Browse Source

Renamed public methods to public members

master
Christopher 9 years ago
parent
commit
253ac9ebc6
  1. 2
      Assets/Fungus/Scripts/Components/Block.cs
  2. 2
      Assets/Fungus/Scripts/Components/CameraController.cs
  3. 2
      Assets/Fungus/Scripts/Components/Character.cs
  4. 2
      Assets/Fungus/Scripts/Components/Clickable2D.cs
  5. 2
      Assets/Fungus/Scripts/Components/Command.cs
  6. 2
      Assets/Fungus/Scripts/Components/CustomTag.cs
  7. 2
      Assets/Fungus/Scripts/Components/DialogInput.cs
  8. 2
      Assets/Fungus/Scripts/Components/Draggable2D.cs
  9. 2
      Assets/Fungus/Scripts/Components/EventHandler.cs
  10. 2
      Assets/Fungus/Scripts/Components/Flowchart.cs
  11. 2
      Assets/Fungus/Scripts/Components/FungusState.cs
  12. 2
      Assets/Fungus/Scripts/Components/Localization.cs
  13. 2
      Assets/Fungus/Scripts/Components/MenuDialog.cs
  14. 2
      Assets/Fungus/Scripts/Components/MusicController.cs
  15. 2
      Assets/Fungus/Scripts/Components/Node.cs
  16. 2
      Assets/Fungus/Scripts/Components/PortraitController.cs
  17. 2
      Assets/Fungus/Scripts/Components/SayDialog.cs
  18. 2
      Assets/Fungus/Scripts/Components/Stage.cs
  19. 2
      Assets/Fungus/Scripts/Components/Variable.cs
  20. 2
      Assets/Fungus/Scripts/Components/View.cs
  21. 2
      Assets/Fungus/Scripts/Components/Writer.cs
  22. 2
      Assets/Fungus/Scripts/Utils/ConversationManager.cs
  23. 2
      Assets/Fungus/Scripts/Utils/TextTagParser.cs
  24. 2
      Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/FungusPrefs.cs

2
Assets/Fungus/Scripts/Components/Block.cs

@ -112,7 +112,7 @@ namespace Fungus
}
#endif
#region Public methods
#region Public members
/// <summary>
/// The execution state of the Block.

2
Assets/Fungus/Scripts/Components/CameraController.cs

@ -350,7 +350,7 @@ namespace Fungus
return cameraSize;
}
#region Public methods
#region Public members
/// <summary>
/// Creates a flat colored texture.

2
Assets/Fungus/Scripts/Components/Character.cs

@ -54,7 +54,7 @@ namespace Fungus
activeCharacters.Remove(this);
}
#region Public methods
#region Public members
/// <summary>
/// Character name as displayed in Say Dialog.

2
Assets/Fungus/Scripts/Components/Clickable2D.cs

@ -88,7 +88,7 @@ namespace Fungus
#endregion
#region Public methods
#region Public members
/// <summary>
/// Is object clicking enabled.

2
Assets/Fungus/Scripts/Components/Command.cs

@ -48,7 +48,7 @@ namespace Fungus
protected string errorMessage = "";
#region Public methods
#region Public members
/// <summary>
/// Unique identifier for this command.

2
Assets/Fungus/Scripts/Components/CustomTag.cs

@ -39,7 +39,7 @@ namespace Fungus
activeCustomTags.Remove(this);
}
#region Public methods
#region Public members
/// <summary>
/// String that defines the start of the tag.

2
Assets/Fungus/Scripts/Components/DialogInput.cs

@ -123,7 +123,7 @@ namespace Fungus
}
}
#region Public methods
#region Public members
/// <summary>
/// Trigger next line input event from script.

2
Assets/Fungus/Scripts/Components/Draggable2D.cs

@ -232,7 +232,7 @@ namespace Fungus
#endregion
#region Public methods
#region Public members
/// <summary>
/// Is object drag and drop enabled.

2
Assets/Fungus/Scripts/Components/EventHandler.cs

@ -41,7 +41,7 @@ namespace Fungus
[FormerlySerializedAs("parentSequence")]
[SerializeField] protected Block parentBlock;
#region Public methods
#region Public members
/// <summary>
/// The parent Block which owns this Event Handler.

2
Assets/Fungus/Scripts/Components/Flowchart.cs

@ -270,7 +270,7 @@ namespace Fungus
return block;
}
#region Public methods
#region Public members
/// <summary>
/// Cached list of flowchart objects in the scene for fast lookup.

2
Assets/Fungus/Scripts/Components/FungusState.cs

@ -14,7 +14,7 @@ namespace Fungus
{
[SerializeField] protected Flowchart selectedFlowchart;
#region Public methods
#region Public members
/// <summary>
/// The currently selected Flowchart.

2
Assets/Fungus/Scripts/Components/Localization.cs

@ -227,7 +227,7 @@ namespace Fungus
}
}
#region Public methods
#region Public members
/// <summary>
/// Looks up the specified string in the localized strings table.

2
Assets/Fungus/Scripts/Components/MenuDialog.cs

@ -74,7 +74,7 @@ namespace Fungus
}
}
#region Public methods
#region Public members
/// <summary>
/// Currently active Menu Dialog used to display Menu options

2
Assets/Fungus/Scripts/Components/MusicController.cs

@ -36,7 +36,7 @@ namespace Fungus
GetComponent<AudioSource>().loop = true;
}
#region Public methods
#region Public members
/// <summary>
/// Plays game music using an audio clip.

2
Assets/Fungus/Scripts/Components/Node.cs

@ -13,7 +13,7 @@ namespace Fungus
{
[SerializeField] protected Rect nodeRect = new Rect(0, 0, 120, 30);
#region Public methods
#region Public members
public virtual Rect _NodeRect { get { return nodeRect; } set { nodeRect = value; } }

2
Assets/Fungus/Scripts/Components/PortraitController.cs

@ -279,7 +279,7 @@ namespace Fungus
}
}
#region Public methods
#region Public members
/// <summary>
/// Performs a deep copy of all values from one RectTransform to another.

2
Assets/Fungus/Scripts/Components/SayDialog.cs

@ -182,7 +182,7 @@ namespace Fungus
}
}
#region Public methods
#region Public members
/// <summary>
/// Currently active Say Dialog used to display Say text

2
Assets/Fungus/Scripts/Components/Stage.cs

@ -65,7 +65,7 @@ namespace Fungus
}
}
#region Public methods
#region Public members
/// <summary>
/// Returns the currently active stage.

2
Assets/Fungus/Scripts/Components/Variable.cs

@ -84,7 +84,7 @@ namespace Fungus
[SerializeField] protected string key = "";
#region Public methods
#region Public members
/// <summary>
/// Visibility scope for the variable.

2
Assets/Fungus/Scripts/Components/View.cs

@ -27,7 +27,7 @@ namespace Fungus
transform.localScale = new Vector3(1,1,1);
}
#region Public methods
#region Public members
/// <summary>
/// Orthographic size of the camera view in world units.

2
Assets/Fungus/Scripts/Components/Writer.cs

@ -744,7 +744,7 @@ namespace Fungus
}
}
#region Public methods
#region Public members
/// <summary>
/// Gets or sets the text property of the attached text object.

2
Assets/Fungus/Scripts/Utils/ConversationManager.cs

@ -264,7 +264,7 @@ namespace Fungus.Utils
return item;
}
#region Public methods
#region Public members
/// <summary>
/// Caches the character objects in the scene for fast lookup during conversations.

2
Assets/Fungus/Scripts/Utils/TextTagParser.cs

@ -187,7 +187,7 @@ namespace Fungus.Utils
return paramsList;
}
#region Public methods
#region Public members
/// <summary>
/// Returns a description of the supported tags.

2
Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/FungusPrefs.cs vendored

@ -11,7 +11,7 @@ namespace Fungus
/// </summary>
public static class FungusPrefs
{
#region Public methods
#region Public members
/// <summary>
/// Deletes all saved values for all slots.

Loading…
Cancel
Save