diff --git a/.vsconfig b/.vsconfig
new file mode 100644
index 0000000..f019fd0
--- /dev/null
+++ b/.vsconfig
@@ -0,0 +1,6 @@
+{
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+ "Microsoft.VisualStudio.Workload.ManagedGame"
+ ]
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diff --git a/Assets/Input Settings.meta b/Assets/Input Settings.meta
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diff --git a/Assets/Input Settings/Player Controls.cs b/Assets/Input Settings/Player Controls.cs
new file mode 100644
index 0000000..24ea809
--- /dev/null
+++ b/Assets/Input Settings/Player Controls.cs
@@ -0,0 +1,216 @@
+//------------------------------------------------------------------------------
+//
+// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
+// version 1.11.2
+// from Assets/Input Settings/Player Controls.inputactions
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.Utilities;
+
+public partial class @PlayerControls: IInputActionCollection2, IDisposable
+{
+ public InputActionAsset asset { get; }
+ public @PlayerControls()
+ {
+ asset = InputActionAsset.FromJson(@"{
+ ""name"": ""Player Controls"",
+ ""maps"": [
+ {
+ ""name"": ""Player"",
+ ""id"": ""075883fa-729b-49cb-b1e5-45d454d783e1"",
+ ""actions"": [
+ {
+ ""name"": ""Move"",
+ ""type"": ""PassThrough"",
+ ""id"": ""20d6c550-6eb3-4134-a6da-2af99cf10cfd"",
+ ""expectedControlType"": ""Vector2"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ }
+ ],
+ ""bindings"": [
+ {
+ ""name"": ""2D Vector"",
+ ""id"": ""0f3a8605-bd34-432c-9475-f4a03872c826"",
+ ""path"": ""2DVector"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Move"",
+ ""isComposite"": true,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": ""up"",
+ ""id"": ""c19d7830-3565-4ce7-99f5-09ebd92294ae"",
+ ""path"": ""/w"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Move"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""down"",
+ ""id"": ""24065a4e-2f98-4bfa-880e-2cb980deb3db"",
+ ""path"": ""/s"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Move"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""left"",
+ ""id"": ""3443cdfe-52c6-49b1-8501-0a835d35abc5"",
+ ""path"": ""/a"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Move"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""right"",
+ ""id"": ""1b68aab5-570d-467c-a3be-1027b769ac30"",
+ ""path"": ""/d"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Move"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ }
+ ]
+ }
+ ],
+ ""controlSchemes"": []
+}");
+ // Player
+ m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
+ m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
+ }
+
+ ~@PlayerControls()
+ {
+ UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerControls.Player.Disable() has not been called.");
+ }
+
+ public void Dispose()
+ {
+ UnityEngine.Object.Destroy(asset);
+ }
+
+ public InputBinding? bindingMask
+ {
+ get => asset.bindingMask;
+ set => asset.bindingMask = value;
+ }
+
+ public ReadOnlyArray? devices
+ {
+ get => asset.devices;
+ set => asset.devices = value;
+ }
+
+ public ReadOnlyArray controlSchemes => asset.controlSchemes;
+
+ public bool Contains(InputAction action)
+ {
+ return asset.Contains(action);
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return asset.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ public void Enable()
+ {
+ asset.Enable();
+ }
+
+ public void Disable()
+ {
+ asset.Disable();
+ }
+
+ public IEnumerable bindings => asset.bindings;
+
+ public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
+ {
+ return asset.FindAction(actionNameOrId, throwIfNotFound);
+ }
+
+ public int FindBinding(InputBinding bindingMask, out InputAction action)
+ {
+ return asset.FindBinding(bindingMask, out action);
+ }
+
+ // Player
+ private readonly InputActionMap m_Player;
+ private List m_PlayerActionsCallbackInterfaces = new List();
+ private readonly InputAction m_Player_Move;
+ public struct PlayerActions
+ {
+ private @PlayerControls m_Wrapper;
+ public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
+ public InputAction @Move => m_Wrapper.m_Player_Move;
+ public InputActionMap Get() { return m_Wrapper.m_Player; }
+ public void Enable() { Get().Enable(); }
+ public void Disable() { Get().Disable(); }
+ public bool enabled => Get().enabled;
+ public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
+ public void AddCallbacks(IPlayerActions instance)
+ {
+ if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
+ m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
+ @Move.started += instance.OnMove;
+ @Move.performed += instance.OnMove;
+ @Move.canceled += instance.OnMove;
+ }
+
+ private void UnregisterCallbacks(IPlayerActions instance)
+ {
+ @Move.started -= instance.OnMove;
+ @Move.performed -= instance.OnMove;
+ @Move.canceled -= instance.OnMove;
+ }
+
+ public void RemoveCallbacks(IPlayerActions instance)
+ {
+ if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
+ UnregisterCallbacks(instance);
+ }
+
+ public void SetCallbacks(IPlayerActions instance)
+ {
+ foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
+ UnregisterCallbacks(item);
+ m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
+ AddCallbacks(instance);
+ }
+ }
+ public PlayerActions @Player => new PlayerActions(this);
+ public interface IPlayerActions
+ {
+ void OnMove(InputAction.CallbackContext context);
+ }
+}
diff --git a/Assets/Input Settings/Player Controls.cs.meta b/Assets/Input Settings/Player Controls.cs.meta
new file mode 100644
index 0000000..df90e11
--- /dev/null
+++ b/Assets/Input Settings/Player Controls.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 780491db843bdc240bf1408a1d42a01c
\ No newline at end of file
diff --git a/Assets/Input Settings/Player Controls.inputactions b/Assets/Input Settings/Player Controls.inputactions
new file mode 100644
index 0000000..56e68c9
--- /dev/null
+++ b/Assets/Input Settings/Player Controls.inputactions
@@ -0,0 +1,78 @@
+{
+ "name": "Player Controls",
+ "maps": [
+ {
+ "name": "Player",
+ "id": "075883fa-729b-49cb-b1e5-45d454d783e1",
+ "actions": [
+ {
+ "name": "Move",
+ "type": "PassThrough",
+ "id": "20d6c550-6eb3-4134-a6da-2af99cf10cfd",
+ "expectedControlType": "Vector2",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ }
+ ],
+ "bindings": [
+ {
+ "name": "2D Vector",
+ "id": "0f3a8605-bd34-432c-9475-f4a03872c826",
+ "path": "2DVector",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Move",
+ "isComposite": true,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "up",
+ "id": "c19d7830-3565-4ce7-99f5-09ebd92294ae",
+ "path": "/w",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Move",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "down",
+ "id": "24065a4e-2f98-4bfa-880e-2cb980deb3db",
+ "path": "/s",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Move",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "left",
+ "id": "3443cdfe-52c6-49b1-8501-0a835d35abc5",
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diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/SampleScene.unity.meta
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index 0000000..9531828
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
new file mode 100644
index 0000000..aaea435
--- /dev/null
+++ b/Assets/Scripts/PlayerController.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+
+public class PlayerController : MonoBehaviour
+{
+ [SerializeField] private int speed;
+ [SerializeField] private Animator anim;
+ [SerializeField] private SpriteRenderer playerSprite;
+
+ private PlayerControls playerControls;
+ private Rigidbody rb;
+ private Vector3 movement;
+
+ private const string IS_WALK_PARAM = "IsWalk";
+
+ // Start is called once before the first execution of Update after the MonoBehaviour is created
+ private void Awake()
+ {
+ playerControls = new PlayerControls();
+ }
+
+ private void OnEnable()
+ {
+ playerControls.Enable();
+ }
+
+ private void Start()
+ {
+ rb = GetComponent();
+ }
+
+ // Update is called once per frame
+ private void Update()
+ {
+ float x = playerControls.Player.Move.ReadValue().x;
+ float z = playerControls.Player.Move.ReadValue().y;
+
+ movement = new Vector3(x, 0, z).normalized;
+
+ anim.SetBool(IS_WALK_PARAM, movement != Vector3.zero);
+ if(x != 0 && x < 0)
+ {
+ playerSprite.flipX = true;
+ }
+ if(x != 0 && x > 0)
+ {
+ playerSprite.flipX = false;
+ }
+ }
+
+ private void FixedUpdate()
+ {
+ if (movement != null)
+ {
+ rb.MovePosition(transform.position + movement * speed * Time.fixedDeltaTime);
+ }
+ }
+}
diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta
new file mode 100644
index 0000000..d6607b0
--- /dev/null
+++ b/Assets/Scripts/PlayerController.cs.meta
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diff --git a/Assets/Settings.meta b/Assets/Settings.meta
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diff --git a/Assets/Settings/DefaultVolumeProfile.asset b/Assets/Settings/DefaultVolumeProfile.asset
new file mode 100644
index 0000000..6fb1822
--- /dev/null
+++ b/Assets/Settings/DefaultVolumeProfile.asset
@@ -0,0 +1,982 @@
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diff --git a/Assets/Settings/TutorialInfo/Layout.wlt.meta b/Assets/Settings/TutorialInfo/Layout.wlt.meta
new file mode 100644
index 0000000..c0c8c77
--- /dev/null
+++ b/Assets/Settings/TutorialInfo/Layout.wlt.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eabc9546105bf4accac1fd62a63e88e6
+timeCreated: 1487337779
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Settings/TutorialInfo/Scripts.meta b/Assets/Settings/TutorialInfo/Scripts.meta
new file mode 100644
index 0000000..02da605
--- /dev/null
+++ b/Assets/Settings/TutorialInfo/Scripts.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
+folderAsset: yes
+timeCreated: 1475835190
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Settings/TutorialInfo/Scripts/Editor.meta b/Assets/Settings/TutorialInfo/Scripts/Editor.meta
new file mode 100644
index 0000000..f59f099
--- /dev/null
+++ b/Assets/Settings/TutorialInfo/Scripts/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3ad9b87dffba344c89909c6d1b1c17e1
+folderAsset: yes
+timeCreated: 1475593892
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Settings/TutorialInfo/Scripts/Editor/ReadmeEditor.cs b/Assets/Settings/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
new file mode 100644
index 0000000..ad55eca
--- /dev/null
+++ b/Assets/Settings/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
@@ -0,0 +1,242 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.IO;
+using System.Reflection;
+
+[CustomEditor(typeof(Readme))]
+[InitializeOnLoad]
+public class ReadmeEditor : Editor
+{
+ static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
+
+ static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
+
+ const float k_Space = 16f;
+
+ static ReadmeEditor()
+ {
+ EditorApplication.delayCall += SelectReadmeAutomatically;
+ }
+
+ static void RemoveTutorial()
+ {
+ if (EditorUtility.DisplayDialog("Remove Readme Assets",
+
+ $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
+ "Proceed",
+ "Cancel"))
+ {
+ if (Directory.Exists(s_ReadmeSourceDirectory))
+ {
+ FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
+ FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
+ }
+ else
+ {
+ Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
+ }
+
+ var readmeAsset = SelectReadme();
+ if (readmeAsset != null)
+ {
+ var path = AssetDatabase.GetAssetPath(readmeAsset);
+ FileUtil.DeleteFileOrDirectory(path + ".meta");
+ FileUtil.DeleteFileOrDirectory(path);
+ }
+
+ AssetDatabase.Refresh();
+ }
+ }
+
+ static void SelectReadmeAutomatically()
+ {
+ if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
+ {
+ var readme = SelectReadme();
+ SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
+
+ if (readme && !readme.loadedLayout)
+ {
+ LoadLayout();
+ readme.loadedLayout = true;
+ }
+ }
+ }
+
+ static void LoadLayout()
+ {
+ var assembly = typeof(EditorApplication).Assembly;
+ var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
+ var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
+ method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
+ }
+
+ static Readme SelectReadme()
+ {
+ var ids = AssetDatabase.FindAssets("Readme t:Readme");
+ if (ids.Length == 1)
+ {
+ var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
+
+ Selection.objects = new UnityEngine.Object[] { readmeObject };
+
+ return (Readme)readmeObject;
+ }
+ else
+ {
+ Debug.Log("Couldn't find a readme");
+ return null;
+ }
+ }
+
+ protected override void OnHeaderGUI()
+ {
+ var readme = (Readme)target;
+ Init();
+
+ var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
+
+ GUILayout.BeginHorizontal("In BigTitle");
+ {
+ if (readme.icon != null)
+ {
+ GUILayout.Space(k_Space);
+ GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
+ }
+ GUILayout.Space(k_Space);
+ GUILayout.BeginVertical();
+ {
+
+ GUILayout.FlexibleSpace();
+ GUILayout.Label(readme.title, TitleStyle);
+ GUILayout.FlexibleSpace();
+ }
+ GUILayout.EndVertical();
+ GUILayout.FlexibleSpace();
+ }
+ GUILayout.EndHorizontal();
+ }
+
+ public override void OnInspectorGUI()
+ {
+ var readme = (Readme)target;
+ Init();
+
+ foreach (var section in readme.sections)
+ {
+ if (!string.IsNullOrEmpty(section.heading))
+ {
+ GUILayout.Label(section.heading, HeadingStyle);
+ }
+
+ if (!string.IsNullOrEmpty(section.text))
+ {
+ GUILayout.Label(section.text, BodyStyle);
+ }
+
+ if (!string.IsNullOrEmpty(section.linkText))
+ {
+ if (LinkLabel(new GUIContent(section.linkText)))
+ {
+ Application.OpenURL(section.url);
+ }
+ }
+
+ GUILayout.Space(k_Space);
+ }
+
+ if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
+ {
+ RemoveTutorial();
+ }
+ }
+
+ bool m_Initialized;
+
+ GUIStyle LinkStyle
+ {
+ get { return m_LinkStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_LinkStyle;
+
+ GUIStyle TitleStyle
+ {
+ get { return m_TitleStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_TitleStyle;
+
+ GUIStyle HeadingStyle
+ {
+ get { return m_HeadingStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_HeadingStyle;
+
+ GUIStyle BodyStyle
+ {
+ get { return m_BodyStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_BodyStyle;
+
+ GUIStyle ButtonStyle
+ {
+ get { return m_ButtonStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_ButtonStyle;
+
+ void Init()
+ {
+ if (m_Initialized)
+ return;
+ m_BodyStyle = new GUIStyle(EditorStyles.label);
+ m_BodyStyle.wordWrap = true;
+ m_BodyStyle.fontSize = 14;
+ m_BodyStyle.richText = true;
+
+ m_TitleStyle = new GUIStyle(m_BodyStyle);
+ m_TitleStyle.fontSize = 26;
+
+ m_HeadingStyle = new GUIStyle(m_BodyStyle);
+ m_HeadingStyle.fontStyle = FontStyle.Bold;
+ m_HeadingStyle.fontSize = 18;
+
+ m_LinkStyle = new GUIStyle(m_BodyStyle);
+ m_LinkStyle.wordWrap = false;
+
+ // Match selection color which works nicely for both light and dark skins
+ m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
+ m_LinkStyle.stretchWidth = false;
+
+ m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
+ m_ButtonStyle.fontStyle = FontStyle.Bold;
+
+ m_Initialized = true;
+ }
+
+ bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
+ {
+ var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
+
+ Handles.BeginGUI();
+ Handles.color = LinkStyle.normal.textColor;
+ Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
+ Handles.color = Color.white;
+ Handles.EndGUI();
+
+ EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
+
+ return GUI.Button(position, label, LinkStyle);
+ }
+}
diff --git a/Assets/Settings/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/Settings/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
new file mode 100644
index 0000000..f038618
--- /dev/null
+++ b/Assets/Settings/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Settings/TutorialInfo/Scripts/Readme.cs b/Assets/Settings/TutorialInfo/Scripts/Readme.cs
new file mode 100644
index 0000000..95f6269
--- /dev/null
+++ b/Assets/Settings/TutorialInfo/Scripts/Readme.cs
@@ -0,0 +1,16 @@
+using System;
+using UnityEngine;
+
+public class Readme : ScriptableObject
+{
+ public Texture2D icon;
+ public string title;
+ public Section[] sections;
+ public bool loadedLayout;
+
+ [Serializable]
+ public class Section
+ {
+ public string heading, text, linkText, url;
+ }
+}
diff --git a/Assets/Settings/TutorialInfo/Scripts/Readme.cs.meta b/Assets/Settings/TutorialInfo/Scripts/Readme.cs.meta
new file mode 100644
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new file mode 100644
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index 0000000..27287fe
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