Inari Zushi
f68efa9772
Add play command to context menu
...
When only one command is selected, an option will pop up to "Play from
Selected Command"
9 years ago
chrisgregan
7c33917cab
Fixed command summary text overlapping edge in Unity 5.4 beta
9 years ago
chrisgregan
8286971205
Single line and multi-line StringData variants
9 years ago
chrisgregan
0177c26a6d
Added StopBlock command
9 years ago
chrisgregan
3f9162eb13
Fix API change for OnLevelWasLoaded() event
9 years ago
chrisgregan
4fddc9e420
Replaced serialisation callback due to threading warning
9 years ago
chrisgregan
734ca8c870
Extensible string substitution system
...
String substitution now works for Fungus variables, localisation keys,
Lua global variables and string variable keys. The system can be easily
extended by implementing the ISubstitutionHandler interface.
9 years ago
chrisgregan
8fbc1b08d6
Rename non-coroutine Execute to StartExecute to be more descriptive
...
Lua scripts should use the coroutine Execute method directly.
9 years ago
chrisgregan
c62f4a29a2
Fixed menu buttons not executing target block
9 years ago
chrisgregan
d7ff585059
Fixed command name spacing when line numbers shown
9 years ago
chrisgregan
c0d1575f33
Added comment for new SetVariable method.
9 years ago
chrisgregan
62a1b8d40b
Added Show Line Numbers option to Flowchart
9 years ago
Timothy Ng
1ac8669a43
Implemented suggestions
9 years ago
Timothy Ng
74c14f5985
replaced say dropdown menu with object picker
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
fbecad8df8
Fixed line endings on InvokeMethod classes
9 years ago
Timothy Ng
dc069367ed
Refactored Flowchart.cs to use the more general GetVariable method
9 years ago
Timothy Ng
54edaf14fe
Fixed formating of command list
9 years ago
Timothy Ng
3af0a9faa2
Command List now displays line numbers
9 years ago
chrisgregan
38f591068d
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
447862c86f
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
5587311a2d
Fixed private variable values being reset with multiple flowcharts #389
9 years ago
chrisgregan
00ffca7de5
Don't destroy sprite objects in Scene Loader #386
9 years ago
chrisgregan
6a486a37fa
Fixed string serialisation bug
9 years ago
chrisgregan
9ee98e5b42
Moved Backwards compatibility region to bottom of source files
9 years ago
chrisgregan
4fbd677820
Wait command can use a variable
9 years ago
chrisgregan
d6f71ab4e5
Spawn Object can use variables
9 years ago
chrisgregan
ccef8585c2
SetActive can sue a variable
9 years ago
chrisgregan
590c2c704d
SendMessage can use variable
9 years ago
chrisgregan
13235abdc0
LoadScene uses variables
9 years ago
chrisgregan
2536ae4351
Reduced width of variable popup
9 years ago
chrisgregan
f05b9bcef1
Destroy command can use variable
9 years ago
chrisgregan
f937aed6cb
Audio commands can use variables in properties
9 years ago
chrisgregan
9788021f2c
iTween properties accept variables
9 years ago
chrisgregan
ee2d85a18f
Anim commands use variable datas
9 years ago
chrisgregan
0087d8c482
Improved Flowchart UpdateVersion system
9 years ago
chrisgregan
3c7be2df9b
Open URL command #382
9 years ago
chrisgregan
c1fe3eb13f
Added Export Fungus Package menu item
9 years ago
chrisgregan
495e596868
Fixed ensure parentBlock is set when block executes #320
9 years ago
chrisgregan
0b527f24ca
Added more null checks
9 years ago
chrisgregan
fd7c4de0c7
Added null variable check
9 years ago
chrisgregan
8e1423e508
While loop nested inside If doesn't loop correctly #354
9 years ago
chrisgregan
c9a081f4fd
Fixed CustomGUI class not in Fungus namespace #353
9 years ago
chrisgregan
1635d471c0
Added HasExecutingBlocks() and GetExecutingBlocks()
9 years ago
chrisgregan
d33b0d7619
Read a text file into a string variable #344
9 years ago
chrisgregan
e461d14200
Fixed Null reference if command classes have same name #312
9 years ago
chrisgregan
001665ef0b
Fixed End command indents when not matched with an If #308
9 years ago
chrisgregan
3aa4333870
Users losing track of where their Blocks are in Flowchart window #302
9 years ago
chrisgregan
47809e496f
Backwards compatibility with Unity 5_0
9 years ago
chrisgregan
3ca263a25e
Replace obsolete call to Application.LoadLevel
9 years ago