Commit Graph

  • 3cd6fd8d3a TextMeshPro demo scene - A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text - A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text desktop-maesty/steve 2018-12-04 21:01:06 +1000
  • f6af83e001 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c# desktop-maesty/steve 2018-11-15 20:50:21 +1000
  • c0d0ec71c2
    Merge pull request #709 from stevehalliwell/CommandSearchablePopUp Chris Gregan 2018-11-09 23:03:16 +0000
  • 4ef3f2a3fb Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty desktop-maesty/steve 2018-11-06 18:58:59 +1000
  • 7a040478de
    Merge pull request #711 from stevehalliwell/Fix_710 Steve Halliwell 2018-10-29 12:56:09 +1000
  • 4e2231a92d Correct width calc on smaller width inspectors Correctly calc index in command menu popup when list is being filtered or reordered by the flowchart. desktop-maesty/steve 2018-09-23 15:12:59 +1000
  • 311e7b4084 Fix #710 desktop-maesty/steve 2018-09-23 11:43:55 +1000
  • a9204fad39
    Merge pull request #705 from stevehalliwell/FirstPersonDemo Chris Gregan 2018-09-17 21:28:58 +0100
  • 878ea043d9 Add Option to enable Searchable PopupMenus desktop-maesty/steve 2018-09-14 18:04:45 +1000
  • 05723a0655 Remove Unity Standard Assets, Replaced with Fungus example scripts desktop-maesty/steve 2018-09-11 19:35:25 +1000
  • 90f3efc469
    Merge pull request #708 from mattboch/patch-1 Chris Gregan 2018-09-10 22:42:56 +0100
  • 4410cc44c9
    Merge pull request #706 from stevehalliwell/DocoUpdate3_9 Chris Gregan 2018-09-10 22:41:54 +0100
  • 6c64173f51
    Merge pull request #694 from HectorCastelli/master Chris Gregan 2018-09-10 21:53:56 +0100
  • 2d4675c60a
    Merge pull request #1 from mattboch/patch-2 Matt Boch 2018-09-06 15:18:27 -0400
  • eefb028726
    choice blocks are hexagons Matt Boch 2018-09-06 15:16:56 -0400
  • 4efee666a8
    fix typo, identify choice blocks as hexagons Matt Boch 2018-09-06 15:15:59 -0400
  • 858eaa2081 Merge branch 'master' into CommandSearchablePopUp desktop-maesty/steve 2018-08-27 18:54:42 +1000
  • 3814fbfcf3 Added variable overview to documentation desktop-maesty/steve 2018-08-20 21:09:18 +1000
  • f2243e1594 Added Doco page for TextVariation desktop-maesty/steve 2018-08-15 21:13:38 +1000
  • 51d342aeb9
    Merge pull request #704 from stevehalliwell/UnityReorderable Chris Gregan 2018-08-13 22:31:38 +0100
  • bee577d945 BasePopupWindowContent now has None as optional desktop-maesty/steve 2018-08-07 20:59:58 +1000
  • 507eb490d0 Add Variable moved from FlowchartEditor to popup desktop-maesty/steve 2018-08-07 15:07:50 +1000
  • 9e5e76ad57 CommandPopup position and hieight adjusted desktop-maesty/steve 2018-08-06 19:45:16 +1000
  • 6734ade8bb PopupSelectors now show tooltips from Event and Command HelpText desktop-maesty/steve 2018-08-05 19:25:29 +1000
  • 5ffb4655ca Added LookingAtDoor check for FirstPerson demo desktop-maesty/steve 2018-08-04 17:58:36 +1000
  • 0387e8e792 Remove Rotorz from ThirdPartyNotices desktop-maesty/steve 2018-08-04 16:53:26 +1000
  • d861342414 Merge branch 'master' into UnityReorderable desktop-maesty/steve 2018-08-04 16:27:03 +1000
  • 3abcca6f10
    Merge pull request #703 from qjf1992/master Steve Halliwell 2018-08-04 16:25:57 +1000
  • 073c8937ed Refactor popup window content to a common base CommandMenu has popup selector and fallback to original in double click desktop-maesty/steve 2018-08-04 08:37:41 +1000
  • 32cd286b61
    Fixed a bug when click KeypadEnter on Editor qjf1992 2018-08-03 15:44:06 +0800
  • 785d6ab744 EventSelectorPopup chooses correct starting index based on given current event name WIP Move CommandSelector to its own PopupWindowContext desktop-maesty/steve 2018-08-01 20:20:57 +1000
  • 233d72bd8c EventSelector correct width and configurable heigth desktop-maesty/steve 2018-08-01 19:47:19 +1000
  • 4a5b61040f
    Merge pull request #701 from stevehalliwell/VariableEditorLabelBugFix Steve Halliwell 2018-08-01 19:29:36 +1000
  • f4adf025b0 ExceuteOnEvent dropdown is searchable -can double click to circumvent the search drop down -can remove event by setting None -use search similar to add command method desktop-maesty/steve 2018-07-30 21:00:20 +1000
  • 594469bd44 Event Searchable list WIP desktop-maesty/steve 2018-07-29 20:12:32 +1000
  • a7aac4291a Correct variable list in flowchart window width desktop-maesty/steve 2018-07-29 13:21:26 +1000
  • 9fcd21de77 TextAdapter can be asked to include children in text output search MenuDialogue now uses TextAdapter rather than assuming UI.Text desktop-maesty/steve 2018-07-29 09:41:32 +1000
  • 1c1f84dea5 Added TMPro Basics Refactored text access methods in Writer and Say dialogs to a common TextAdapter CustomSayDialogs now use some TMPro desktop-maesty/steve 2018-07-28 20:57:55 +1000
  • 7fab22dc9d Updated the comments and documentation in the commands. Hector Castelli Zacharias 2018-07-27 20:54:54 -0400
  • 8a33c93391 VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed desktop-maesty/steve 2018-07-28 09:29:51 +1000
  • 3baa4d2990 FirstPerson demo scene dialog change desktop-maesty/steve 2018-07-23 17:58:25 +1000
  • aa77d9594c Merge branch 'master' into FirstPersonDemo desktop-maesty/steve 2018-07-23 17:42:20 +1000
  • 2a10661a39 Merge branch 'master' into UnityReorderable desktop-maesty/steve 2018-07-19 19:03:22 +1000
  • ac2992f989 Updated changelog for v3.9.1 Chris Gregan 2018-07-17 23:05:09 +0100
  • c9a68a3e2c Udpated Doxyfile to v3.9.1 Chris Gregan 2018-07-16 23:52:09 +0100
  • e2f80c116f Updated CHANGELOG Chris Gregan 2018-07-16 23:45:58 +0100
  • c0a4ec66fc
    Merge pull request #697 from stevehalliwell/rotorz_2018_2 Chris Gregan 2018-07-16 23:36:33 +0100
  • 6764699451
    Merge pull request #695 from stevehalliwell/VariableText Chris Gregan 2018-07-16 23:32:56 +0100
  • 8305fc3776 Replace Reorderable List with latest from Rotorz repo as of 2018-07-12 Added #UNITY_OR_NEWER such that we run clean on 2017.4 LTS desktop-maesty/steve 2018-07-15 08:32:31 +1000
  • f6dc81c750 Merge branch 'master' into UnityReorderable desktop-maesty/steve 2018-07-12 18:56:27 +1000
  • 9a19ee6c3a Updated thirdparty open source licenses Chris Gregan 2018-07-02 23:10:52 +0100
  • 522b2d44d6 Fixed issues where there woudln't be enough audio sources for the ambiance. Added Stop Ambiance command. Hector Castelli Zacharias 2018-06-30 11:16:02 -0400
  • 3c517c2107 TextVariationHandler can now clear its previous history - Uses XorShift style bit mixing on hashes to avoid collisions when input and section are identical - Added tests to verify basic text variation is working as required. desktop-maesty/steve 2018-06-30 08:11:26 +1000
  • 91781f8c58 Fixed issue when first creating a random sound component. Hector Castelli Zacharias 2018-06-28 20:09:44 -0400
  • c7e167124d Updated Ambiance Sound with new settings and generated Meta files. Hector Castelli Zacharias 2018-06-28 19:05:52 -0400
  • f0813d4aae Fixed naming issues in ambience audio. Hector Castelli Zacharias 2018-06-28 18:52:35 -0400
  • 1cfce972b6 Added new command: Play ambience sound. (overlayed over music, can be looped) Hector Castelli Zacharias 2018-06-28 18:48:57 -0400
  • 4f603f91ac Added new command: Play Random sound. Hector Castelli Zacharias 2018-06-28 18:48:39 -0400
  • beee4991c1 Added 3 level deep variation to VariationText demo scene TextVariation now passes down the current key hash to better prevent hash collisions on sub sections being very similar desktop-maesty/steve 2018-06-27 21:12:18 +1000
  • 5c77b961a6 Merge branch 'master' into VariableText desktop-maesty/steve 2018-06-27 20:42:45 +1000
  • 3f9948d6c5 Updated CHANGELOG and command reference docs Chris Gregan 2018-06-25 22:58:02 +0100
  • 0cbe0b8bfa
    Merge pull request #692 from stevehalliwell/ConversationRegexHyphenUnderscore Chris Gregan 2018-06-25 22:07:39 +0100
  • 31231b4437
    Merge pull request #693 from stevehalliwell/NestedIfIntoElifBug Chris Gregan 2018-06-25 21:58:19 +0100
  • 7ffee2a2a8 TextVariation scene demos nested vary sections desktop-maesty/steve 2018-06-25 19:53:18 +1000
  • f676198032 Moving TextVariationHandler to a tokeniser rather than regex so we can manage recursive variation sections. desktop-maesty/steve 2018-06-25 19:47:29 +1000
  • c2e317ea5a Reorderable lists for commands and variables now use EditorGUI determined LineHeight desktop-maesty/steve 2018-06-24 20:58:59 +1000
  • 6bf5d63891 TextVariationHandler selects sub sections of text within [|] following some simple rules and keeps a hashed history - a la Ink Writer and Menu make use of TextVariation desktop-maesty/steve 2018-06-24 09:10:17 +1000
  • 98689e547f Conversation Manager Regex now allows - and _ within say params group. -Allows conversation to use portraits like calling-neutral desktop-maesty/steve 2018-06-24 08:26:27 +1000
  • d443cfcacb Crude first pass at FPS with Says (blocking and non blocking), and Menus -Added Google Poly Assets desktop-maesty/steve 2018-06-03 19:02:13 +1000
  • 57a688f320 ElseIfs now confirm that the previous condition was at the same indent as themselves. -Corrects elifs from pairing incorrectly with nested ifs prior to themselves -Thanks to Wolfrug on the forum http://fungusgames.com/forum#!/support-questions:if-else-bug desktop-maesty/steve 2018-06-03 10:37:18 +1000
  • 405354d73e Added standard assets for First person and Prototyping desktop-maesty/steve 2018-06-02 07:50:37 +1000
  • ff5c46195f Remove manual left offseting in ReorderableList CommandListAdapter desktop-maesty/steve 2018-05-28 18:11:25 +1000
  • ed1ef1090b
    Merge pull request #690 from stevehalliwell/NarrativeLogNameNullCheck Chris Gregan 2018-05-28 06:57:51 +0100
  • 985eae4199 Specialised Editors correctly call base OnEnable desktop-maesty/steve 2018-05-26 07:41:07 +1000
  • e7fd68b004 Merge branch 'master' into UnityReorderable desktop-maesty/steve 2018-05-26 07:31:24 +1000
  • bcadf28bef NarrativeLog is tolerant of null Name or Story fields -previously caused nullref in TheFacility Demo Scene desktop-maesty/steve 2018-05-26 06:53:04 +1000
  • f55d0442dd
    Merge pull request #672 from stevehalliwell/ForceHierarchyIconRefresh Chris Gregan 2018-05-25 19:51:25 +0100
  • de8bb3f002
    Merge pull request #671 from stevehalliwell/FungusActiveSignals Chris Gregan 2018-05-25 19:50:54 +0100
  • efb329ca52
    Merge pull request #673 from stevehalliwell/ConversationOptions Chris Gregan 2018-05-25 19:47:17 +0100
  • 4a9738c477
    Merge pull request #683 from stevehalliwell/GetKey Chris Gregan 2018-05-25 19:44:21 +0100
  • cbbec4f901
    Merge pull request #682 from stevehalliwell/DisabledFlowchartEventHandler Chris Gregan 2018-05-25 19:41:14 +0100
  • db6012798c
    Merge pull request #689 from stevehalliwell/NewerLeanTween Chris Gregan 2018-05-25 19:39:08 +0100
  • 21967ed9c3
    Merge pull request #685 from stevehalliwell/StopFlowcharts Chris Gregan 2018-05-25 19:34:05 +0100
  • 843e10f560
    Merge pull request #686 from stevehalliwell/EditorResourcesOSX Chris Gregan 2018-05-25 19:28:34 +0100
  • c12b7fe146
    Merge pull request #681 from stevehalliwell/2018_1 Chris Gregan 2018-05-25 19:21:54 +0100
  • a7fe939981 Update LeanTween to 2.46 PortraitController forces alpha and color tweens to be non recursive. desktop-maesty/steve 2018-05-21 21:39:20 +1000
  • 17cd4cde4e Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit desktop-maesty/steve 2018-05-20 21:13:27 +1000
  • 7ee3a0b0ee Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources desktop-maesty/steve 2018-05-18 08:46:00 +1000
  • a825c9bb69 Removed Rotorz desktop-maesty/steve 2018-05-18 08:39:29 +1000
  • bbf3c06d3c CommandListAdapter now uses Unity ReorderableList not Rotorz desktop-maesty/steve 2018-05-18 08:33:12 +1000
  • 7749f8b3c8 When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes. desktop-maesty/steve 2018-05-18 08:22:41 +1000
  • 5038f8baae FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor desktop-maesty/steve 2018-05-17 21:29:14 +1000
  • a518dc284f VariableListAdapter no longer Rotorz FlowchartEditor uses an instance of one to handle using UnityEditorInternal ReorderableList FlowchartWindow caches a FlowchartEditor for the current flowchart so it can correctly use the new ReorderableList methods desktop-maesty/steve 2018-05-16 20:54:36 +1000
  • 265b1b2f83 Isolated rotorz to CommandListAdaptor and VariableListAdaptor -some lists/arrays were reorderable when they did not need to be and thus are removed for right now desktop-maesty/steve 2018-05-15 20:01:29 +1000
  • 8d06252b35 StopFlowchart can continue now -as reported on the forum by inarval http://fungusgames.com/forum#!/general:stopflowchart-not-continuin desktop-maesty/steve 2018-05-11 21:11:36 +1000
  • bcd5d5d7b9 Added GetKey fungus command. -Supports positive and negative keybindings output to a bool, float or int -Supports checking for pressed, release and current state -Uses keycode with optional fallback to key name desktop-maesty/steve 2018-05-08 19:53:44 +1000
  • 46de711460 Prevent eventhandlers no longer when the flowchart is disabled as per #679 desktop-maesty/steve 2018-05-04 20:19:13 +1000
  • cf2aa4df58 Generated Docs for Priority Signals desktop-maesty/steve 2018-05-04 17:55:33 +1000
  • ef32f60b4d Conversation example scene makes some basic use of new features Regenerated narrative commands md desktop-maesty/steve 2018-05-04 17:17:32 +1000
  • bf5cb48592 Updated to 2018.1 Update from obselete windowHierarchyChanged o hierarchyChanged Force a line difference in SfxrAudioPlayer to help identify cause of some lingering error reports. desktop-maesty/steve 2018-05-04 17:12:46 +1000