chrisgregan
|
d7ff585059
|
Fixed command name spacing when line numbers shown
|
9 years ago |
chrisgregan
|
c0d1575f33
|
Added comment for new SetVariable method.
|
9 years ago |
chrisgregan
|
62a1b8d40b
|
Added Show Line Numbers option to Flowchart
|
9 years ago |
Timothy Ng
|
1ac8669a43
|
Implemented suggestions
|
9 years ago |
Timothy Ng
|
74c14f5985
|
replaced say dropdown menu with object picker
|
9 years ago |
chrisgregan
|
c33bb139b1
|
Changes to support Fungus Script execution
|
9 years ago |
chrisgregan
|
fbecad8df8
|
Fixed line endings on InvokeMethod classes
|
9 years ago |
Timothy Ng
|
dc069367ed
|
Refactored Flowchart.cs to use the more general GetVariable method
|
9 years ago |
Timothy Ng
|
54edaf14fe
|
Fixed formating of command list
|
9 years ago |
Timothy Ng
|
3af0a9faa2
|
Command List now displays line numbers
|
9 years ago |
chrisgregan
|
38f591068d
|
Fixed faulty indent levels when inspector is not displayed #380
|
9 years ago |
chrisgregan
|
447862c86f
|
Fixed faulty indent levels when inspector is not displayed #380
|
9 years ago |
chrisgregan
|
5587311a2d
|
Fixed private variable values being reset with multiple flowcharts #389
|
9 years ago |
chrisgregan
|
00ffca7de5
|
Don't destroy sprite objects in Scene Loader #386
|
9 years ago |
chrisgregan
|
6a486a37fa
|
Fixed string serialisation bug
|
9 years ago |
chrisgregan
|
9ee98e5b42
|
Moved Backwards compatibility region to bottom of source files
|
9 years ago |
chrisgregan
|
4fbd677820
|
Wait command can use a variable
|
9 years ago |
chrisgregan
|
d6f71ab4e5
|
Spawn Object can use variables
|
9 years ago |
chrisgregan
|
ccef8585c2
|
SetActive can sue a variable
|
9 years ago |
chrisgregan
|
590c2c704d
|
SendMessage can use variable
|
9 years ago |
chrisgregan
|
13235abdc0
|
LoadScene uses variables
|
9 years ago |
chrisgregan
|
2536ae4351
|
Reduced width of variable popup
|
9 years ago |
chrisgregan
|
f05b9bcef1
|
Destroy command can use variable
|
9 years ago |
chrisgregan
|
f937aed6cb
|
Audio commands can use variables in properties
|
9 years ago |
chrisgregan
|
9788021f2c
|
iTween properties accept variables
|
9 years ago |
chrisgregan
|
ee2d85a18f
|
Anim commands use variable datas
|
9 years ago |
chrisgregan
|
0087d8c482
|
Improved Flowchart UpdateVersion system
|
9 years ago |
chrisgregan
|
3c7be2df9b
|
Open URL command #382
|
9 years ago |
chrisgregan
|
c1fe3eb13f
|
Added Export Fungus Package menu item
|
9 years ago |
chrisgregan
|
495e596868
|
Fixed ensure parentBlock is set when block executes #320
|
9 years ago |
chrisgregan
|
0b527f24ca
|
Added more null checks
|
9 years ago |
chrisgregan
|
fd7c4de0c7
|
Added null variable check
|
9 years ago |
chrisgregan
|
8e1423e508
|
While loop nested inside If doesn't loop correctly #354
|
9 years ago |
chrisgregan
|
c9a081f4fd
|
Fixed CustomGUI class not in Fungus namespace #353
|
9 years ago |
chrisgregan
|
1635d471c0
|
Added HasExecutingBlocks() and GetExecutingBlocks()
|
9 years ago |
chrisgregan
|
d33b0d7619
|
Read a text file into a string variable #344
|
9 years ago |
chrisgregan
|
e461d14200
|
Fixed Null reference if command classes have same name #312
|
9 years ago |
chrisgregan
|
001665ef0b
|
Fixed End command indents when not matched with an If #308
|
9 years ago |
chrisgregan
|
3aa4333870
|
Users losing track of where their Blocks are in Flowchart window #302
|
9 years ago |
chrisgregan
|
47809e496f
|
Backwards compatibility with Unity 5_0
|
9 years ago |
chrisgregan
|
3ca263a25e
|
Replace obsolete call to Application.LoadLevel
|
9 years ago |
Chris Gregan
|
ddc019d6c7
|
Fixed compile issues on InvokeMethod.cs
|
9 years ago |
Chris Gregan
|
16af3dcf2f
|
Fixed corrupted character in Windows builds
|
9 years ago |
chrisgregan
|
f870e5f3d2
|
Removed say command from Flowchart prefab
|
9 years ago |
chrisgregan
|
e44ae3df45
|
Fixes for Stop Flowchart command #288
|
9 years ago |
chrisgregan
|
86d6919540
|
Removed Say command from Flowchart prefab
|
9 years ago |
chrisgregan
|
00b6b910bc
|
Fixed logic for setting GameStarted block in new Flowcharts
Also added safety cleanup code to remove null items in variable list in
cleanup.
|
9 years ago |
chrisgregan
|
ae740187e8
|
Updated Flowchart prefab
|
9 years ago |
chrisgregan
|
69dbc5d019
|
Fixed Flowchart objects break when made into a prefab #275
|
9 years ago |
chrisgregan
|
d8539c90ef
|
Fixed: Null variable reference when substituting variables #278
|
9 years ago |