A simple first person controller based on the Brackeys video. Adding in some concepts from the Unite 2017 Architecture session and adding some more capabilities.
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// ----------------------------------------------------------------------------
// Unite 2017 - Game Architecture with Scriptable Objects
//
// Author: Ryan Hipple
// Date: 10/04/17
// ----------------------------------------------------------------------------
/******************************************************************************
* Note from me:
* If you have not watched this presentation, drop everything and watch it now
* https://youtu.be/raQ3iHhE_Kk
*
* YOU MUST MASTER THIS CONTENT!
*****************************************************************************/
using System;
namespace Architecture.Variables
{
[Serializable]
public class FloatReference
{
public bool UseConstant = true;
public float ConstantValue;
public FloatVariable Variable;
public FloatReference()
{ }
public FloatReference(float value)
{
UseConstant = true;
ConstantValue = value;
}
public float Value
{
get { return UseConstant ? ConstantValue : Variable.Value; }
}
public static implicit operator float(FloatReference reference)
{
return reference.Value;
}
}
}