An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the Flowchart game object is enabled.
/// </summary>
[EventHandlerInfo("Scene",
"Flowchart Enabled",
"The block will execute when the Flowchart game object is enabled.")]
[AddComponentMenu("")]
public class FlowchartEnabled : EventHandler
{
protected virtual void OnEnable()
{
// Blocks use coroutines to schedule command execution, but Unity's coroutines are
// sometimes unreliable when enabling / disabling objects.
// To workaround this we execute the block on the next frame.
Invoke("DoEvent", 0);
}
protected virtual void DoEvent()
{
ExecuteBlock();
}
}
}