An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the specified message is received from a Send Message command.
/// </summary>
[EventHandlerInfo("Scene",
"Message Received",
"The block will execute when the specified message is received from a Send Message command.")]
[AddComponentMenu("")]
public class MessageReceived : EventHandler
{
[Tooltip("Fungus message to listen for")]
[SerializeField] protected string message = "";
#region Public members
/// <summary>
/// Called from Flowchart when a message is sent.
/// </summary>
/// <param name="message">Message.</param>
public void OnSendFungusMessage(string message)
{
if (this.message == message)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
return message;
}
#endregion
}
}