Christopher
9314253257
Duplicated default dialog image to avoid breaking dialogs in existing scenes.
8 years ago
Christopher
1b1cfa7c4f
Default dialog box now fits in a 5:4 ratio display. Also changed the dialog image to be sliced, so can be resized to any width / height required.
8 years ago
Christopher
fc2713ddcd
Fixed dialog input causing an exception if no Event System is present.
8 years ago
Christopher
5382f84f2e
Fix for compile error for folks upgrading using the Fungus 3 unitypackage
8 years ago
Christopher
deeb5259e6
Fixed Fungus Lua setcharacter bug #503
9 years ago
Gerardo Marset
6337bf19fd
Cache the current StandaloneInputModule.
9 years ago
Gerardo Marset
8018abcf15
Remove stray unneeded option.
9 years ago
Gerardo Marset
f67cbf0705
Better follow the project's coding standards.
9 years ago
Gerardo Marset
c1d1dc901e
Allow for options to be picked without clicking.
9 years ago
Gerardo Marset
4b3a4bf32b
Simplify DialogInput to use Unity's InputManager.
9 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
Christopher
a0b11e074b
Merging PR #490
9 years ago
Christopher
624f66f516
Fixed Set Anim Integer/Float/Bool lose property settings #492
9 years ago
Christopher
0eac532b35
String substitution uses StringBuilder to avoid string allocations
9 years ago
Christopher
54d80c5039
Fixed character Name appears in Say Dialog when used from Lua #484
9 years ago
Christopher
6a7878552e
Fixed Child Object gets deleted when having a flowchart on parent and child. #475
9 years ago
Pavel Kvas
977c2472a0
extract ControlWithDisplay generic base class
9 years ago
Pavel Kvas
20cd537eb6
remove redundant if checks for stage field
9 years ago
Chris Gregan
8e5a7dd622
Make sure MenuDialog game object is active
9 years ago
Chris Gregan
9c5b597941
Portrait image is hidden by default
9 years ago
chrisgregan
a0e3094dd2
Fixed coroutine issue in Say command
9 years ago
chrisgregan
3f9162eb13
Fix API change for OnLevelWasLoaded() event
9 years ago
chrisgregan
4fddc9e420
Replaced serialisation callback due to threading warning
9 years ago
chrisgregan
734ca8c870
Extensible string substitution system
...
String substitution now works for Fungus variables, localisation keys,
Lua global variables and string variable keys. The system can be easily
extended by implementing the ISubstitutionHandler interface.
9 years ago
chrisgregan
8fbc1b08d6
Rename non-coroutine Execute to StartExecute to be more descriptive
...
Lua scripts should use the coroutine Execute method directly.
9 years ago
chrisgregan
0797b54d32
Indented character object field on Say command
...
Note: This new property is useful if you want to define your characters
as prefabs and just link to the prefab instead of an instance in the
scene.
9 years ago
Timothy Ng
1ac8669a43
Implemented suggestions
9 years ago
Timothy Ng
74c14f5985
replaced say dropdown menu with object picker
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
d1b76a096c
Fixed hide portrait before show portrait breaks portrait system #384
9 years ago
chrisgregan
dfb0eb593b
Fixed Stage objects blocking raycasts #391
9 years ago
chrisgregan
e8ef99ad43
Fixed Writer voiceover clip always stops when text stops #393
9 years ago
chrisgregan
6a486a37fa
Fixed string serialisation bug
9 years ago
chrisgregan
9ee98e5b42
Moved Backwards compatibility region to bottom of source files
9 years ago
chrisgregan
c600a48475
SetLanguage can use a variable
9 years ago
chrisgregan
42c77d899b
MenuTimer can now use a variable
9 years ago
chrisgregan
0e991e94c6
Fixed can't click on Say Dialog when a Menu Dialog is active #374
9 years ago
chrisgregan
be1c305406
Specify the object to shake for punch tag
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
FeniXb3
4b35d4ddb0
Fixed whitespaces
9 years ago
FeniXb3
583f656135
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
9087d40478
Removed unused property
9 years ago
chrisgregan
4fbf516a18
Inactive localizeable game objects are now cached #322
9 years ago
FeniXb3
82527b84b8
Fixed whitespaces
9 years ago
FeniXb3
b405c1318e
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
8a25fe5a2e
Added Clear Menu command #300
9 years ago
chrisgregan
4d68516985
Fixed localization language does not persist between scenes #271
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago