Ken Schaefer
5 years ago
29 changed files with 601 additions and 2 deletions
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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using UnityEngine; |
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|
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namespace Architecture.Enums |
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{ |
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[CreateAssetMenu(fileName = "New Enum Value", menuName = "Architecture/Enum Value")] |
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public class EnumValue : ScriptableObject |
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{ |
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public string Name; |
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} |
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} |
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using UnityEditor; |
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using UnityEngine; |
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|
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namespace Architecture.Events |
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{ |
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[CustomEditor(typeof(GameEvent))] |
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public class EventEditor : Editor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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base.OnInspectorGUI(); |
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GUI.enabled = Application.isPlaying; |
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GameEvent e = target as GameEvent; |
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if (GUILayout.Button("Raise")) |
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e.Raise(); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 8564e34357d4a224a838d71bdb631b0c |
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timeCreated: 1506793093 |
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licenseType: Pro |
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serializedVersion: 2 |
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defaultReferences: [] |
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// ---------------------------------------------------------------------------- |
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// Unite 2017 - Game Architecture with Scriptable Objects |
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// |
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// Author: Ryan Hipple |
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// Date: 10/04/17 |
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// ---------------------------------------------------------------------------- |
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|
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/****************************************************************************** |
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* Note from me: |
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* If you have not watched this presentation, drop everything and watch it now |
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* https://youtu.be/raQ3iHhE_Kk |
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* |
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* YOU MUST MASTER THIS CONTENT! |
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|
*****************************************************************************/ |
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|
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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namespace Architecture.Events |
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{ |
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[CreateAssetMenu(fileName = "New Game Event", menuName = "Architecture/Game Event", order = 1)] |
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public class GameEvent : ScriptableObject |
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{ |
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/// <summary> |
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/// The list of listeners that this event will notify if it is raised. |
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/// </summary> |
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private readonly List<GameEventListener> eventListeners = |
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new List<GameEventListener>(); |
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public void Raise() |
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{ |
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for (int i = eventListeners.Count - 1; i >= 0; i--) |
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eventListeners[i].OnEventRaised(); |
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} |
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public void RegisterListener(GameEventListener listener) |
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{ |
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if (!eventListeners.Contains(listener)) |
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eventListeners.Add(listener); |
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} |
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public void UnregisterListener(GameEventListener listener) |
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{ |
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if (eventListeners.Contains(listener)) |
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eventListeners.Remove(listener); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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// ---------------------------------------------------------------------------- |
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// Unite 2017 - Game Architecture with Scriptable Objects |
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// |
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// Author: Ryan Hipple |
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// Date: 10/04/17 |
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// ---------------------------------------------------------------------------- |
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|
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/****************************************************************************** |
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* Note from me: |
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* If you have not watched this presentation, drop everything and watch it now |
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|
* https://youtu.be/raQ3iHhE_Kk |
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* |
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* YOU MUST MASTER THIS CONTENT! |
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|
*****************************************************************************/ |
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|
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using UnityEngine; |
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using UnityEngine.Events; |
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namespace Architecture.Events |
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{ |
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public class GameEventListener : MonoBehaviour |
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{ |
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[Tooltip("Event to register with.")] |
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public GameEvent Event; |
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[Tooltip("Response to invoke when Event is raised.")] |
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public UnityEvent Response; |
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private void OnEnable() |
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{ |
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Event.RegisterListener(this); |
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} |
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private void OnDisable() |
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{ |
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Event.UnregisterListener(this); |
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} |
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public void OnEventRaised() |
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{ |
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Response.Invoke(); |
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} |
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} |
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} |
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// ---------------------------------------------------------------------------- |
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|
// Unite 2017 - Game Architecture with Scriptable Objects |
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|
// |
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// Author: Ryan Hipple |
||||||
|
// Date: 10/04/17 |
||||||
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// ---------------------------------------------------------------------------- |
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|
|
||||||
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/****************************************************************************** |
||||||
|
* Note from me: |
||||||
|
* If you have not watched this presentation, drop everything and watch it now |
||||||
|
* https://youtu.be/raQ3iHhE_Kk |
||||||
|
* |
||||||
|
* YOU MUST MASTER THIS CONTENT! |
||||||
|
*****************************************************************************/ |
||||||
|
|
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|
using UnityEngine; |
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|
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namespace Architecture.Variables |
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{ |
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[CreateAssetMenu(fileName = "New Boolean Variable", menuName = "Architecture/Boolean Variable")] |
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public class BoolVariable : ScriptableObject |
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{ |
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#if UNITY_EDITOR |
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[Multiline] |
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public string DeveloperDescription = ""; |
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#endif |
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|
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[SerializeField] |
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private bool value = false; |
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|
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public bool Value |
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{ |
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get { return value; } |
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set { this.value = value; } |
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} |
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} |
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|
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} |
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folderAsset: yes |
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|
// ---------------------------------------------------------------------------- |
||||||
|
// Unite 2017 - Game Architecture with Scriptable Objects |
||||||
|
// |
||||||
|
// Author: Ryan Hipple |
||||||
|
// Date: 10/04/17 |
||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
|
||||||
|
/****************************************************************************** |
||||||
|
* Note from me: |
||||||
|
* If you have not watched this presentation, drop everything and watch it now |
||||||
|
* https://youtu.be/raQ3iHhE_Kk |
||||||
|
* |
||||||
|
* YOU MUST MASTER THIS CONTENT! |
||||||
|
*****************************************************************************/ |
||||||
|
|
||||||
|
using UnityEditor; |
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using UnityEngine; |
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|
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namespace Architecture.Variables |
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|
{ |
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[CustomPropertyDrawer(typeof(FloatReference))] |
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public class FloatReferenceDrawer : PropertyDrawer |
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{ |
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/// <summary> |
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/// Options to display in the popup to select constant or variable. |
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/// </summary> |
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private readonly string[] popupOptions = |
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{ "Use Constant", "Use Variable" }; |
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|
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/// <summary> Cached style to use to draw the popup button. </summary> |
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private GUIStyle popupStyle; |
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|
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) |
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{ |
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if (popupStyle == null) |
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{ |
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popupStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions")); |
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popupStyle.imagePosition = ImagePosition.ImageOnly; |
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} |
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label = EditorGUI.BeginProperty(position, label, property); |
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position = EditorGUI.PrefixLabel(position, label); |
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EditorGUI.BeginChangeCheck(); |
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// Get properties |
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SerializedProperty useConstant = property.FindPropertyRelative("UseConstant"); |
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SerializedProperty constantValue = property.FindPropertyRelative("ConstantValue"); |
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SerializedProperty variable = property.FindPropertyRelative("Variable"); |
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// Calculate rect for configuration button |
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Rect buttonRect = new Rect(position); |
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buttonRect.yMin += popupStyle.margin.top; |
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buttonRect.width = popupStyle.fixedWidth + popupStyle.margin.right; |
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position.xMin = buttonRect.xMax; |
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|
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// Store old indent level and set it to 0, the PrefixLabel takes care of it |
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int indent = EditorGUI.indentLevel; |
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EditorGUI.indentLevel = 0; |
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int result = EditorGUI.Popup(buttonRect, useConstant.boolValue ? 0 : 1, popupOptions, popupStyle); |
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useConstant.boolValue = result == 0; |
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EditorGUI.PropertyField(position, |
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useConstant.boolValue ? constantValue : variable, |
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GUIContent.none); |
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if (EditorGUI.EndChangeCheck()) |
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property.serializedObject.ApplyModifiedProperties(); |
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EditorGUI.indentLevel = indent; |
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EditorGUI.EndProperty(); |
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} |
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} |
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|
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} |
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fileFormatVersion: 2 |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,47 @@ |
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|
// ---------------------------------------------------------------------------- |
||||||
|
// Unite 2017 - Game Architecture with Scriptable Objects |
||||||
|
// |
||||||
|
// Author: Ryan Hipple |
||||||
|
// Date: 10/04/17 |
||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
|
||||||
|
/****************************************************************************** |
||||||
|
* Note from me: |
||||||
|
* If you have not watched this presentation, drop everything and watch it now |
||||||
|
* https://youtu.be/raQ3iHhE_Kk |
||||||
|
* |
||||||
|
* YOU MUST MASTER THIS CONTENT! |
||||||
|
*****************************************************************************/ |
||||||
|
|
||||||
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using System; |
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|
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namespace Architecture.Variables |
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{ |
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[Serializable] |
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public class FloatReference |
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{ |
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public bool UseConstant = true; |
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public float ConstantValue; |
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public FloatVariable Variable; |
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|
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public FloatReference() |
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{ } |
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|
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public FloatReference(float value) |
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{ |
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UseConstant = true; |
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ConstantValue = value; |
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} |
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|
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public float Value |
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{ |
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get { return UseConstant ? ConstantValue : Variable.Value; } |
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} |
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|
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public static implicit operator float(FloatReference reference) |
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{ |
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return reference.Value; |
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} |
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} |
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|
||||||
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} |
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fileFormatVersion: 2 |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,50 @@ |
|||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
// Unite 2017 - Game Architecture with Scriptable Objects |
||||||
|
// |
||||||
|
// Author: Ryan Hipple |
||||||
|
// Date: 10/04/17 |
||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
|
||||||
|
/****************************************************************************** |
||||||
|
* Note from me: |
||||||
|
* If you have not watched this presentation, drop everything and watch it now |
||||||
|
* https://youtu.be/raQ3iHhE_Kk |
||||||
|
* |
||||||
|
* YOU MUST MASTER THIS CONTENT! |
||||||
|
*****************************************************************************/ |
||||||
|
|
||||||
|
using UnityEngine; |
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|
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namespace Architecture.Variables |
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|
{ |
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[CreateAssetMenu(fileName = "New Float Variable", menuName = "Architecture/Float Variable")] |
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public class FloatVariable : ScriptableObject |
||||||
|
{ |
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|
#if UNITY_EDITOR |
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[Multiline] |
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public string DeveloperDescription = ""; |
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#endif |
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public float Value; |
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|
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public void SetValue(float value) |
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{ |
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Value = value; |
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} |
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|
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public void SetValue(FloatVariable value) |
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{ |
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Value = value.Value; |
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} |
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|
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public void ApplyChange(float amount) |
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{ |
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Value += amount; |
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|
} |
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|
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public void ApplyChange(FloatVariable amount) |
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{ |
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Value += amount.Value; |
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|
} |
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|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,11 @@ |
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|
fileFormatVersion: 2 |
||||||
|
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|
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|
externalObjects: {} |
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|
serializedVersion: 2 |
||||||
|
defaultReferences: [] |
||||||
|
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icon: {instanceID: 0} |
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|
userData: |
||||||
|
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||||||
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assetBundleVariant: |
@ -0,0 +1,50 @@ |
|||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
// Unite 2017 - Game Architecture with Scriptable Objects |
||||||
|
// |
||||||
|
// Author: Ryan Hipple |
||||||
|
// Date: 10/04/17 |
||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
|
||||||
|
/****************************************************************************** |
||||||
|
* Note from me: |
||||||
|
* If you have not watched this presentation, drop everything and watch it now |
||||||
|
* https://youtu.be/raQ3iHhE_Kk |
||||||
|
* |
||||||
|
* YOU MUST MASTER THIS CONTENT! |
||||||
|
*****************************************************************************/ |
||||||
|
|
||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
namespace Architecture.Variables |
||||||
|
{ |
||||||
|
[CreateAssetMenu(fileName = "New Integer Variable", menuName = "Architecture/Integer Variable")] |
||||||
|
public class IntVariable : ScriptableObject |
||||||
|
{ |
||||||
|
#if UNITY_EDITOR |
||||||
|
[Multiline] |
||||||
|
public string DeveloperDescription = ""; |
||||||
|
#endif |
||||||
|
|
||||||
|
public int Value; |
||||||
|
|
||||||
|
public void SetValue(int value) |
||||||
|
{ |
||||||
|
Value = value; |
||||||
|
} |
||||||
|
|
||||||
|
public void SetValue(IntVariable value) |
||||||
|
{ |
||||||
|
Value = value.Value; |
||||||
|
} |
||||||
|
|
||||||
|
public void ApplyChange(int amount) |
||||||
|
{ |
||||||
|
Value += amount; |
||||||
|
} |
||||||
|
|
||||||
|
public void ApplyChange(IntVariable amount) |
||||||
|
{ |
||||||
|
Value += amount.Value; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,11 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: f48b43e898ec8f54ca1d8845b39b9c6c |
||||||
|
MonoImporter: |
||||||
|
externalObjects: {} |
||||||
|
serializedVersion: 2 |
||||||
|
defaultReferences: [] |
||||||
|
executionOrder: 0 |
||||||
|
icon: {instanceID: 0} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
@ -0,0 +1,33 @@ |
|||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
// Unite 2017 - Game Architecture with Scriptable Objects |
||||||
|
// |
||||||
|
// Author: Ryan Hipple |
||||||
|
// Date: 10/04/17 |
||||||
|
// ---------------------------------------------------------------------------- |
||||||
|
|
||||||
|
/****************************************************************************** |
||||||
|
* Note from me: |
||||||
|
* If you have not watched this presentation, drop everything and watch it now |
||||||
|
* https://youtu.be/raQ3iHhE_Kk |
||||||
|
* |
||||||
|
* YOU MUST MASTER THIS CONTENT! |
||||||
|
*****************************************************************************/ |
||||||
|
|
||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
namespace Architecture.Variables |
||||||
|
{ |
||||||
|
[CreateAssetMenu(fileName = "New String Variable", menuName = "Architecture/String Variable")] |
||||||
|
public class StringVariable : ScriptableObject |
||||||
|
{ |
||||||
|
[SerializeField] |
||||||
|
private string value = ""; |
||||||
|
|
||||||
|
public string Value |
||||||
|
{ |
||||||
|
get { return value; } |
||||||
|
set { this.value = value; } |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,11 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: d2cbaae3519f6834c87bb047c94b8cbf |
||||||
|
MonoImporter: |
||||||
|
externalObjects: {} |
||||||
|
serializedVersion: 2 |
||||||
|
defaultReferences: [] |
||||||
|
executionOrder: 0 |
||||||
|
icon: {instanceID: 0} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
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Reference in new issue