An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
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ButtonClicked.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ButtonClicked.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DragCancelled.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
DragCancelled.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DragCompleted.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
DragCompleted.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DragEntered.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
DragEntered.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DragExited.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
DragExited.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DragStarted.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
DragStarted.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EndEdit.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
EndEdit.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
FlowchartEnabled.cs Refactored event handler names and categories 8 years ago
FlowchartEnabled.cs.meta Reorganised Fungus folder structure 8 years ago
GameStarted.cs Added WaitForFrames property to GameStart event handler. Default is wait for 1 frame (to reduce startup order issues). 8 years ago
GameStarted.cs.meta Reorganised Fungus folder structure 8 years ago
KeyPressed.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
KeyPressed.cs.meta Reorganised Fungus folder structure 8 years ago
MessageReceived.cs Refactored event handler names and categories 8 years ago
MessageReceived.cs.meta Reorganised Fungus folder structure 8 years ago
ObjectClicked.cs Fixed Sprite Object click skips writing Say Text #576 8 years ago
ObjectClicked.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SavePointLoaded.cs Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
SavePointLoaded.cs.meta Refactored event handler names and categories 8 years ago
ToggleChanged.cs Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
ToggleChanged.cs.meta Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago