands/If.cs
  32. 2
      Assets/Fungus/FungusScript/Commands/LoadGlobals.cs
  33. 2
      Assets/Fungus/FungusScript/Commands/LoadScene.cs
  34. 2
      Assets/Fungus/FungusScript/Commands/SaveGlobals.cs
  35. 2
      Assets/Fungus/FungusScript/Commands/SetVariable.cs
  36. 2
      Assets/Fungus/FungusScript/Commands/Wait.cs
  37. 2
      Assets/Fungus/FungusScript/Editor/CallEditor.cs
  38. 2
      Assets/Fungus/FungusScript/Editor/CommandEditor.cs
  39. 2
      Assets/Fungus/FungusScript/Editor/CommandListAdaptor.cs
  40. 2
      Assets/Fungus/FungusScript/Editor/FungusScriptEditor.cs
  41. 2
      Assets/Fungus/FungusScript/Editor/FungusScriptWindow.cs
  42. 2
      Assets/Fungus/FungusScript/Editor/IfEditor.cs
  43. 2
      Assets/Fungus/FungusScript/Editor/SequenceEditor.cs
  44. 2
      Assets/Fungus/FungusScript/Editor/SetVariableEditor.cs
  45. 2
      Assets/Fungus/FungusScript/Editor/VariableEditor.cs
  46. 2
      Assets/Fungus/FungusScript/Editor/VariableListAdaptor.cs
  47. 2
      Assets/Fungus/FungusScript/Scripts/BooleanVariable.cs
  48. 2
      Assets/Fungus/FungusScript/Scripts/Command.cs
  49. 2
      Assets/Fungus/FungusScript/Scripts/FloatVariable.cs
  50. 2
      Assets/Fungus/FungusScript/Scripts/FungusScript.cs
  51. 2
      Assets/Fungus/FungusScript/Scripts/GlobalVariables.cs
  52. 2
      Assets/Fungus/FungusScript/Scripts/IntegerVariable.cs
  53. 2
      Assets/Fungus/FungusScript/Scripts/Sequence.cs
  54. 2
      Assets/Fungus/FungusScript/Scripts/StringVariable.cs
  55. 2
      Assets/Fungus/FungusScript/Scripts/StringsParser.cs
  56. 2
      Assets/Fungus/FungusScript/Scripts/Variable.cs
  57. 2
      Assets/Fungus/Sprite/Commands/FadeSprite.cs
  58. 2
      Assets/Fungus/Sprite/Commands/ShowSprite.cs

BIN
Assets/Example/Scenes/Example.unity

Binary file not shown.

2
Assets/Fungus/Animation/Commands/SetAnimBool.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Animation",
"Set Anim Bool",

2
Assets/Fungus/Animation/Commands/SetAnimFloat.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Animation",
"Set Anim Float",

2
Assets/Fungus/Animation/Commands/SetAnimInteger.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Animation",
"Set Anim Integer",

2
Assets/Fungus/Animation/Commands/SetAnimTrigger.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Animation",
"Set Anim Trigger",

2
Assets/Fungus/Audio/Commands/PlayMusic.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Audio",
"Play Music",

2
Assets/Fungus/Audio/Commands/PlaySound.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Audio",
"Play Sound",

2
Assets/Fungus/Audio/Commands/SetMusicVolume.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Audio",
"Set Music Volume",

2
Assets/Fungus/Audio/Commands/StopMusic.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Audio",
"Stop Music",

2
Assets/Fungus/Camera/Commands/FadeToView.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Camera",
"Fade To View",

2
Assets/Fungus/Camera/Commands/MoveToView.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Camera",
"Move To View",

2
Assets/Fungus/Camera/Commands/ShakeCamera.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Camera",
"Shake Camera",

2
Assets/Fungus/Dialog/Commands/AddOption.cs

@ -3,7 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Dialog",
"Add Option",

2
Assets/Fungus/Dialog/Commands/Choose.cs

@ -3,7 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Dialog",
"Choose",

2
Assets/Fungus/Dialog/Commands/Say.cs

@ -3,7 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Dialog",
"Say",

2
Assets/Fungus/Dialog/Commands/SetChooseDialog.cs

@ -3,7 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Dialog",
"Set Choose Dialog",

2
Assets/Fungus/Dialog/Commands/SetSayDialog.cs

@ -3,7 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Dialog",
"Set Say Dialog",

2
Assets/Fungus/Dialog/Editor/AddOptionEditor.cs

@ -5,7 +5,7 @@ using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(AddOption))]

2
Assets/Fungus/Dialog/Editor/CharacterEditor.cs

@ -2,7 +2,7 @@ using UnityEditor;
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(Character))]

2
Assets/Fungus/Dialog/Editor/ChooseEditor.cs

@ -5,7 +5,7 @@ using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(Choose))]

2
Assets/Fungus/Dialog/Editor/SayEditor.cs

@ -5,7 +5,7 @@ using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(Say))]

2
Assets/Fungus/Dialog/Editor/SetChooseDialogEditor.cs

@ -5,7 +5,7 @@ using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(SetChooseDialog))]

2
Assets/Fungus/Dialog/Editor/SetSayDialogEditor.cs

@ -5,7 +5,7 @@ using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(SetSayDialog))]

2
Assets/Fungus/Dialog/Scripts/Character.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[ExecuteInEditMode]

2
Assets/Fungus/Dialog/Scripts/ChooseDialog.cs

@ -5,7 +5,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[ExecuteInEditMode]

2
Assets/Fungus/Dialog/Scripts/Dialog.cs

@ -6,7 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace Fungus.Script
namespace Fungus
{
public class Dialog : MonoBehaviour

2
Assets/Fungus/Dialog/Scripts/SayDialog.cs

@ -4,7 +4,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[ExecuteInEditMode]

2
Assets/Fungus/FungusScript/Commands/Call.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"Call",

2
Assets/Fungus/FungusScript/Commands/Else.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"Else",

2
Assets/Fungus/FungusScript/Commands/EndIf.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"End If",

2
Assets/Fungus/FungusScript/Commands/If.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
public enum CompareOperator
{

2
Assets/Fungus/FungusScript/Commands/LoadGlobals.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"Load Globals",

2
Assets/Fungus/FungusScript/Commands/LoadScene.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"Load Scene",

2
Assets/Fungus/FungusScript/Commands/SaveGlobals.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"Save Globals",

2
Assets/Fungus/FungusScript/Commands/SetVariable.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"Set Variable",

2
Assets/Fungus/FungusScript/Commands/Wait.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Scripting",
"Wait",

2
Assets/Fungus/FungusScript/Editor/CallEditor.cs

@ -3,7 +3,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(Call))]
public class CallEditor : CommandEditor

2
Assets/Fungus/FungusScript/Editor/CommandEditor.cs

@ -4,7 +4,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(Command), true)]

2
Assets/Fungus/FungusScript/Editor/CommandListAdaptor.cs

@ -7,7 +7,7 @@ using UnityEditor;
using System;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
public class CommandListAdaptor : IReorderableListAdaptor {

2
Assets/Fungus/FungusScript/Editor/FungusScriptEditor.cs

@ -5,7 +5,7 @@ using System.Collections.Generic;
using Rotorz.ReorderableList;
using System.Linq;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(FungusScript))]
public class FungusScriptEditor : Editor

2
Assets/Fungus/FungusScript/Editor/FungusScriptWindow.cs

@ -4,7 +4,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
public class FungusScriptWindow : EditorWindow
{

2
Assets/Fungus/FungusScript/Editor/IfEditor.cs

@ -3,7 +3,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(If))]

2
Assets/Fungus/FungusScript/Editor/SequenceEditor.cs

@ -6,7 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(Sequence))]

2
Assets/Fungus/FungusScript/Editor/SetVariableEditor.cs

@ -3,7 +3,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(SetVariable))]

2
Assets/Fungus/FungusScript/Editor/VariableEditor.cs

@ -6,7 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Fungus.Script
namespace Fungus
{
[CustomEditor (typeof(Variable), true)]
public class VariableEditor : CommandEditor

2
Assets/Fungus/FungusScript/Editor/VariableListAdaptor.cs

@ -7,7 +7,7 @@ using UnityEditor;
using System;
using Rotorz.ReorderableList;
namespace Fungus.Script
namespace Fungus
{
public class VariableListAdaptor : IReorderableListAdaptor {

2
Assets/Fungus/FungusScript/Scripts/BooleanVariable.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
public class BooleanVariable : Variable

2
Assets/Fungus/FungusScript/Scripts/Command.cs

@ -6,7 +6,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
public class CommandInfoAttribute : Attribute

2
Assets/Fungus/FungusScript/Scripts/FloatVariable.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
public class FloatVariable : Variable

2
Assets/Fungus/FungusScript/Scripts/FungusScript.cs

@ -4,7 +4,7 @@ using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
public class FungusScript : MonoBehaviour

2
Assets/Fungus/FungusScript/Scripts/GlobalVariables.cs

@ -6,7 +6,7 @@ using System.Text.RegularExpressions;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
namespace Fungus.Script
namespace Fungus
{
/**
* Static data storage class for managing global game variables.

2
Assets/Fungus/FungusScript/Scripts/IntegerVariable.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
public class IntegerVariable : Variable

2
Assets/Fungus/FungusScript/Scripts/Sequence.cs

@ -6,7 +6,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
namespace Fungus
{
[ExecuteInEditMode]

2
Assets/Fungus/FungusScript/Scripts/StringVariable.cs

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
public class StringVariable : Variable

2
Assets/Fungus/FungusScript/Scripts/StringsParser.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using Fungus.Script;
using Fungus;
namespace Fungus
{

2
Assets/Fungus/FungusScript/Scripts/Variable.cs

@ -2,7 +2,7 @@
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
public enum VariableType
{

2
Assets/Fungus/Sprite/Commands/FadeSprite.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Sprite",
"Fade Sprite",

2
Assets/Fungus/Sprite/Commands/ShowSprite.cs

@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
namespace Fungus
{
[CommandInfo("Sprite",
"Show Sprite",

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