140 Commits (56664223b5c50a86fbfcaa3f82a726a8efa86ddd)

Author SHA1 Message Date
desktop-maesty/steve a631aee6d9 Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
Jorge Ramirez 60bfe84399 Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
Jorge Ramirez 57776a67da Add comparison and setting functionality for the Transform variable 7 years ago
Jorge Ramirez 3035446336 Add comparison and setting functionality for the Texture variable 7 years ago
Jorge Ramirez 27b97990d6 Add comparison and setting functionality for the Sprite variable 7 years ago
Jorge Ramirez 041950b35f Add comparison and setting functionality for the Rigidbody2D variable 7 years ago
Jorge Ramirez 7810fecbf9 Add comparison and setting functionality for the Object variable 7 years ago
Jorge Ramirez e8a19dbcc5 Add comparison and setting functionality for the Material variable 7 years ago
Jorge Ramirez acfba940a9 Add comparison and setting functionality for the Color variable 7 years ago
Jorge Ramirez 110c11f280 Add comparison and setting functionality for the AudioSource variable 7 years ago
Jorge Ramirez 88711d84a6 Add comparison and setting functionality for the Animator variable 7 years ago
Jorge Ramirez c93f81a007 Refactor compare variable system and add comparison for GameObjects 7 years ago
Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
desktop-maesty/steve 122c4f3975 More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder 7 years ago
Chris Gregan b2ff80220e Fixed compiler warnings in Untity2017.3 7 years ago
desktop-maesty/steve a9dc553c49 Added GlobalVariables 7 years ago
Chris Gregan 4d07b5ff0d Fixed null exception in command document generator 7 years ago
desktop-maesty/steve da5a08c2a9 VariableList now makes attempts to allow scroll bars being required 7 years ago
desktop-maesty/steve be66286822 Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always 7 years ago
desktop-maesty/steve fb5c174152 Added TextTag WVO WaitForVoiceOver 7 years ago
desktop-maesty/steve 4375852e4b Remove hidevariablesInInspector from FungusEditorPrefs as per feedback 7 years ago
desktop-maesty/steve 0b81c75e2e Added ability to show variable list in the Flowchart Inspector 7 years ago
desktop-maesty/steve ffa5b2d189 Added MenuShuffle Fungus Command and a demo scene 7 years ago
desktop-maesty/steve cc7bbf0db1 GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector 7 years ago
desktop-maesty/steve 2de96f8f04 Added Rigidbody2D variable type 7 years ago
Chris Gregan 8eeb63ad99 Fixed typo in BlockEditor.BlockField() #633 7 years ago
Chris Gregan 73a179484c Fixed custom editor for ElseIf command #630 7 years ago
desktop-maesty/steve c8ecbce079 Added MonoBeh fungus event handlers and physics demo scene 7 years ago
desktop-maesty/steve 8765f7ea4e Remove commented out code 7 years ago
desktop-maesty/steve 57d2c71341 Changed icon loading to be FungusEditorResources 7 years ago
desktop-maesty/steve d32c31aa74 Added script to show fungus icon in the hierarchy 7 years ago
desktop-maesty/steve 1bbb8da1c3 Added logic to handle destroying the blockdrawers when the target flowchart changes underneath them. 7 years ago
desktop-maesty/steve 6eae87c4dc Missed check 7 years ago
desktop-maesty/steve 8a2d2b4c65 CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects 7 years ago
desktop-maesty/steve c8f8bf4d8b Smarter split actually being tested now 7 years ago
desktop-maesty/steve c14363f327 Comments added to clarify filter conditions on preview commands 7 years ago
desktop-maesty/steve 08e7f8d311 Working command list preview and navigable via arrow keys and confirmable via Enter/Return 7 years ago
desktop-maesty/steve a2d1c7392e Can now filter more intelligently 7 years ago
desktop-maesty/steve 285b229446 Show results of partial match 7 years ago
desktop-maesty/steve 0a42c8c48d Started refactor and work on textfield for typing command name in block editor 7 years ago
Christopher 367f0527f4 Replaced slow calls to FindObjectOfType() and FindDerivedTypes() 8 years ago
Christopher 7dacaa70d9 Fixed Cmd+Left Click doesn't register as right click on OSX #595 8 years ago
Christopher 8d81173ffc Fixed can't inspect disabled Flowchart #598 8 years ago
Christopher 85b4038f19 Updated project to Unity 5.6.0, fixed some warnings. 8 years ago
Christopher d4b0f45ade Added Delete Save Data button to Save Menu inspector. 8 years ago
Christopher 819b6c52c7 Added custom editor for Save Point Loaded event handler 8 years ago
Christopher d3ed078c9e Added description fields to Invoke Event and Invoke Method 8 years ago
Christopher ecd44c584f Fixed cannot divide an integer by an integer using Set Variable #579 8 years ago
Christopher d34f795f27 Fixed Flowchart prefab's block show as empty on the Inspector #583 8 years ago
Zach Vinless 096f42c652 Updated variable names so it's clear when events are used 8 years ago