chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
...
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
...
Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
c797845619
Fixed invalid 'shiver' tag
9 years ago
chrisgregan
2461a5e686
Added attribution to thenounproject.com for mouse pointers
9 years ago
chrisgregan
407d13f4ca
Added Set Mouse Cursor command and drag and drop support
9 years ago
chrisgregan
8a8e9fe3de
Added Ben Keenan credit to The Facility
10 years ago
chrisgregan
58cff03981
Added special thanks to attribution
10 years ago
chrisgregan
e41f596020
Using iTween and Portrait commands in same Flowchart causes null exception #116
10 years ago
chrisgregan
3b73d9563e
Removed obsolete commands and other dead code
10 years ago
chrisgregan
310bf753dd
Updated Fungus Town intro to use new fade out control
10 years ago
chrisgregan
d221c03988
Updated localisation example scene #100
10 years ago
chrisgregan
edb1d5a7e8
Added Fungus Town example scene
...
Demonstrates parallax scrolling effect
10 years ago
chrisgregan
a6a6071c17
Changed Variables example to use Say commands instead of DebugLog
10 years ago
chrisgregan
1328204848
Fixed spanish and french strings in localisation example.
...
Added a description explaining how standard language works.
10 years ago
chrisgregan
ac1f026778
Added Sara Mena mention in Sherlock demo readme
10 years ago
chrisgregan
2fc0e2ebf2
Added waitDuration property to Play Usfxr Sound command
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago
chrisgregan
890852c0a5
Updated variables scene to run slow in editor.
10 years ago
chrisgregan
60266dd498
Updated scene file
10 years ago
chrisgregan
54254352f7
Changed Variables scene to use menu button instead of key press events
10 years ago
chrisgregan
0b0324902d
Added localization example scene #8
10 years ago
chrisgregan
f35dd95696
Added Call.stopParentBlock to scene file
10 years ago
chrisgregan
b41ab43dad
Fixed 2nd multiple choice menu to use Menu commands
10 years ago
chrisgregan
bc373d8555
Adjusted start scroll pos of Sherlock flowchart.
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
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Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
1f2b0deecd
Updated serialisation names for scene objects
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
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Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
12d98e7064
Character portrait images have clipping artefacts #92
10 years ago
chrisgregan
b61ccf6ce7
Updated Sherlock demo background #84
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
...
Also updated Sherlock example game
10 years ago
chrisgregan
957c32cbce
Updated Sherlock characters from Sara Mena #84
10 years ago
chrisgregan
0622ab89db
Added Improbable Studios splash screen #84
10 years ago
chrisgregan
cc25a55f9d
Added readme and license file for Sherlock #84
10 years ago
chrisgregan
422fa05dfa
Added audiosource component directly to audio custom tags #84
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This avoids having to maintain 2 game objects for every custom tagged
audio effect.
10 years ago
chrisgregan
5b00f63c9d
Added typing beep sounds to dialogs #84
10 years ago
chrisgregan
6461cf42b6
Flattened scene hierarchy #84
10 years ago
chrisgregan
aa0e370213
Tidied up assets and converted audio clips to 2D #84
10 years ago
chrisgregan
02208013d1
Changed Choose commands to new Menu command #84
10 years ago
chrisgregan
17e10cfb2f
Renamed PortraitPosition to StagePosition #84
10 years ago
chrisgregan
796c2df48d
Renamed PortraitStage to Stage #84
10 years ago
chrisgregan
ae42c031bd
Removed defaultPortraitStage from FungusScript #84
...
We want to keep FungusScript orthogonal to other modules like Portrait,
Dialog, etc. to make it easier to swap modules in and out in future.
10 years ago
chrisgregan
fc0fb1b501
Updated stage prefab #84
10 years ago
chrisgregan
66d72d63e8
Moved Sherlock assets out of Resources folder #84
...
Assets inside Resources folders are always copied when making a
platform build, even if they’re not actually used. This can bloat build
sizes considerably.
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
60e8b3ac49
Removed Command prefix label #84
10 years ago
chrisgregan
aba7f1d050
Added FormatEnumNames() & SplitCamelCase() to StringFormatter #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
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Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago