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AssetModProcessor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
AssetModProcessor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BlockEditor.cs
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Fixed typo in BlockEditor.BlockField() #633
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7 years ago |
BlockEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BlockInspector.cs
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Removed selectedBlock and changed multi-select editor message
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8 years ago |
BlockInspector.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CallEditor.cs
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Start Label property in Call command
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8 years ago |
CallEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CameraMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
CameraMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CharacterEditor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
CharacterEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CommandEditor.cs
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GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector
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7 years ago |
CommandEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CommandListAdaptor.cs
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Added pro skin icons and moved editor textures
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8 years ago |
CommandListAdaptor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ControlAudioEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
ControlAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CustomGUI.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
CustomGUI.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
DialogInputEditor.cs
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Added missing copyright headers
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8 years ago |
DialogInputEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
EditorExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
EditorExtensions.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EditorZoomArea.cs
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Added toolbar in place of floating UI
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8 years ago |
EditorZoomArea.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EnumFlagDrawer.cs
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Added MonoBeh fungus event handlers and physics demo scene
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7 years ago |
EnumFlagDrawer.cs.meta
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Added MonoBeh fungus event handlers and physics demo scene
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7 years ago |
EventHandlerEditor.cs
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
EventHandlerEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EventWindow.cs
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Added EventWindow class
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8 years ago |
EventWindow.cs.meta
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Added EventWindow class
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8 years ago |
FlowchartEditor.cs
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Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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7 years ago |
FlowchartEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FlowchartMenuItems.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
FlowchartMenuItems.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FlowchartWindow.cs
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Added ability to show variable list in the Flowchart Inspector
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7 years ago |
FlowchartWindow.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FungusEditorPreferences.cs
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Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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7 years ago |
FungusEditorPreferences.cs.meta
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Changed icon loading to be FungusEditorResources
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7 years ago |
FungusEditorResources.cs
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Merge remote-tracking branch 'snozbot/master' into icons
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8 years ago |
FungusEditorResources.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FungusEditorResourcesGenerated.cs
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Changed icon loading to be FungusEditorResources
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7 years ago |
FungusEditorResourcesGenerated.cs.meta
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Added pro skin icons and moved editor textures
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8 years ago |
HierarchyIcons.cs
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Changed icon loading to be FungusEditorResources
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7 years ago |
HierarchyIcons.cs.meta
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Added script to show fungus icon in the hierarchy
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7 years ago |
InvokeEventEditor.cs
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Added description fields to Invoke Event and Invoke Method
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8 years ago |
InvokeEventEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
InvokeMethodEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
InvokeMethodEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LabelEditor.cs
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Converted all foreach statement to act on simple variables.
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8 years ago |
LabelEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LocalizationEditor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
LocalizationEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuEditor.cs
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Save and Load flowchart state now working
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8 years ago |
MenuEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuTimerEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
MenuTimerEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
NarrativeMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
NarrativeMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PortraitEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
PortraitEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SaveDataEditor.cs
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
SaveDataEditor.cs.meta
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Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
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8 years ago |
SaveMenuEditor.cs
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
SaveMenuEditor.cs.meta
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
SaveMenuItems.cs
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
SaveMenuItems.cs.meta
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
SavePointLoadedEditor.cs
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Added custom editor for Save Point Loaded event handler
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8 years ago |
SavePointLoadedEditor.cs.meta
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Added custom editor for Save Point Loaded event handler
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8 years ago |
SayEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
SayEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SerializedPropertyExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
SerializedPropertyExtensions.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
SetColliderEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
SetColliderEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SetVariableEditor.cs
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Fixed cannot divide an integer by an integer using Set Variable #579
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8 years ago |
SetVariableEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
SpriteMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
SpriteMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
StageEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
StageEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
VariableConditionEditor.cs
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Fixed custom editor for ElseIf command #630
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7 years ago |
VariableConditionEditor.cs.meta
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Fixed custom editor for ElseIf command #630
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7 years ago |
VariableEditor.cs
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Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
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8 years ago |
VariableEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
VariableListAdaptor.cs
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Added ability to show variable list in the Flowchart Inspector
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7 years ago |
VariableListAdaptor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ViewEditor.cs
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Updated project to Unity 5.6.0, fixed some warnings.
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8 years ago |
ViewEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
WriteEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
WriteEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
WriterAudioEditor.cs
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Documented all enum values. Moved all enums to namespace scope.
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8 years ago |
WriterAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |