Chris Gregan
ef35b47365
Merge pull request #438 from FungusGames/gameobject-spawn
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Added Spawn method for spawning a game object from a resource
9 years ago
chrisgregan
b71e2674f8
Added Spawn method for spawning a game object from a resource
9 years ago
Chris Gregan
8af126b9a8
Merge pull request #437 from FungusGames/game-object-methods
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Exposed common GameObject methods like Find, Instantiate, Destroy
9 years ago
chrisgregan
b4b62f22cf
Exposed common GameObject methods like Find, Instantiate, Destroy
9 years ago
Chris Gregan
ecf999807a
Merge pull request #436 from FungusGames/lua-store
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Added LuaStore component and prefab to persist values across scene loads
9 years ago
chrisgregan
762d1f8a81
Added LuaStore component and prefab to persist values across scene loads
9 years ago
Chris Gregan
a5edb87b89
Merge pull request #435 from FungusGames/rename-prefs
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Renamed fungus.fungusprefs to fungus.prefs
9 years ago
chrisgregan
8d5fedd699
Renamed fungus.fungusprefs to fungus.prefs
9 years ago
chrisgregan
708cc3ea48
Fixed inconsistent case
9 years ago
Chris Gregan
eccdb7d2e9
Merge pull request #434 from FungusGames/line-numbers-error-log
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Display line numbers in Lua error messages
9 years ago
chrisgregan
28469a9119
Display line numbers in Lua error messages
9 years ago
Chris Gregan
07420d3d25
Merge pull request #433 from FungusGames/move-thirdparty-libraries
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Moved files from under Lua/Thirdparty to main Thirdparty folder
9 years ago
chrisgregan
21c4682edf
Moved files from under Lua/Thirdparty to main Thirdparty folder
9 years ago
Chris Gregan
0f7aa07e64
Merge pull request #432 from FungusGames/lua-environment-initializer
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Lua environment initializer
9 years ago
chrisgregan
a6ea00536b
Added abstract Initialiser class for extending initialisation behavior
9 years ago
Chris Gregan
c611c6a733
Merge pull request #431 from FungusGames/lua-utils
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Lua utils
9 years ago
chrisgregan
77504aa59d
Split LuaEnvironment into LuaEnvironment & LuaUtils components
9 years ago
Chris Gregan
83f74fe1fe
Merge pull request #430 from FungusGames/register-types-label
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Added Register Types label in LuaEnvironment inspector
9 years ago
chrisgregan
39c0bb7236
Added Register Types label in LuaEnvironment inspector
9 years ago
Chris Gregan
418ef557a1
Merge pull request #429 from FungusGames/bindings-register-types
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Added Register Types option in Lua Bindings component
9 years ago
chrisgregan
efd04a8378
Added Register Types option in Lua Bindings component
9 years ago
Chris Gregan
1de101cd96
Merge pull request #428 from FungusGames/rename-lua-environment
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Rename Lua component to LuaEnvironment
9 years ago
chrisgregan
a5f733b3f5
Rename Lua component to LuaEnvironment
9 years ago
Chris Gregan
30ecd9647f
Merge pull request #427 from FungusGames/rename-run-lua
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Renamed RunLua to LuaScript
9 years ago
chrisgregan
882b6ef65e
Renamed RunLua to LuaScript
9 years ago
Chris Gregan
a9ab5d698c
Merge pull request #426 from FungusGames/rename-fungus-script
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Renamed FungusScript to Lua
9 years ago
chrisgregan
1ae1c4bd1d
Renamed FungusScript to Lua
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If no Lua component exists in the scene then spawn one from the prefab.
9 years ago
Chris Gregan
fd3f057170
Merge pull request #424 from FungusGames/lua-bindings-base
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Lua bindings base
9 years ago
chrisgregan
e60488bc5b
Single file for registering types in text file
9 years ago
chrisgregan
03d207423c
Register bound types automatically
9 years ago
Chris Gregan
b702093e60
Merge pull request #423 from FungusGames/lua-bindings-base
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Added LuaBindingsBase to implement custom binding systems
9 years ago
chrisgregan
9b08a656df
Added LuaBindingsBase to implement custom binding systems
9 years ago
Chris Gregan
05b94a3f46
Merge pull request #422 from FungusGames/run-lua
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Rnamed FungusInvoke to Runlua
9 years ago
chrisgregan
64ec4b21f8
Renamed game object to RunLua
9 years ago
chrisgregan
84a1f010bf
Renamed FungusInvoke to RunLua
9 years ago
Chris Gregan
4d5820ead0
Merge pull request #421 from FungusGames/fix-execute-block
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Rename non-coroutine Execute to StartExecute to be more descriptive
9 years ago
chrisgregan
8fbc1b08d6
Rename non-coroutine Execute to StartExecute to be more descriptive
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Lua scripts should use the coroutine Execute method directly.
9 years ago
Chris Gregan
95eb67a32e
Merge pull request #420 from FungusGames/task-manager-namespace
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Task manager namespace
9 years ago
chrisgregan
581f9ce171
Move TaskManager to Fungus namespace
9 years ago
chrisgregan
a21891c3c8
Register DummyCollection class with MoonSharp in Awake()
9 years ago
chrisgregan
62f0b0e34f
Moved ExecuteLua to Scripting command group
9 years ago
Chris Gregan
d86c1634a1
Merge pull request #419 from FungusGames/fix-menu-button
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Fixed menu buttons not executing target block
9 years ago
chrisgregan
c62f4a29a2
Fixed menu buttons not executing target block
9 years ago
Chris Gregan
e1da62f622
Merge pull request #418 from FungusGames/fix-auto-convert-lists
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Fixed c# lists and dictionaries not auto-converting to Lua tables
9 years ago
chrisgregan
baf1e90d5c
Fixed c# lists and dictionaries not auto-converting to Lua tables
9 years ago
Chris Gregan
24f47a2b73
Merge pull request #417 from FungusGames/pod-type-factory
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Type factory class for constructing POD types like Color
9 years ago
chrisgregan
ee3533ba6d
Type factory class for constructing POD types like Color
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MoonSharp’s __new function appears to be unreliable for POD types like
Color, Vector2, etc. This class provides simple factory methods for
constructing these types, which are then exposed through unity.factory
in Lua.
9 years ago
Chris Gregan
0f922af641
Merge pull request #416 from FungusGames/register-types
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Explicitly register types via text file list
9 years ago
chrisgregan
887bc54e92
Explicitly register types via text file list
9 years ago
chrisgregan
208a651651
Updated to Unity 5.3.4
9 years ago