169 Commits (d86c1634a11ec8282fcd6ef978e1d24b3db3a914)

Author SHA1 Message Date
chrisgregan c62f4a29a2 Fixed menu buttons not executing target block 9 years ago
chrisgregan d7ff585059 Fixed command name spacing when line numbers shown 9 years ago
chrisgregan c0d1575f33 Added comment for new SetVariable method. 9 years ago
chrisgregan 62a1b8d40b Added Show Line Numbers option to Flowchart 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
Timothy Ng 74c14f5985 replaced say dropdown menu with object picker 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan fbecad8df8 Fixed line endings on InvokeMethod classes 9 years ago
Timothy Ng dc069367ed Refactored Flowchart.cs to use the more general GetVariable method 9 years ago
Timothy Ng 54edaf14fe Fixed formating of command list 9 years ago
Timothy Ng 3af0a9faa2 Command List now displays line numbers 9 years ago
chrisgregan 38f591068d Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 447862c86f Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 5587311a2d Fixed private variable values being reset with multiple flowcharts #389 9 years ago
chrisgregan 00ffca7de5 Don't destroy sprite objects in Scene Loader #386 9 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan 4fbd677820 Wait command can use a variable 9 years ago
chrisgregan d6f71ab4e5 Spawn Object can use variables 9 years ago
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan 2536ae4351 Reduced width of variable popup 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan ee2d85a18f Anim commands use variable datas 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan 3c7be2df9b Open URL command #382 9 years ago
chrisgregan c1fe3eb13f Added Export Fungus Package menu item 9 years ago
chrisgregan 495e596868 Fixed ensure parentBlock is set when block executes #320 9 years ago
chrisgregan 0b527f24ca Added more null checks 9 years ago
chrisgregan fd7c4de0c7 Added null variable check 9 years ago
chrisgregan 8e1423e508 While loop nested inside If doesn't loop correctly #354 9 years ago
chrisgregan c9a081f4fd Fixed CustomGUI class not in Fungus namespace #353 9 years ago
chrisgregan 1635d471c0 Added HasExecutingBlocks() and GetExecutingBlocks() 9 years ago
chrisgregan d33b0d7619 Read a text file into a string variable #344 9 years ago
chrisgregan e461d14200 Fixed Null reference if command classes have same name #312 9 years ago
chrisgregan 001665ef0b Fixed End command indents when not matched with an If #308 9 years ago
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 47809e496f Backwards compatibility with Unity 5_0 9 years ago
chrisgregan 3ca263a25e Replace obsolete call to Application.LoadLevel 9 years ago
Chris Gregan ddc019d6c7 Fixed compile issues on InvokeMethod.cs 9 years ago
Chris Gregan 16af3dcf2f Fixed corrupted character in Windows builds 9 years ago
chrisgregan f870e5f3d2 Removed say command from Flowchart prefab 9 years ago
chrisgregan e44ae3df45 Fixes for Stop Flowchart command #288 10 years ago
chrisgregan 86d6919540 Removed Say command from Flowchart prefab 10 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 10 years ago
chrisgregan ae740187e8 Updated Flowchart prefab 10 years ago
chrisgregan 69dbc5d019 Fixed Flowchart objects break when made into a prefab #275 10 years ago