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58 lines
1.4 KiB
58 lines
1.4 KiB
2 months ago
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[SerializeField] private int speed;
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[SerializeField] private Animator anim;
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[SerializeField] private SpriteRenderer playerSprite;
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private PlayerControls playerControls;
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private Rigidbody rb;
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private Vector3 movement;
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private const string IS_WALK_PARAM = "IsWalk";
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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private void Awake()
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{
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playerControls = new PlayerControls();
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}
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private void OnEnable()
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{
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playerControls.Enable();
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}
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private void Start()
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{
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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private void Update()
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{
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float x = playerControls.Player.Move.ReadValue<Vector2>().x;
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float z = playerControls.Player.Move.ReadValue<Vector2>().y;
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movement = new Vector3(x, 0, z).normalized;
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anim.SetBool(IS_WALK_PARAM, movement != Vector3.zero);
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if(x != 0 && x < 0)
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{
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playerSprite.flipX = true;
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}
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if(x != 0 && x > 0)
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{
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playerSprite.flipX = false;
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}
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}
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private void FixedUpdate()
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{
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if (movement != null)
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{
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rb.MovePosition(transform.position + movement * speed * Time.fixedDeltaTime);
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}
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}
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}
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