Gharke
2 months ago
98 changed files with 9716 additions and 0 deletions
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//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator |
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// version 1.11.2 |
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// from Assets/Input Settings/Player Controls.inputactions |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
||||
// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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|
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine.InputSystem; |
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using UnityEngine.InputSystem.Utilities; |
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|
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public partial class @PlayerControls: IInputActionCollection2, IDisposable |
||||
{ |
||||
public InputActionAsset asset { get; } |
||||
public @PlayerControls() |
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{ |
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asset = InputActionAsset.FromJson(@"{
|
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""name"": ""Player Controls"", |
||||
""maps"": [ |
||||
{ |
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""name"": ""Player"", |
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""id"": ""075883fa-729b-49cb-b1e5-45d454d783e1"", |
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""actions"": [ |
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{ |
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""name"": ""Move"", |
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""type"": ""PassThrough"", |
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""id"": ""20d6c550-6eb3-4134-a6da-2af99cf10cfd"", |
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""expectedControlType"": ""Vector2"", |
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""processors"": """", |
||||
""interactions"": """", |
||||
""initialStateCheck"": false |
||||
} |
||||
], |
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""bindings"": [ |
||||
{ |
||||
""name"": ""2D Vector"", |
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""id"": ""0f3a8605-bd34-432c-9475-f4a03872c826"", |
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""path"": ""2DVector"", |
||||
""interactions"": """", |
||||
""processors"": """", |
||||
""groups"": """", |
||||
""action"": ""Move"", |
||||
""isComposite"": true, |
||||
""isPartOfComposite"": false |
||||
}, |
||||
{ |
||||
""name"": ""up"", |
||||
""id"": ""c19d7830-3565-4ce7-99f5-09ebd92294ae"", |
||||
""path"": ""<Keyboard>/w"", |
||||
""interactions"": """", |
||||
""processors"": """", |
||||
""groups"": """", |
||||
""action"": ""Move"", |
||||
""isComposite"": false, |
||||
""isPartOfComposite"": true |
||||
}, |
||||
{ |
||||
""name"": ""down"", |
||||
""id"": ""24065a4e-2f98-4bfa-880e-2cb980deb3db"", |
||||
""path"": ""<Keyboard>/s"", |
||||
""interactions"": """", |
||||
""processors"": """", |
||||
""groups"": """", |
||||
""action"": ""Move"", |
||||
""isComposite"": false, |
||||
""isPartOfComposite"": true |
||||
}, |
||||
{ |
||||
""name"": ""left"", |
||||
""id"": ""3443cdfe-52c6-49b1-8501-0a835d35abc5"", |
||||
""path"": ""<Keyboard>/a"", |
||||
""interactions"": """", |
||||
""processors"": """", |
||||
""groups"": """", |
||||
""action"": ""Move"", |
||||
""isComposite"": false, |
||||
""isPartOfComposite"": true |
||||
}, |
||||
{ |
||||
""name"": ""right"", |
||||
""id"": ""1b68aab5-570d-467c-a3be-1027b769ac30"", |
||||
""path"": ""<Keyboard>/d"", |
||||
""interactions"": """", |
||||
""processors"": """", |
||||
""groups"": """", |
||||
""action"": ""Move"", |
||||
""isComposite"": false, |
||||
""isPartOfComposite"": true |
||||
} |
||||
] |
||||
} |
||||
], |
||||
""controlSchemes"": [] |
||||
}");
|
||||
// Player |
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true); |
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); |
||||
} |
||||
|
||||
~@PlayerControls() |
||||
{ |
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerControls.Player.Disable() has not been called."); |
||||
} |
||||
|
||||
public void Dispose() |
||||
{ |
||||
UnityEngine.Object.Destroy(asset); |
||||
} |
||||
|
||||
public InputBinding? bindingMask |
||||
{ |
||||
get => asset.bindingMask; |
||||
set => asset.bindingMask = value; |
||||
} |
||||
|
||||
public ReadOnlyArray<InputDevice>? devices |
||||
{ |
||||
get => asset.devices; |
||||
set => asset.devices = value; |
||||
} |
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; |
||||
|
||||
public bool Contains(InputAction action) |
||||
{ |
||||
return asset.Contains(action); |
||||
} |
||||
|
||||
public IEnumerator<InputAction> GetEnumerator() |
||||
{ |
||||
return asset.GetEnumerator(); |
||||
} |
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() |
||||
{ |
||||
return GetEnumerator(); |
||||
} |
||||
|
||||
public void Enable() |
||||
{ |
||||
asset.Enable(); |
||||
} |
||||
|
||||
public void Disable() |
||||
{ |
||||
asset.Disable(); |
||||
} |
||||
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings; |
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) |
||||
{ |
||||
return asset.FindAction(actionNameOrId, throwIfNotFound); |
||||
} |
||||
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action) |
||||
{ |
||||
return asset.FindBinding(bindingMask, out action); |
||||
} |
||||
|
||||
// Player |
||||
private readonly InputActionMap m_Player; |
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>(); |
||||
private readonly InputAction m_Player_Move; |
||||
public struct PlayerActions |
||||
{ |
||||
private @PlayerControls m_Wrapper; |
||||
public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; } |
||||
public InputAction @Move => m_Wrapper.m_Player_Move; |
||||
public InputActionMap Get() { return m_Wrapper.m_Player; } |
||||
public void Enable() { Get().Enable(); } |
||||
public void Disable() { Get().Disable(); } |
||||
public bool enabled => Get().enabled; |
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } |
||||
public void AddCallbacks(IPlayerActions instance) |
||||
{ |
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; |
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); |
||||
@Move.started += instance.OnMove; |
||||
@Move.performed += instance.OnMove; |
||||
@Move.canceled += instance.OnMove; |
||||
} |
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance) |
||||
{ |
||||
@Move.started -= instance.OnMove; |
||||
@Move.performed -= instance.OnMove; |
||||
@Move.canceled -= instance.OnMove; |
||||
} |
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance) |
||||
{ |
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) |
||||
UnregisterCallbacks(instance); |
||||
} |
||||
|
||||
public void SetCallbacks(IPlayerActions instance) |
||||
{ |
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) |
||||
UnregisterCallbacks(item); |
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); |
||||
AddCallbacks(instance); |
||||
} |
||||
} |
||||
public PlayerActions @Player => new PlayerActions(this); |
||||
public interface IPlayerActions |
||||
{ |
||||
void OnMove(InputAction.CallbackContext context); |
||||
} |
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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{ |
||||
[SerializeField] private int speed; |
||||
[SerializeField] private Animator anim; |
||||
[SerializeField] private SpriteRenderer playerSprite; |
||||
|
||||
private PlayerControls playerControls; |
||||
private Rigidbody rb; |
||||
private Vector3 movement; |
||||
|
||||
private const string IS_WALK_PARAM = "IsWalk"; |
||||
|
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// Start is called once before the first execution of Update after the MonoBehaviour is created |
||||
private void Awake() |
||||
{ |
||||
playerControls = new PlayerControls(); |
||||
} |
||||
|
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private void OnEnable() |
||||
{ |
||||
playerControls.Enable(); |
||||
} |
||||
|
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||||
{ |
||||
rb = GetComponent<Rigidbody>(); |
||||
} |
||||
|
||||
// Update is called once per frame |
||||
private void Update() |
||||
{ |
||||
float x = playerControls.Player.Move.ReadValue<Vector2>().x; |
||||
float z = playerControls.Player.Move.ReadValue<Vector2>().y; |
||||
|
||||
movement = new Vector3(x, 0, z).normalized; |
||||
|
||||
anim.SetBool(IS_WALK_PARAM, movement != Vector3.zero); |
||||
if(x != 0 && x < 0) |
||||
{ |
||||
playerSprite.flipX = true; |
||||
} |
||||
if(x != 0 && x > 0) |
||||
{ |
||||
playerSprite.flipX = false; |
||||
} |
||||
} |
||||
|
||||
private void FixedUpdate() |
||||
{ |
||||
if (movement != null) |
||||
{ |
||||
rb.MovePosition(transform.position + movement * speed * Time.fixedDeltaTime); |
||||
} |
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} |
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width: 286 |
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height: 445 |
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m_TreeViewState: |
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scrollPos: {x: 0, y: 0} |
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m_SelectedIDs: 68fbffff |
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m_LastClickedID: -1176 |
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m_ExpandedIDs: 7efbffff00000000 |
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m_RenameOverlay: |
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m_UserAcceptedRename: 0 |
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m_Name: |
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m_OriginalName: |
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m_EditFieldRect: |
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serializedVersion: 2 |
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x: 0 |
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y: 0 |
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width: 0 |
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height: 0 |
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m_UserData: 0 |
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m_IsWaitingForDelay: 0 |
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m_IsRenaming: 0 |
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m_OriginalEventType: 11 |
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m_IsRenamingFilename: 0 |
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m_ClientGUIView: {fileID: 0} |
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m_SearchString: |
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m_ExpandedScenes: |
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- |
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m_CurrenRootInstanceID: 0 |
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m_Locked: 0 |
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m_CurrentSortingName: TransformSorting |
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fileFormatVersion: 2 |
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guid: eabc9546105bf4accac1fd62a63e88e6 |
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timeCreated: 1487337779 |
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licenseType: Store |
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DefaultImporter: |
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userData: |
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fileFormatVersion: 2 |
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guid: 5a9bcd70e6a4b4b05badaa72e827d8e0 |
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folderAsset: yes |
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timeCreated: 1475835190 |
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licenseType: Store |
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DefaultImporter: |
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userData: |
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fileFormatVersion: 2 |
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guid: 3ad9b87dffba344c89909c6d1b1c17e1 |
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folderAsset: yes |
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timeCreated: 1475593892 |
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licenseType: Store |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,242 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using UnityEditor; |
||||
using System; |
||||
using System.IO; |
||||
using System.Reflection; |
||||
|
||||
[CustomEditor(typeof(Readme))] |
||||
[InitializeOnLoad] |
||||
public class ReadmeEditor : Editor |
||||
{ |
||||
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; |
||||
|
||||
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo"; |
||||
|
||||
const float k_Space = 16f; |
||||
|
||||
static ReadmeEditor() |
||||
{ |
||||
EditorApplication.delayCall += SelectReadmeAutomatically; |
||||
} |
||||
|
||||
static void RemoveTutorial() |
||||
{ |
||||
if (EditorUtility.DisplayDialog("Remove Readme Assets", |
||||
|
||||
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", |
||||
"Proceed", |
||||
"Cancel")) |
||||
{ |
||||
if (Directory.Exists(s_ReadmeSourceDirectory)) |
||||
{ |
||||
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); |
||||
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); |
||||
} |
||||
else |
||||
{ |
||||
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); |
||||
} |
||||
|
||||
var readmeAsset = SelectReadme(); |
||||
if (readmeAsset != null) |
||||
{ |
||||
var path = AssetDatabase.GetAssetPath(readmeAsset); |
||||
FileUtil.DeleteFileOrDirectory(path + ".meta"); |
||||
FileUtil.DeleteFileOrDirectory(path); |
||||
} |
||||
|
||||
AssetDatabase.Refresh(); |
||||
} |
||||
} |
||||
|
||||
static void SelectReadmeAutomatically() |
||||
{ |
||||
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) |
||||
{ |
||||
var readme = SelectReadme(); |
||||
SessionState.SetBool(s_ShowedReadmeSessionStateName, true); |
||||
|
||||
if (readme && !readme.loadedLayout) |
||||
{ |
||||
LoadLayout(); |
||||
readme.loadedLayout = true; |
||||
} |
||||
} |
||||
} |
||||
|
||||
static void LoadLayout() |
||||
{ |
||||
var assembly = typeof(EditorApplication).Assembly; |
||||
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); |
||||
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); |
||||
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); |
||||
} |
||||
|
||||
static Readme SelectReadme() |
||||
{ |
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme"); |
||||
if (ids.Length == 1) |
||||
{ |
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); |
||||
|
||||
Selection.objects = new UnityEngine.Object[] { readmeObject }; |
||||
|
||||
return (Readme)readmeObject; |
||||
} |
||||
else |
||||
{ |
||||
Debug.Log("Couldn't find a readme"); |
||||
return null; |
||||
} |
||||
} |
||||
|
||||
protected override void OnHeaderGUI() |
||||
{ |
||||
var readme = (Readme)target; |
||||
Init(); |
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); |
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle"); |
||||
{ |
||||
if (readme.icon != null) |
||||
{ |
||||
GUILayout.Space(k_Space); |
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); |
||||
} |
||||
GUILayout.Space(k_Space); |
||||
GUILayout.BeginVertical(); |
||||
{ |
||||
|
||||
GUILayout.FlexibleSpace(); |
||||
GUILayout.Label(readme.title, TitleStyle); |
||||
GUILayout.FlexibleSpace(); |
||||
} |
||||
GUILayout.EndVertical(); |
||||
GUILayout.FlexibleSpace(); |
||||
} |
||||
GUILayout.EndHorizontal(); |
||||
} |
||||
|
||||
public override void OnInspectorGUI() |
||||
{ |
||||
var readme = (Readme)target; |
||||
Init(); |
||||
|
||||
foreach (var section in readme.sections) |
||||
{ |
||||
if (!string.IsNullOrEmpty(section.heading)) |
||||
{ |
||||
GUILayout.Label(section.heading, HeadingStyle); |
||||
} |
||||
|
||||
if (!string.IsNullOrEmpty(section.text)) |
||||
{ |
||||
GUILayout.Label(section.text, BodyStyle); |
||||
} |
||||
|
||||
if (!string.IsNullOrEmpty(section.linkText)) |
||||
{ |
||||
if (LinkLabel(new GUIContent(section.linkText))) |
||||
{ |
||||
Application.OpenURL(section.url); |
||||
} |
||||
} |
||||
|
||||
GUILayout.Space(k_Space); |
||||
} |
||||
|
||||
if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) |
||||
{ |
||||
RemoveTutorial(); |
||||
} |
||||
} |
||||
|
||||
bool m_Initialized; |
||||
|
||||
GUIStyle LinkStyle |
||||
{ |
||||
get { return m_LinkStyle; } |
||||
} |
||||
|
||||
[SerializeField] |
||||
GUIStyle m_LinkStyle; |
||||
|
||||
GUIStyle TitleStyle |
||||
{ |
||||
get { return m_TitleStyle; } |
||||
} |
||||
|
||||
[SerializeField] |
||||
GUIStyle m_TitleStyle; |
||||
|
||||
GUIStyle HeadingStyle |
||||
{ |
||||
get { return m_HeadingStyle; } |
||||
} |
||||
|
||||
[SerializeField] |
||||
GUIStyle m_HeadingStyle; |
||||
|
||||
GUIStyle BodyStyle |
||||
{ |
||||
get { return m_BodyStyle; } |
||||
} |
||||
|
||||
[SerializeField] |
||||
GUIStyle m_BodyStyle; |
||||
|
||||
GUIStyle ButtonStyle |
||||
{ |
||||
get { return m_ButtonStyle; } |
||||
} |
||||
|
||||
[SerializeField] |
||||
GUIStyle m_ButtonStyle; |
||||
|
||||
void Init() |
||||
{ |
||||
if (m_Initialized) |
||||
return; |
||||
m_BodyStyle = new GUIStyle(EditorStyles.label); |
||||
m_BodyStyle.wordWrap = true; |
||||
m_BodyStyle.fontSize = 14; |
||||
m_BodyStyle.richText = true; |
||||
|
||||
m_TitleStyle = new GUIStyle(m_BodyStyle); |
||||
m_TitleStyle.fontSize = 26; |
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle); |
||||
m_HeadingStyle.fontStyle = FontStyle.Bold; |
||||
m_HeadingStyle.fontSize = 18; |
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle); |
||||
m_LinkStyle.wordWrap = false; |
||||
|
||||
// Match selection color which works nicely for both light and dark skins |
||||
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f); |
||||
m_LinkStyle.stretchWidth = false; |
||||
|
||||
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton); |
||||
m_ButtonStyle.fontStyle = FontStyle.Bold; |
||||
|
||||
m_Initialized = true; |
||||
} |
||||
|
||||
bool LinkLabel(GUIContent label, params GUILayoutOption[] options) |
||||
{ |
||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options); |
||||
|
||||
Handles.BeginGUI(); |
||||
Handles.color = LinkStyle.normal.textColor; |
||||
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); |
||||
Handles.color = Color.white; |
||||
Handles.EndGUI(); |
||||
|
||||
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link); |
||||
|
||||
return GUI.Button(position, label, LinkStyle); |
||||
} |
||||
} |
@ -0,0 +1,12 @@
|
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defaultReferences: [] |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,16 @@
|
||||
using System; |
||||
using UnityEngine; |
||||
|
||||
public class Readme : ScriptableObject |
||||
{ |
||||
public Texture2D icon; |
||||
public string title; |
||||
public Section[] sections; |
||||
public bool loadedLayout; |
||||
|
||||
[Serializable] |
||||
public class Section |
||||
{ |
||||
public string heading, text, linkText, url; |
||||
} |
||||
} |
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Reference in new issue