chrisgregan
0797b54d32
Indented character object field on Say command
...
Note: This new property is useful if you want to define your characters
as prefabs and just link to the prefab instead of an instance in the
scene.
9 years ago
Timothy Ng
1ac8669a43
Implemented suggestions
9 years ago
Timothy Ng
74c14f5985
replaced say dropdown menu with object picker
9 years ago
chrisgregan
e8ef99ad43
Fixed Writer voiceover clip always stops when text stops #393
9 years ago
chrisgregan
42c77d899b
MenuTimer can now use a variable
9 years ago
chrisgregan
0e991e94c6
Fixed can't click on Say Dialog when a Menu Dialog is active #374
9 years ago
FeniXb3
4b35d4ddb0
Fixed whitespaces
9 years ago
FeniXb3
583f656135
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
4fbf516a18
Inactive localizeable game objects are now cached #322
9 years ago
FeniXb3
82527b84b8
Fixed whitespaces
9 years ago
FeniXb3
b405c1318e
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
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More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
9 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
9 years ago
chrisgregan
f91d12ba4b
Added NullTargetCheck() to catch cases of orphaned command editors
9 years ago
chrisgregan
3b98187975
Updated MenuEditor to display intractable property
9 years ago
chrisgregan
f8aa36170e
Fixed: Character portrait images have display artefacts #92
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Changed MoveSpeed to MoveDuration (more robust)
Replaced cross fade material with simple image tweening system.
Stage Show / Hide now done by tweeting the CanvasGroup alpha.
WaitUntilFinished option now works robustly (using a Coroutine).
9 years ago
chrisgregan
294b1dd412
Updated tag help
9 years ago
chrisgregan
1de742cbb4
Spawn narrative prefabs at 0,0,0 by default #106
10 years ago
chrisgregan
2d293b68a7
Tell user that all character portraits should be same dimensions #102
10 years ago
chrisgregan
057203af42
Improved LocalizationEditor.ExportLocalizationFile
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Save file dialog defaults to the Assets folder.
Automatically sets the localisation file property to reference the
exported file.
10 years ago
chrisgregan
1834373de6
Export command and event handler reference documentation
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Now using markdown format instead of csv and including a table of
public properties
10 years ago
chrisgregan
b8440daf47
Fixed character description property in Character Editor
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago
chrisgregan
4c41ada4a8
Renamed Language to Localisation for clarity #8
10 years ago
chrisgregan
de00195865
Added Language prefab and menu item #8
10 years ago
chrisgregan
d998fd32fd
Moved Language files to Narrative module #8
10 years ago
chrisgregan
eaa90aef75
Initial localisation support via CSV files
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
cc8762747d
Split Fungus create menu items into groups
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago