chrisgregan
5dd745d140
Improve efficiency of command list execution #96
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Changed the Block and Command classes to use a simple execution loop
inside a coroutine.
The Call command now has a ‘Stop Parent Block’ parameter for when you
want to continue executing the current block after a Call command.
10 years ago
chrisgregan
bc373d8555
Adjusted start scroll pos of Sherlock flowchart.
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
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Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
b9b4b779e4
Merge branch 'Localization'
10 years ago
chrisgregan
22427dfe03
Renamed SequenceEditor & SequenceInspector to BlockEditor & BlockInspector
10 years ago
chrisgregan
cb7e25b728
Added Set Language command
10 years ago
chrisgregan
9e37f19560
SetActiveLanguage is more generic #8
10 years ago
chrisgregan
9320f74237
Added wildcard for .~lock files (Excel)
10 years ago
chrisgregan
015d6e9204
Use localised strings keys in variable substitution. #8
10 years ago
chrisgregan
d2ab301376
All localised strings are now added to a dictionary for easy lookup
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If no active language is set, the standard text strings will be added
to the localisation dictionary. This allows you to use the localisation
table to store strings which can be used for variable substitution.
10 years ago
chrisgregan
555660fa75
Can now add custom localized strings to localisation file #8
10 years ago
chrisgregan
0c8b8e79ea
Renamed localisation prefab #8
10 years ago
chrisgregan
4c41ada4a8
Renamed Language to Localisation for clarity #8
10 years ago
chrisgregan
de00195865
Added Language prefab and menu item #8
10 years ago
chrisgregan
d998fd32fd
Moved Language files to Narrative module #8
10 years ago
chrisgregan
1f2b0deecd
Updated serialisation names for scene objects
10 years ago
chrisgregan
eda91e0661
Removed old strings.csv file #8
10 years ago
chrisgregan
d1645bad00
Removed meta file for FountainExporter.cs #8
10 years ago
chrisgregan
df4296eb80
Removed FountainExporter & StringsParser classes #8
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We’ve decided against using the Fountain format for text import /
export as it’s too easy for users to incorrectly format the text.
10 years ago
chrisgregan
8ebc4efe29
Add undo support on import. Use notifications instead of logging. #8
10 years ago
chrisgregan
d86ea2e7d2
Added log info for number of exported/imported items #8
10 years ago
chrisgregan
1d99ed5cb9
Export unquoted CSV fields when possible #8
10 years ago
chrisgregan
2cb88cc634
Import standard text file format #8
10 years ago
chrisgregan
8daa859a77
Export all standard text to an easily editable text format #8
10 years ago
chrisgregan
c94840384f
Renamed Export String to Export Localisation File
10 years ago
chrisgregan
36274e134f
Localise character names #8
10 years ago
chrisgregan
f5e1c89936
Flowcharts use a localisation id property when exporting strings #8
10 years ago
chrisgregan
db02c42554
Moved CSVParser to thirdparty folder
10 years ago
chrisgregan
d91ad82336
Improved performance of populating localized strings #8
10 years ago
chrisgregan
5d2433e570
Removed Import CSV button
10 years ago
chrisgregan
e063596031
Added a robust CSV parser. Localisation file is read at load time.
10 years ago
chrisgregan
00a4f34e00
Language object now uses a CSV text asset property
10 years ago
chrisgregan
34e23dda80
Removed localized objects list
10 years ago
chrisgregan
eaa90aef75
Initial localisation support via CSV files
10 years ago
chrisgregan
2f97ab7ff6
Added itemId to Blocks
10 years ago
chrisgregan
1a77429756
Renamed commandId to itemId #86
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Other types of Flowchart objects should be able to have ids besides
commands (e.g Blocks)
10 years ago
chrisgregan
525e1643a1
Changed AudioTag replace tag settings to be more useful
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Default to {audio=Audiotag}. User changes ‘AudioTag’ to match the game
object name.
10 years ago
chrisgregan
535ce1ff9b
Added missing meta file
10 years ago
chrisgregan
7900965cbd
Changed SetCollider2D to SetClickable2D
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It makes more sense to disable the click event messaging than to
disable the physics object.
10 years ago
chrisgregan
916060d15e
Added Sequence class for legacy support
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Sequence has been renamed to Block to be more descriptive.
10 years ago
chrisgregan
a953e8d29b
Fixed merge conflict
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
bffa9363bb
Fixed context menu not appearing on command list view
10 years ago
chrisgregan
2ee7a6a002
Move dialog/portrait commands to narrative group
10 years ago
chrisgregan
cc8762747d
Split Fungus create menu items into groups
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
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Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
810131fa9d
Move Fungus menu items to Tools / Fungus #93
10 years ago
chrisgregan
f2786e7255
Unified Fungus object spawning method
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Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
10 years ago
chrisgregan
8ba8ca6f36
Fix for mismatch BeginArea(), EndArea() console error
10 years ago