EditorGUILayout.PropertyField(sayDialogBoxProp,newGUIContent("Say Dialog","Say dialog box this character should use"));
EditorGUILayout.PropertyField(chooseDialogBoxProp,newGUIContent("Choose Dialog","Choose dialog box this character should use"));
EditorGUILayout.PropertyField(soundEffectProp,newGUIContent("Sound Effect","Sound to play when the character is talking. Overrides the setting in the Dialog."));
EditorGUILayout.PropertyField(portraitsProp,newGUIContent("Portraits","Character image sprites to display in the dialog"),true);
ReorderableListGUI.Title(newGUIContent("Portraits","Character image sprites to display in the dialog"));
ReorderableListGUI.ListField(portraitsProp);
EditorGUILayout.PropertyField(notesProp,newGUIContent("Notes","Notes about this story character (personality, attibutes, etc.)"));