An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.
/// </summary>
[CommandInfo("Flow",
"Lua Else If",
"Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")]
[AddComponentMenu("")]
public class LuaElseIf : LuaCondition
{
protected override bool IsElseIf { get { return true; } }
#region Public members
public override bool OpenBlock()
{
return true;
}
public override bool CloseBlock()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}