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50 lines
1.3 KiB
50 lines
1.3 KiB
// ---------------------------------------------------------------------------- |
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// Unite 2017 - Game Architecture with Scriptable Objects |
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// |
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// Author: Ryan Hipple |
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// Date: 10/04/17 |
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// ---------------------------------------------------------------------------- |
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/****************************************************************************** |
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* Note from me: |
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* If you have not watched this presentation, drop everything and watch it now |
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* https://youtu.be/raQ3iHhE_Kk |
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* |
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* YOU MUST MASTER THIS CONTENT! |
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*****************************************************************************/ |
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using UnityEngine; |
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namespace Architecture.Variables |
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{ |
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[CreateAssetMenu(fileName = "New Float Variable", menuName = "Architecture/Float Variable")] |
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public class FloatVariable : ScriptableObject |
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{ |
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#if UNITY_EDITOR |
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[Multiline] |
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public string DeveloperDescription = ""; |
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#endif |
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public float Value; |
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public void SetValue(float value) |
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{ |
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Value = value; |
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} |
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public void SetValue(FloatVariable value) |
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{ |
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Value = value.Value; |
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} |
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public void ApplyChange(float amount) |
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{ |
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Value += amount; |
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} |
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public void ApplyChange(FloatVariable amount) |
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{ |
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Value += amount.Value; |
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} |
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} |
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} |