151 Commits (c600a4847597ece18d2e6a42a99dc7360fd210f3)

Author SHA1 Message Date
chrisgregan 4fbd677820 Wait command can use a variable 9 years ago
chrisgregan d6f71ab4e5 Spawn Object can use variables 9 years ago
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan 2536ae4351 Reduced width of variable popup 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan ee2d85a18f Anim commands use variable datas 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan 3c7be2df9b Open URL command #382 9 years ago
chrisgregan c1fe3eb13f Added Export Fungus Package menu item 9 years ago
chrisgregan 495e596868 Fixed ensure parentBlock is set when block executes #320 9 years ago
chrisgregan 0b527f24ca Added more null checks 9 years ago
chrisgregan fd7c4de0c7 Added null variable check 9 years ago
chrisgregan 8e1423e508 While loop nested inside If doesn't loop correctly #354 9 years ago
chrisgregan c9a081f4fd Fixed CustomGUI class not in Fungus namespace #353 9 years ago
chrisgregan 1635d471c0 Added HasExecutingBlocks() and GetExecutingBlocks() 9 years ago
chrisgregan d33b0d7619 Read a text file into a string variable #344 9 years ago
chrisgregan e461d14200 Fixed Null reference if command classes have same name #312 9 years ago
chrisgregan 001665ef0b Fixed End command indents when not matched with an If #308 9 years ago
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 47809e496f Backwards compatibility with Unity 5_0 9 years ago
chrisgregan 3ca263a25e Replace obsolete call to Application.LoadLevel 9 years ago
Chris Gregan ddc019d6c7 Fixed compile issues on InvokeMethod.cs 9 years ago
Chris Gregan 16af3dcf2f Fixed corrupted character in Windows builds 9 years ago
chrisgregan f870e5f3d2 Removed say command from Flowchart prefab 9 years ago
chrisgregan e44ae3df45 Fixes for Stop Flowchart command #288 9 years ago
chrisgregan 86d6919540 Removed Say command from Flowchart prefab 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan ae740187e8 Updated Flowchart prefab 9 years ago
chrisgregan 69dbc5d019 Fixed Flowchart objects break when made into a prefab #275 9 years ago
chrisgregan d8539c90ef Fixed: Null variable reference when substituting variables #278 9 years ago
chrisgregan 929b56ea90 Added StopFlowchart command 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan e2b7c542e9 Fixed: Null reference error after editing Flowchart code #181 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan d7a646c319 Fixed: Undo for delete command is broken #161 9 years ago
chrisgregan 9304dc54ac Can filter the list of supported commands by subclassing Flowchart 9 years ago
chrisgregan f4654e265d Added test for Save Variable / Load Variable 9 years ago
chrisgregan 28d53f5576 DrawEventHandlerGUI is now virtual 9 years ago
chrisgregan ce69debb61 Added Create > Fungus Logo menu option 9 years ago
chrisgregan 53496ea554 Fixed: Copy / paste causes Block inspector to reset height #145 9 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 9 years ago
chrisgregan 34b269bd0f Removed delay property from Invoke Method 9 years ago
chrisgregan d6f057c98c Refactored localisation system to use ILocalizable interface 9 years ago
chrisgregan 784d75a883 Get Text and Set Text now work on any text object 9 years ago
chrisgregan f91d12ba4b Added NullTargetCheck() to catch cases of orphaned command editors 9 years ago
chrisgregan c2fd41f25a Fix for intermittent null reference error from custom editors 9 years ago