10 Commits (e85745cdda14004901ecfbcffa16664b0fb0b6ec)

Author SHA1 Message Date
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher 0effd7e7f3 Added #region Public members to all non-editor classes 8 years ago
Christopher 253ac9ebc6 Renamed public methods to public members 8 years ago
Christopher ebc63819f8 Reverted IConversationManager interface 8 years ago
Christopher 08110d64d1 Reverted ISayDialog interface 8 years ago
Christopher dcd6c599c0 Fixed all error messages in Doxygen log 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 4207ef5d55 Added missing copyright headers, tidied up enums 8 years ago
Christopher 9f5c726699 Grouped static members together 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Christopher c5899cde89 Refactored ConversationManager to use IConversationManager interface 8 years ago
Christopher fe3e1b854b Refactored SayDialog to use an ISayDialog interface 8 years ago
Sercan Altun 00ac0647ad Fix Regex for character names with "." & "'" 8 years ago
Christopher f94e46e42d Refactored narrative comments 8 years ago
Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
lealeelu 1312b78001 Add <<< and >>> to stage commands 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
lealeelu 26e33808ec Fix portrait hide bug in Conversation Function 8 years ago
lealeelu 80372fb55f Bail out first thing if comment 8 years ago
Christopher e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. 8 years ago
Christopher 38ee8605a1 Hide characters in conversation e.g. john hide: 8 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 8 years ago
Christopher ece7d26f52 Ensure the character cache is populated before accessing it 8 years ago
Christopher edaff879b1 Fixes for single line conversation and trimming whitespace on story text. 8 years ago
Christopher 964a1e504a Fixed incorrect portraits and positioning across multiple conversation() commands 8 years ago
Christopher c95dd146fc Fix portraits not moving into new position 8 years ago
Christopher 2c07403cad Use SayDialog specified in Character.SetSayDialog property if present 8 years ago
Christopher b77fb1dd58 Renamed Conversation class to ConversationManager. Documented conversation() function in Lua. 8 years ago
Christopher 0075f24ced Renamed and Moved ConversationManager class 8 years ago
Christopher 83fc09272c Refactored ConversationManager to do text processing in two distinct phases. 8 years ago
Christopher 86855857d8 Safely get active stage, handles case where no stage present. 8 years ago
lealeelu 4992ea9925 Cache stage and portrait info and add ability to rearrange params 8 years ago
lealeelu 7420ffeefb Create Conversation Function in LuaUtils 8 years ago