98 Commits (ccef8585c2805a696af257367a0a0d09fac39fae)

Author SHA1 Message Date
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan ee2d85a18f Anim commands use variable datas 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan 3c7be2df9b Open URL command #382 9 years ago
chrisgregan 495e596868 Fixed ensure parentBlock is set when block executes #320 9 years ago
chrisgregan 0b527f24ca Added more null checks 9 years ago
chrisgregan fd7c4de0c7 Added null variable check 9 years ago
chrisgregan 8e1423e508 While loop nested inside If doesn't loop correctly #354 9 years ago
chrisgregan 1635d471c0 Added HasExecutingBlocks() and GetExecutingBlocks() 9 years ago
chrisgregan d33b0d7619 Read a text file into a string variable #344 9 years ago
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 47809e496f Backwards compatibility with Unity 5_0 9 years ago
chrisgregan 3ca263a25e Replace obsolete call to Application.LoadLevel 9 years ago
Chris Gregan ddc019d6c7 Fixed compile issues on InvokeMethod.cs 9 years ago
chrisgregan e44ae3df45 Fixes for Stop Flowchart command #288 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan d8539c90ef Fixed: Null variable reference when substituting variables #278 9 years ago
chrisgregan 929b56ea90 Added StopFlowchart command 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan 9304dc54ac Can filter the list of supported commands by subclassing Flowchart 9 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 9 years ago
chrisgregan 34b269bd0f Removed delay property from Invoke Method 9 years ago
chrisgregan d6f057c98c Refactored localisation system to use ILocalizable interface 9 years ago
chrisgregan 784d75a883 Get Text and Set Text now work on any text object 9 years ago
chrisgregan 3de9f1eeb2 Ignore null commands in command list 9 years ago
chrisgregan 550f5857f5 Invoke Event and Invoke Method commands 9 years ago
chrisgregan 35519cf2f6 Upgraded to Unity 5.1.2f 9 years ago
chrisgregan 9a066b366f Explicitly flag command properties as reorderable lists 9 years ago
chrisgregan 14226652dc Invoke command - call methods with parameters. 9 years ago
chrisgregan 972e69cda4 Use reorderable list for all lists & arrays in command inspector 9 years ago
chrisgregan 36cfc04dab Added constructors and implicit operators for all variable types 9 years ago
chrisgregan 4f9ac78c6c SetActive command shows state in summary 9 years ago
chrisgregan a88537c0f3 Tolerate null commands in command list 9 years ago
Brian Dean Jennings ed82fcba7d Fixed bug in initialize system 10 years ago
Brian Dean Jennings 0a0d53284d Additional flowcharts added to the scene no longer have their initial block start with the default 'Game Started' event. 10 years ago
Brian Dean Jennings 8c5facccda Support for Flowchart versioning and initialization 10 years ago
chrisgregan 86040c9d4b Added Quit command to quit application 10 years ago
chrisgregan ccb6609879 Added delay property to Call Method command 10 years ago
chrisgregan f7ac1c45a5 Flowchart.Execute block can't be used with UI events #112 10 years ago
chrisgregan fbb11fbda4 Cleanup unreferenced Fungus components on enabled 10 years ago
chrisgregan 412341ff63 Block & command item ids can sometime conflict #110 10 years ago
chrisgregan 59124b6022 Block & command item ids can sometime conflict #110 10 years ago
chrisgregan 3b73d9563e Removed obsolete commands and other dead code 10 years ago
chrisgregan 3d6734c759 Variable substitution now also checks public variables 10 years ago