An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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desktop-maesty/steve ec72430f6f Merge branch 'master' into PlaygroundPhysics2D 7 years ago
..
Input Added Rigidbody2D variable type 7 years ago
LeanTween Added Basic LeanTween Commands 7 years ago
Math Updated Doxyfile 7 years ago
Rigidbody2D Added Rigidbody2D variable type 7 years ago
Scene Added Rigidbody2D variable type 7 years ago
Transform Added Rigidbody2D variable type 7 years ago
Vector3 Added Rigidbody2D variable type 7 years ago
Break.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Break.cs.meta Reorganised Fungus folder structure 8 years ago
Call.cs Use Value accessor for Call start label 8 years ago
Call.cs.meta Reorganised Fungus folder structure 8 years ago
CallMethod.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
CallMethod.cs.meta Reorganised Fungus folder structure 8 years ago
ClearMenu.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ClearMenu.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Comment.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Comment.cs.meta Reorganised Fungus folder structure 8 years ago
Condition.cs break conditionals out to allow for reused code in LuaIf 8 years ago
Condition.cs.meta Reorganised Fungus folder structure 8 years ago
ControlAudio.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
ControlAudio.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ControlStage.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
ControlStage.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ControlWithDisplay.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ControlWithDisplay.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Conversation.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Conversation.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DebugLog.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
DebugLog.cs.meta Reorganised Fungus folder structure 8 years ago
DeleteSaveKey.cs Save and Load flowchart state now working 8 years ago
DeleteSaveKey.cs.meta Reorganised Fungus folder structure 8 years ago
Destroy.cs Added Rigidbody2D variable type 7 years ago
Destroy.cs.meta Reorganised Fungus folder structure 8 years ago
Else.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Else.cs.meta Reorganised Fungus folder structure 8 years ago
ElseIf.cs break conditionals out to allow for reused code in LuaIf 8 years ago
ElseIf.cs.meta Reorganised Fungus folder structure 8 years ago
End.cs Fixed nested while loops don't loop correctly #562 8 years ago
End.cs.meta Reorganised Fungus folder structure 8 years ago
ExecuteLua.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ExecuteLua.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
FadeScreen.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
FadeScreen.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
FadeSprite.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
FadeSprite.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
FadeToView.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
FadeToView.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
FadeUI.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
FadeUI.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Fullscreen.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Fullscreen.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
GetText.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
GetText.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
GetToggleState.cs Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
GetToggleState.cs.meta Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
If.cs break conditionals out to allow for reused code in LuaIf 8 years ago
If.cs.meta Reorganised Fungus folder structure 8 years ago
Input.meta Added Rigidbody2D variable type 7 years ago
InvokeEvent.cs Added description fields to Invoke Event and Invoke Method 8 years ago
InvokeEvent.cs.meta Reorganised Fungus folder structure 8 years ago
InvokeMethod.cs Added description fields to Invoke Event and Invoke Method 8 years ago
InvokeMethod.cs.meta Reorganised Fungus folder structure 8 years ago
Jump.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
Jump.cs.meta Reorganised Fungus folder structure 8 years ago
Label.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Label.cs.meta Reorganised Fungus folder structure 8 years ago
LeanTween.meta Added Basic LeanTween Commands 7 years ago
LoadScene.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
LoadScene.cs.meta Reorganised Fungus folder structure 8 years ago
LoadVariable.cs Save and Load flowchart state now working 8 years ago
LoadVariable.cs.meta Reorganised Fungus folder structure 8 years ago
LookFrom.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
LookFrom.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
LookTo.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
LookTo.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
LuaCondition.cs break conditionals out to allow for reused code in LuaIf 8 years ago
LuaCondition.cs.meta break conditionals out to allow for reused code in LuaIf 8 years ago
LuaElseIf.cs break conditionals out to allow for reused code in LuaIf 8 years ago
LuaElseIf.cs.meta break conditionals out to allow for reused code in LuaIf 8 years ago
LuaIf.cs break conditionals out to allow for reused code in LuaIf 8 years ago
LuaIf.cs.meta break conditionals out to allow for reused code in LuaIf 8 years ago
Math.meta Added Fungus Commands for most of MathF 7 years ago
Menu.cs Updated SaveSystem 8 years ago
Menu.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuTimer.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
MenuTimer.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MoveAdd.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
MoveAdd.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MoveFrom.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
MoveFrom.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MoveTo.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
MoveTo.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MoveToView.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
MoveToView.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
OpenURL.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
OpenURL.cs.meta Reorganised Fungus folder structure 8 years ago
PlayAnimState.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PlayAnimState.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PlayMusic.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PlayMusic.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PlaySound.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PlaySound.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PlayUsfxrSound.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PlayUsfxrSound.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Portrait.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Portrait.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PunchPosition.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PunchPosition.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PunchRotation.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PunchRotation.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PunchScale.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PunchScale.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Quit.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Quit.cs.meta Reorganised Fungus folder structure 8 years ago
RandomFloat.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
RandomFloat.cs.meta Reorganised Fungus folder structure 8 years ago
RandomInteger.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
RandomInteger.cs.meta Reorganised Fungus folder structure 8 years ago
ReadTextFile.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ReadTextFile.cs.meta Reorganised Fungus folder structure 8 years ago
Reset.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Reset.cs.meta Reorganised Fungus folder structure 8 years ago
ResetAnimTrigger.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ResetAnimTrigger.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Rigidbody2D.meta Added Rigidbody2D variable type 7 years ago
RotateAdd.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
RotateAdd.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
RotateFrom.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
RotateFrom.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
RotateTo.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
RotateTo.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SavePoint.cs Renamed Both mode to BlockNameAndCustom in SavePoint command 8 years ago
SavePoint.cs.meta Renamed save commands 8 years ago
SaveVariable.cs Save and Load flowchart state now working 8 years ago
SaveVariable.cs.meta Reorganised Fungus folder structure 8 years ago
Say.cs SayDialog now supports full variable substitution when setting character names. 8 years ago
Say.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ScaleAdd.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ScaleAdd.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ScaleFrom.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ScaleFrom.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ScaleTo.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ScaleTo.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Scene.meta Added Rigidbody2D variable type 7 years ago
SendMessage.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
SendMessage.cs.meta Reorganised Fungus folder structure 8 years ago
SetActive.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetActive.cs.meta Reorganised Fungus folder structure 8 years ago
SetAnimBool.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetAnimBool.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetAnimFloat.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetAnimFloat.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetAnimInteger.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetAnimInteger.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetAnimTrigger.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetAnimTrigger.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetAudioPitch.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetAudioPitch.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetAudioVolume.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetAudioVolume.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetClickable2D.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetClickable2D.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetCollider.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
SetCollider.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetDraggable2D.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetDraggable2D.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetInteractable.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
SetInteractable.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetLanguage.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetLanguage.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetLayerOrder.cs Converted all foreach statement to act on simple variables. 8 years ago
SetLayerOrder.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetMenuDialog.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetMenuDialog.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetMouseCursor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetMouseCursor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetSaveProfile.cs Save and Load flowchart state now working 8 years ago
SetSaveProfile.cs.meta Reorganised Fungus folder structure 8 years ago
SetSayDialog.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetSayDialog.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetSliderValue.cs Added null safety check 8 years ago
SetSliderValue.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetSpriteOrder.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
SetSpriteOrder.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetText.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetText.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetToggleState.cs Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
SetToggleState.cs.meta Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
SetVariable.cs Variable substitution works in Set Variable (String) command 8 years ago
SetVariable.cs.meta Reorganised Fungus folder structure 8 years ago
ShakeCamera.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ShakeCamera.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ShakePosition.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ShakePosition.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ShakeRotation.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ShakeRotation.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ShakeScale.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ShakeScale.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
ShowSprite.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
ShowSprite.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SpawnObject.cs Merge branch 'master' into PlaygroundPhysics2D 7 years ago
SpawnObject.cs.meta Reorganised Fungus folder structure 8 years ago
StartSwipe.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StartSwipe.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Stop.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Stop.cs.meta Reorganised Fungus folder structure 8 years ago
StopBlock.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StopBlock.cs.meta Reorganised Fungus folder structure 8 years ago
StopFlowchart.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
StopFlowchart.cs.meta Reorganised Fungus folder structure 8 years ago
StopMusic.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StopMusic.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
StopSwipe.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StopSwipe.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
StopTween.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StopTween.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
StopTweens.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StopTweens.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Transform.meta Added Rigidbody2D variable type 7 years ago
TweenUI.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
TweenUI.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
VariableCondition.cs break conditionals out to allow for reused code in LuaIf 8 years ago
VariableCondition.cs.meta break conditionals out to allow for reused code in LuaIf 8 years ago
Vector3.meta Added Rigidbody2D variable type 7 years ago
Wait.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Wait.cs.meta Reorganised Fungus folder structure 8 years ago
WaitFrames.cs Fixed missing space in Wait Frames 8 years ago
WaitFrames.cs.meta Added WaitFrames command 8 years ago
While.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
While.cs.meta Reorganised Fungus folder structure 8 years ago
Write.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Write.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
iTweenCommand.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
iTweenCommand.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago