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Added fungus_mushroom to EditorResources Added Fungus to Editor->Preferences-Fungus -Added ability to toggle off the fungus icon in the hierarchy in case it conflicts with other tools or is just undesiredmaster
desktop-maesty/steve
7 years ago
9 changed files with 258 additions and 7 deletions
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using UnityEngine; |
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using UnityEditor; |
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namespace Fungus |
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{ |
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namespace EditorUtils |
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{ |
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/// <summary> |
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/// Shows Fungus section in the Edit->Preferences in unity allows you to configure Fungus behaviour |
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/// |
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/// ref https://docs.unity3d.com/ScriptReference/PreferenceItem.html |
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/// </summary> |
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public class FungusEditorPreferences |
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{ |
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// Have we loaded the prefs yet |
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private static bool prefsLoaded = false; |
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public static bool hideMushroomInHierarchy = false; |
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// Add preferences section named "My Preferences" to the Preferences Window |
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[PreferenceItem("Fungus")] |
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public static void PreferencesGUI() |
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{ |
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// Load the preferences |
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if (!prefsLoaded) |
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{ |
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hideMushroomInHierarchy = EditorPrefs.GetBool("hideMushroomInHierarchy", false); |
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prefsLoaded = true; |
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} |
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// Preferences GUI |
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hideMushroomInHierarchy = EditorGUILayout.Toggle("Hide Mushroom Flowchart Icon", hideMushroomInHierarchy); |
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// Save the preferences |
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if (GUI.changed) |
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{ |
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EditorPrefs.SetBool("hideMushroomInHierarchy", hideMushroomInHierarchy); |
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} |
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} |
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} |
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} |
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} |
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