An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Chris Gregan bbc4c4f763
Merge pull request #669 from stevehalliwell/BlockReferenceDrawer
7 years ago
..
AssetModProcessor.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
AssetModProcessor.cs.meta Reorganised Fungus folder structure 8 years ago
BlockEditor.cs Fixed compiler warnings in Untity2017.3 7 years ago
BlockEditor.cs.meta Reorganised Fungus folder structure 8 years ago
BlockInspector.cs Fixed compiler warnings in Untity2017.3 7 years ago
BlockInspector.cs.meta Reorganised Fungus folder structure 8 years ago
BlockReferenceDrawer.cs Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
BlockReferenceDrawer.cs.meta Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
CallEditor.cs Start Label property in Call command 8 years ago
CallEditor.cs.meta Reorganised Fungus folder structure 8 years ago
CameraMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
CameraMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CharacterEditor.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
CharacterEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CommandEditor.cs GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector 7 years ago
CommandEditor.cs.meta Reorganised Fungus folder structure 8 years ago
CommandListAdaptor.cs Added pro skin icons and moved editor textures 8 years ago
CommandListAdaptor.cs.meta Reorganised Fungus folder structure 8 years ago
ControlAudioEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ControlAudioEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CustomGUI.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
CustomGUI.cs.meta Reorganised Fungus folder structure 8 years ago
DialogInputEditor.cs Added missing copyright headers 8 years ago
DialogInputEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EditorExtensions.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
EditorExtensions.cs.meta Reorganised Fungus folder structure 8 years ago
EditorZoomArea.cs Added toolbar in place of floating UI 8 years ago
EditorZoomArea.cs.meta Reorganised Fungus folder structure 8 years ago
EnumFlagDrawer.cs Fixed compiler warnings in Untity2017.3 7 years ago
EnumFlagDrawer.cs.meta Added MonoBeh fungus event handlers and physics demo scene 7 years ago
EventHandlerEditor.cs Added Rigidbody2D variable type 7 years ago
EventHandlerEditor.cs.meta Reorganised Fungus folder structure 8 years ago
EventWindow.cs Added EventWindow class 8 years ago
EventWindow.cs.meta Added EventWindow class 8 years ago
FlowchartEditor.cs VariableList now makes attempts to allow scroll bars being required 7 years ago
FlowchartEditor.cs.meta Reorganised Fungus folder structure 8 years ago
FlowchartMenuItems.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
FlowchartMenuItems.cs.meta Reorganised Fungus folder structure 8 years ago
FlowchartWindow.cs Added ability to show variable list in the Flowchart Inspector 7 years ago
FlowchartWindow.cs.meta Reorganised Fungus folder structure 8 years ago
FungusEditorPreferences.cs Remove hidevariablesInInspector from FungusEditorPrefs as per feedback 7 years ago
FungusEditorPreferences.cs.meta Changed icon loading to be FungusEditorResources 7 years ago
FungusEditorResources.cs More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder 7 years ago
FungusEditorResources.cs.meta Reorganised Fungus folder structure 8 years ago
FungusEditorResourcesGenerated.cs Changed icon loading to be FungusEditorResources 7 years ago
FungusEditorResourcesGenerated.cs.meta Added pro skin icons and moved editor textures 8 years ago
HierarchyIcons.cs Changed icon loading to be FungusEditorResources 7 years ago
HierarchyIcons.cs.meta Added script to show fungus icon in the hierarchy 7 years ago
InvokeEventEditor.cs Added description fields to Invoke Event and Invoke Method 8 years ago
InvokeEventEditor.cs.meta Reorganised Fungus folder structure 8 years ago
InvokeMethodEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
InvokeMethodEditor.cs.meta Reorganised Fungus folder structure 8 years ago
LabelEditor.cs Converted all foreach statement to act on simple variables. 8 years ago
LabelEditor.cs.meta Reorganised Fungus folder structure 8 years ago
LocalizationEditor.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
LocalizationEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuEditor.cs Added MenuShuffle Fungus Command and a demo scene 7 years ago
MenuEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuTimerEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
MenuTimerEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
NarrativeMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
NarrativeMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PortraitEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PortraitEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SaveDataEditor.cs Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
SaveDataEditor.cs.meta Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
SaveMenuEditor.cs Added Delete Save Data button to Save Menu inspector. 8 years ago
SaveMenuEditor.cs.meta Added Delete Save Data button to Save Menu inspector. 8 years ago
SaveMenuItems.cs Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
SaveMenuItems.cs.meta Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
SavePointLoadedEditor.cs Added custom editor for Save Point Loaded event handler 8 years ago
SavePointLoadedEditor.cs.meta Added custom editor for Save Point Loaded event handler 8 years ago
SayEditor.cs Added TextTag WVO WaitForVoiceOver 7 years ago
SayEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SerializedPropertyExtensions.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
SerializedPropertyExtensions.cs.meta Reorganised Fungus folder structure 8 years ago
SetColliderEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
SetColliderEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SetVariableEditor.cs Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
SetVariableEditor.cs.meta Reorganised Fungus folder structure 8 years ago
SpriteMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
SpriteMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
StageEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StageEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
VariableConditionEditor.cs Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
VariableConditionEditor.cs.meta Fixed custom editor for ElseIf command #630 7 years ago
VariableEditor.cs Refactor set variable system, add setting of GameObjects 7 years ago
VariableEditor.cs.meta Reorganised Fungus folder structure 8 years ago
VariableListAdaptor.cs Added GlobalVariables 7 years ago
VariableListAdaptor.cs.meta Reorganised Fungus folder structure 8 years ago
ViewEditor.cs Updated project to Unity 5.6.0, fixed some warnings. 8 years ago
ViewEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriteEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
WriteEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriterAudioEditor.cs Documented all enum values. Moved all enums to namespace scope. 8 years ago
WriterAudioEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago