Browse Source

Added WaitFrames command

master
Christopher 8 years ago
parent
commit
45cc8416ec
  1. 54
      Assets/Fungus/Scripts/Commands/WaitFrames.cs
  2. 8
      Assets/Fungus/Scripts/Commands/WaitFrames.cs.meta

54
Assets/Fungus/Scripts/Commands/WaitFrames.cs

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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Waits for a number of frames before executing the next command in the block.
/// </summary>
[CommandInfo("Flow",
"WaitFrames",
"Waits for a number of frames before executing the next command in the block.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class WaitFrames : Command
{
[Tooltip("Number of frames to wait for")]
[SerializeField] protected IntegerData frameCount = new IntegerData(1);
protected virtual IEnumerator WaitForFrames()
{
int count = frameCount.Value;
while (count > 0)
{
yield return new WaitForEndOfFrame();
count--;
}
Continue();
}
#region Public members
public override void OnEnter()
{
StartCoroutine(WaitForFrames());
}
public override string GetSummary()
{
return frameCount.Value.ToString() + " frames";
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}

8
Assets/Fungus/Scripts/Commands/WaitFrames.cs.meta

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guid: de9232e9295ed476a8cfb707b5c242b9
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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