..
Input
Added GetKey fungus command.
7 years ago
LeanTween
Added Basic LeanTween Commands
7 years ago
Math
Mathf Command more consistent implementation of HasReference and more Detailed Summaries
6 years ago
Priority
Fix many typos of 'Prirority'
7 years ago
Rigidbody2D
Renamed folders within PlaygroundDemo
7 years ago
Scene
Added Rigidbody2D variable type
7 years ago
Transform
Renamed folders within PlaygroundDemo
7 years ago
Vector3
Renamed folders within PlaygroundDemo
7 years ago
Break.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Break.cs.meta
Reorganised Fungus folder structure
8 years ago
Call.cs
New Call mode, StopThenCall
6 years ago
Call.cs.meta
Reorganised Fungus folder structure
8 years ago
CallMethod.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
CallMethod.cs.meta
Reorganised Fungus folder structure
8 years ago
ClearMenu.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ClearMenu.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Comment.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Comment.cs.meta
Reorganised Fungus folder structure
8 years ago
Condition.cs
ElseIfs now confirm that the previous condition was at the same indent as themselves.
7 years ago
Condition.cs.meta
Reorganised Fungus folder structure
8 years ago
ControlAudio.cs
Fixed #717 Control Audio > Play Loop volume always 1
6 years ago
ControlAudio.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ControlStage.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
ControlStage.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ControlWithDisplay.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ControlWithDisplay.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Conversation.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
Conversation.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
DebugLog.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
DebugLog.cs.meta
Reorganised Fungus folder structure
8 years ago
DeleteSaveKey.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
DeleteSaveKey.cs.meta
Reorganised Fungus folder structure
8 years ago
Destroy.cs
Renamed folders within PlaygroundDemo
7 years ago
Destroy.cs.meta
Reorganised Fungus folder structure
8 years ago
Else.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Else.cs.meta
Reorganised Fungus folder structure
8 years ago
ElseIf.cs
break conditionals out to allow for reused code in LuaIf
8 years ago
ElseIf.cs.meta
Reorganised Fungus folder structure
8 years ago
End.cs
Fixed nested while loops don't loop correctly #562
8 years ago
End.cs.meta
Reorganised Fungus folder structure
8 years ago
ExecuteLua.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ExecuteLua.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
FadeScreen.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
FadeScreen.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
FadeSprite.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
FadeSprite.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
FadeToView.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
FadeToView.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
FadeUI.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
FadeUI.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Fullscreen.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Fullscreen.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
GetText.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
GetText.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
GetToggleState.cs
Added GetToggleState, SetToggleState commands and ToggleChanged event handler
8 years ago
GetToggleState.cs.meta
Added GetToggleState, SetToggleState commands and ToggleChanged event handler
8 years ago
If.cs
break conditionals out to allow for reused code in LuaIf
8 years ago
If.cs.meta
Reorganised Fungus folder structure
8 years ago
Input.meta
Added Rigidbody2D variable type
7 years ago
InvokeEvent.cs
Added description fields to Invoke Event and Invoke Method
8 years ago
InvokeEvent.cs.meta
Reorganised Fungus folder structure
8 years ago
InvokeMethod.cs
Added description fields to Invoke Event and Invoke Method
8 years ago
InvokeMethod.cs.meta
Reorganised Fungus folder structure
8 years ago
Jump.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
Jump.cs.meta
Reorganised Fungus folder structure
8 years ago
Label.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Label.cs.meta
Reorganised Fungus folder structure
8 years ago
LeanTween.meta
Added Basic LeanTween Commands
7 years ago
LoadScene.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
LoadScene.cs.meta
Reorganised Fungus folder structure
8 years ago
LoadVariable.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
LoadVariable.cs.meta
Reorganised Fungus folder structure
8 years ago
LookFrom.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
LookFrom.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
LookTo.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
LookTo.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
LuaCondition.cs
break conditionals out to allow for reused code in LuaIf
8 years ago
LuaCondition.cs.meta
break conditionals out to allow for reused code in LuaIf
8 years ago
LuaElseIf.cs
break conditionals out to allow for reused code in LuaIf
8 years ago
LuaElseIf.cs.meta
break conditionals out to allow for reused code in LuaIf
8 years ago
LuaIf.cs
break conditionals out to allow for reused code in LuaIf
8 years ago
LuaIf.cs.meta
break conditionals out to allow for reused code in LuaIf
8 years ago
Math.meta
Added Fungus Commands for most of MathF
7 years ago
Menu.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
Menu.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MenuShuffle.cs
Added MenuShuffle Fungus Command and a demo scene
7 years ago
MenuShuffle.cs.meta
Added MenuShuffle Fungus Command and a demo scene
7 years ago
MenuTimer.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
MenuTimer.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MoveAdd.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
MoveAdd.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MoveFrom.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
MoveFrom.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MoveTo.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
MoveTo.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MoveToView.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
MoveToView.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
OpenURL.cs
OpenURL FungusCommand renamed, fixes #554
7 years ago
OpenURL.cs.meta
Reorganised Fungus folder structure
8 years ago
PlayAmbianceSound.cs
Updated the comments and documentation in the commands.
6 years ago
PlayAmbianceSound.cs.meta
Updated the comments and documentation in the commands.
6 years ago
PlayAnimState.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PlayAnimState.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
PlayMusic.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PlayMusic.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
PlayRandomSound.cs
Updated the comments and documentation in the commands.
6 years ago
PlayRandomSound.cs.meta
Updated Ambiance Sound with new settings and generated Meta files.
6 years ago
PlaySound.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PlaySound.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
PlayUsfxrSound.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PlayUsfxrSound.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Portrait.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Portrait.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Priority.meta
Added Fungus Priority Signals
7 years ago
PunchPosition.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PunchPosition.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
PunchRotation.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PunchRotation.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
PunchScale.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PunchScale.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Quit.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Quit.cs.meta
Reorganised Fungus folder structure
8 years ago
RandomFloat.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
RandomFloat.cs.meta
Reorganised Fungus folder structure
8 years ago
RandomInteger.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
RandomInteger.cs.meta
Reorganised Fungus folder structure
8 years ago
ReadTextFile.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ReadTextFile.cs.meta
Reorganised Fungus folder structure
8 years ago
Reset.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Reset.cs.meta
Reorganised Fungus folder structure
8 years ago
ResetAnimTrigger.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ResetAnimTrigger.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Rigidbody2D.meta
Added Rigidbody2D variable type
7 years ago
RotateAdd.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
RotateAdd.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
RotateFrom.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
RotateFrom.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
RotateTo.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
RotateTo.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SavePoint.cs
Renamed Both mode to BlockNameAndCustom in SavePoint command
8 years ago
SavePoint.cs.meta
Renamed save commands
8 years ago
SaveVariable.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
SaveVariable.cs.meta
Reorganised Fungus folder structure
8 years ago
Say.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
Say.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ScaleAdd.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ScaleAdd.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ScaleFrom.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ScaleFrom.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ScaleTo.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ScaleTo.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Scene.meta
Added Rigidbody2D variable type
7 years ago
SendMessage.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
SendMessage.cs.meta
Reorganised Fungus folder structure
8 years ago
SetActive.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetActive.cs.meta
Reorganised Fungus folder structure
8 years ago
SetAnimBool.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetAnimBool.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetAnimFloat.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetAnimFloat.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetAnimInteger.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetAnimInteger.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetAnimTrigger.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetAnimTrigger.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetAudioPitch.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetAudioPitch.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetAudioVolume.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetAudioVolume.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetClickable2D.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetClickable2D.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetCollider.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
SetCollider.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetDraggable2D.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetDraggable2D.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetInteractable.cs
Fixed typo in Set Interactable description #647
7 years ago
SetInteractable.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetLanguage.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetLanguage.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetLayerOrder.cs
Converted all foreach statement to act on simple variables.
8 years ago
SetLayerOrder.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetMenuDialog.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetMenuDialog.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetMouseCursor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetMouseCursor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetSaveProfile.cs
Save and Load flowchart state now working
8 years ago
SetSaveProfile.cs.meta
Reorganised Fungus folder structure
8 years ago
SetSayDialog.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
SetSayDialog.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetSliderValue.cs
Added null safety check
8 years ago
SetSliderValue.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetSprite.cs
Edited property names and descriptions on Set Sprite and Set UI Image commands
6 years ago
SetSprite.cs.meta
Added
6 years ago
SetSpriteOrder.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
SetSpriteOrder.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetText.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
SetText.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SetToggleState.cs
Added GetToggleState, SetToggleState commands and ToggleChanged event handler
8 years ago
SetToggleState.cs.meta
Added GetToggleState, SetToggleState commands and ToggleChanged event handler
8 years ago
SetUIImage.cs
Edited property names and descriptions on Set Sprite and Set UI Image commands
6 years ago
SetUIImage.cs.meta
Added
6 years ago
SetVariable.cs
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
6 years ago
SetVariable.cs.meta
Reorganised Fungus folder structure
8 years ago
ShakeCamera.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ShakeCamera.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ShakePosition.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ShakePosition.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ShakeRotation.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ShakeRotation.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ShakeScale.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ShakeScale.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
ShowSprite.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
ShowSprite.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SpawnObject.cs
Renamed folders within PlaygroundDemo
7 years ago
SpawnObject.cs.meta
Reorganised Fungus folder structure
8 years ago
StartSwipe.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StartSwipe.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Stop.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Stop.cs.meta
Reorganised Fungus folder structure
8 years ago
StopAmbiance.cs
Fixed issues where there woudln't be enough audio sources for the ambiance. Added Stop Ambiance command.
6 years ago
StopAmbiance.cs.meta
Updated the comments and documentation in the commands.
6 years ago
StopBlock.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StopBlock.cs.meta
Reorganised Fungus folder structure
8 years ago
StopFlowchart.cs
StopFlowchart can continue now
7 years ago
StopFlowchart.cs.meta
Reorganised Fungus folder structure
8 years ago
StopMusic.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StopMusic.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
StopSwipe.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StopSwipe.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
StopTween.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StopTween.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
StopTweens.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StopTweens.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Transform.meta
Added Rigidbody2D variable type
7 years ago
TweenUI.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
TweenUI.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
VariableCondition.cs
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
VariableCondition.cs.meta
break conditionals out to allow for reused code in LuaIf
8 years ago
Vector3.meta
Added Rigidbody2D variable type
7 years ago
Wait.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Wait.cs.meta
Reorganised Fungus folder structure
8 years ago
WaitFrames.cs
Fixed missing space in Wait Frames
8 years ago
WaitFrames.cs.meta
Added WaitFrames command
8 years ago
While.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
While.cs.meta
Reorganised Fungus folder structure
8 years ago
Write.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
Write.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
iTweenCommand.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
iTweenCommand.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago