Steve Halliwell
d530302f2b
Add option to Grid Snap block in flowchart window
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Controlled via toggle in Fungus Editor Prefs.
Snaps and aligns blocks to underlying grid in the flowchart window.
More caches for styles and lists to reduce allocations during block drawing
5 years ago
Steve Halliwell
2127dee0e0
Update header license
5 years ago
Steve Halliwell
ce7e75aa50
Defines and fallbacks for 2017 and 2018 ( #781 )
5 years ago
desktop-maesty/steve
4aea552456
EditorResources and Changelog locators more verbose logs on failure
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ChangeLog searches from Unity project root, not just within Assets folder
5 years ago
desktop-maesty/steve
d86197bb39
Fungus Prefs show an error if Add button texture is missing, indication that FungusEditorResources need to be relocated
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Added button to open the fungus changelog, to assist with users determining versions
5 years ago
desktop-maesty/steve
1b5a197b10
Add button to Fungus Editor Prefs to locate the FungusEditorResources SO, makes it easier to find and regenerate
5 years ago
desktop-maesty/steve
016e42d36d
Experimental Searchable menus are now enabled by default
5 years ago
Chris Gregan
6a8f6c2a85
Updated project to Unity 2019.1.0f2
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Updated project files and fixed warnings.
Switched to .NET 4.x
6 years ago
desktop-maesty/steve
878ea043d9
Add Option to enable Searchable PopupMenus
6 years ago
desktop-maesty/steve
4375852e4b
Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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Shorten ShowVariablesInInspector as per feedback
7 years ago
desktop-maesty/steve
0b81c75e2e
Added ability to show variable list in the Flowchart Inspector
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-Refactored DrawVariablesGUI
-Added bool to FungusEditorPreferences, that hides the variable list in the flowchart inspector
7 years ago
desktop-maesty/steve
57d2c71341
Changed icon loading to be FungusEditorResources
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Added fungus_mushroom to EditorResources
Added Fungus to Editor->Preferences-Fungus
-Added ability to toggle off the fungus icon in the hierarchy in case it conflicts with other tools or is just undesired
7 years ago