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Removed Rotorz

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desktop-maesty/steve 7 years ago
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  1. 9
      Assets/Fungus/Thirdparty/Reorderable List Field.meta
  2. 9
      Assets/Fungus/Thirdparty/Reorderable List Field/Editor.meta
  3. BIN
      Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll
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  5. 1811
      Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.xml
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  7. 21
      Assets/Fungus/Thirdparty/Reorderable List Field/LICENSE.txt
  8. 6
      Assets/Fungus/Thirdparty/Reorderable List Field/LICENSE.txt.meta
  9. 139
      Assets/Fungus/Thirdparty/Reorderable List Field/README.txt
  10. 6
      Assets/Fungus/Thirdparty/Reorderable List Field/README.txt.meta

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The MIT License (MIT)
Copyright (c) 2013-2015 Rotorz Limited
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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README
======
List control for Unity allowing editor developers to add reorderable list controls to
their GUIs. Supports generic lists and serialized property arrays, though additional
collection types can be supported by implementing `Rotorz.ReorderableList.IReorderableListAdaptor`.
Licensed under the MIT license. See LICENSE file in the project root for full license
information. DO NOT contribute to this project unless you accept the terms of the
contribution agreement.
![screenshot](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity/raw/master/screenshot.png)
Features
--------
- Drag and drop reordering!
- Automatically scrolls if inside a scroll view whilst reordering.
- Easily customized using flags.
- Adaptors for `IList<T>` and `SerializedProperty`.
- Subscribe to add/remove item events.
- Supports mixed item heights.
- Disable drag and/or removal on per-item basis.
- [Drop insertion](<https://youtu.be/gtdPvLaGTNI>) (for use with `UnityEditor.DragAndDrop`).
- Styles can be overridden on per-list basis if desired.
- Subclass list control to override context menu.
- Add drop-down to add menu (or instead of add menu).
- Helper functionality to build element adder menus.
- User guide (Asset Path/Support/User Guide.pdf).
- API reference documentation (Asset Path/Support/API Reference.chm).
Installing scripts
------------------
This control can be added to your project by importing the Unity package which
contains a compiled class library (DLL). This can be used by C# and UnityScript
developers.
- [Download RotorzReorderableList_v0.4.3 Package (requires Unity 4.5.5+)](<https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity/downloads/RotorzReorderableList_v0.4.3.unitypackage>)
If you would prefer to use the non-compiled source code version in your project,
copy the contents of this repository somewhere into your project.
**Note to UnityScript (*.js) developers:**
UnityScript will not work with the source code version of this project unless
the contents of this repository is placed at the path "Assets/Plugins/ReorderableList"
due to compilation ordering.
Example 1: Serialized array of strings (C#)
-------------------------------------------
:::csharp
SerializedProperty _wishlistProperty;
SerializedProperty _pointsProperty;
void OnEnable() {
_wishlistProperty = serializedObject.FindProperty("wishlist");
_pointsProperty = serializedObject.FindProperty("points");
}
public override void OnInspectorGUI() {
serializedObject.Update();
ReorderableListGUI.Title("Wishlist");
ReorderableListGUI.ListField(_wishlistProperty);
ReorderableListGUI.Title("Points");
ReorderableListGUI.ListField(_pointsProperty, ReorderableListFlags.ShowIndices);
serializedObject.ApplyModifiedProperties();
}
Example 2: List of strings (UnityScript)
----------------------------------------
:::javascript
var yourList:List.<String> = new List.<String>();
function OnGUI() {
ReorderableListGUI.ListField(yourList, CustomListItem, DrawEmpty);
}
function CustomListItem(position:Rect, itemValue:String):String {
// Text fields do not like null values!
if (itemValue == null)
itemValue = '';
return EditorGUI.TextField(position, itemValue);
}
function DrawEmpty() {
GUILayout.Label('No items in list.', EditorStyles.miniLabel);
}
Refer to API reference for further examples!
Submission to the Unity Asset Store
-----------------------------------
If you wish to include this asset as part of a package for the asset store, please
include the latest package version as-is to avoid conflict issues in user projects.
It is important that license and documentation files are included and remain intact.
**To include a modified version within your package:**
- Ensure that license and documentation files are included and remain intact. It should
be clear that these relate to the reorderable list field library.
- Copyright and license information must remain intact in source files.
- Change the namespace `Rotorz.ReorderableList` to something unique and DO NOT use the
name "Rotorz". For example, `YourName.ReorderableList` or `YourName.Internal.ReorderableList`.
- Place files somewhere within your own asset folder to avoid causing conflicts with
other assets which make use of this project.
Useful links
------------
- [Rotorz Website](<http://rotorz.com>)
Contribution Agreement
----------------------
This project is licensed under the MIT license (see LICENSE). To be in the best
position to enforce these licenses the copyright status of this project needs to
be as simple as possible. To achieve this the following terms and conditions
must be met:
- All contributed content (including but not limited to source code, text,
image, videos, bug reports, suggestions, ideas, etc.) must be the
contributors own work.
- The contributor disclaims all copyright and accepts that their contributed
content will be released to the public domain.
- The act of submitting a contribution indicates that the contributor agrees
with this agreement. This includes (but is not limited to) pull requests, issues,
tickets, e-mails, newsgroups, blogs, forums, etc.

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