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using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField] private int speed;
[SerializeField] private Animator anim;
[SerializeField] private SpriteRenderer playerSprite;
private PlayerControls playerControls;
private Rigidbody rb;
private Vector3 movement;
private const string IS_WALK_PARAM = "IsWalk";
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Awake()
{
playerControls = new PlayerControls();
}
private void OnEnable()
{
playerControls.Enable();
}
private void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
private void Update()
{
float x = playerControls.Player.Move.ReadValue<Vector2>().x;
float z = playerControls.Player.Move.ReadValue<Vector2>().y;
movement = new Vector3(x, 0, z).normalized;
anim.SetBool(IS_WALK_PARAM, movement != Vector3.zero);
if(x != 0 && x < 0)
{
playerSprite.flipX = true;
}
if(x != 0 && x > 0)
{
playerSprite.flipX = false;
}
}
private void FixedUpdate()
{
if (movement != null)
{
rb.MovePosition(transform.position + movement * speed * Time.fixedDeltaTime);
}
}
}