chrisgregan
f2786e7255
Unified Fungus object spawning method
...
Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
10 years ago
chrisgregan
a937698ba3
Removed unused multiple choice commands
10 years ago
chrisgregan
2a413a8bb7
Switched off Say dialog beep-per-character by default #84
10 years ago
chrisgregan
380aeca20d
Fixed Say story text field tooltip obscuring text #85
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
...
Also updated Sherlock example game
10 years ago
chrisgregan
6e67b159fa
Fixed wrong font on Say Dialog text #84
10 years ago
chrisgregan
759ae1cb89
Fixed duplicate camera controller being created by Flash #84
10 years ago
chrisgregan
422fa05dfa
Added audiosource component directly to audio custom tags #84
...
This avoids having to maintain 2 game objects for every custom tagged
audio effect.
10 years ago
chrisgregan
5b00f63c9d
Added typing beep sounds to dialogs #84
10 years ago
chrisgregan
6636f4b1d5
Added continue sound to say dialogs #84
10 years ago
chrisgregan
02208013d1
Changed Choose commands to new Menu command #84
10 years ago
chrisgregan
2c014db2fb
Fixed Fade buttons overlapping editor edge #84
10 years ago
chrisgregan
17e10cfb2f
Renamed PortraitPosition to StagePosition #84
10 years ago
chrisgregan
796c2df48d
Renamed PortraitStage to Stage #84
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
ffa5c3ddea
Disabled character display in deprecated Choose commands #84
10 years ago
chrisgregan
f604babc2c
Added Exo2 font #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
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Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago
chrisgregan
9285dfa8a0
Fixed bug with Hide On Selected option
10 years ago
chrisgregan
b5ea08a4d2
Choose command that acts like a Switch statement #80
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Deprecated old Choose & AddOption commands.
Replaced Choose command with ChooseOption (uses command name Choose
though).
Option command can be hidden once visited, or hidden by evaluating a
variable condition.
10 years ago
chrisgregan
9651262b1e
Change portrait array to use reorderable list control #79
10 years ago
chrisgregan
b0a7ed5858
Fix #73 Switching dialogs on click causes text to skip
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Ignore any previous click when a dialog is made visible.
10 years ago
chrisgregan
0803b8b73a
Fix #71 Hide Fungus commands, event handlers, etc. in Component menu
10 years ago
Lynxelia
3d8b53bf90
fixed bug where portrait field is hidden if default box is selected
10 years ago
Lynxelia
19878e9ca6
fixed bug when say dialog isn't specified
10 years ago
Lynxelia
bc19ac92f1
added system for static portraits
10 years ago
Lynxelia
23f6a3cf36
added portraits list to character prefab. made portrait preview in character editor match say and choose editor.
10 years ago
chrisgregan
ba8d7f430d
Integrated Say & Choose dialog pull request from lynxelia
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[Tweaked the image sizes to avoid horizontal scroll bar appearing in
insepctor]
[Reverted changes to .gitignore file]
10 years ago
Lynxelia
1e3133ea37
Added say and choose dialog boxes to character prefab. Added character name prefix to Say command summary. Rearranged layout of Say,Choose,Option Editors.
10 years ago
chrisgregan
c0127fe7db
Changed Say command, Show Once is now Show Always + Show Count
10 years ago
chrisgregan
671acdc600
Fungus prefabs now spawn in centre of scene view
10 years ago
chrisgregan
4ff3e46493
Added substituting variables in Say, Choose and character name text
10 years ago
chrisgregan
24cc4c9642
Removed unnecessary text setting in Say command
10 years ago
chrisgregan
03047fc17f
Voice over is now cancelled when story progresses to next line
10 years ago
chrisgregan
7d75e4b671
Pauses on .?!,:;() punctuation characters
10 years ago
chrisgregan
bba07f3ddb
Added {m} tag to broadcast a message to all FungusScripts
...
This allows you to broadcast a message to all FungusScripts in the
middle of Say story text.
10 years ago
chrisgregan
58014d2a0d
Fix #50 : Fixed annoying text wraparound on dialogs
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Refactored the dialog class to separate parsing story text and
displaying text into separate classes.
10 years ago
chrisgregan
b06e3098e4
Renamed Glyph to Token in Dialog class
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
c3e17c9ca7
Fixes for Unity 4.6 beta RC 2
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You will need to update Unity to RC 2 to avail of these UI fixes.
10 years ago
chrisgregan
e7938219a4
Added tooltips for all Fungus command properties
10 years ago
chrisgregan
ac9d219706
Updated all command help strings
10 years ago
chrisgregan
f966b3dd46
Fixed compile errors
10 years ago
chrisgregan
0a827ca2c7
Fix #34 : Made dialog clear method public.
10 years ago
chrisgregan
f442561d38
Added per-character typing sound effect. Added continue click cool down timer.
10 years ago
chrisgregan
ac180337da
Fixed button text size issue
10 years ago
chrisgregan
7beb40667c
Click to continue now skips punctuation pauses
10 years ago
chrisgregan
7693241f48
Added Reset command to reset variables and command state
10 years ago
chrisgregan
6c79e656fe
Fixed hide on selected logic and optionAction closure bug
10 years ago
chrisgregan
84dde98153
AddOption command can now set a variable on selection
10 years ago