desktop-maesty/steve
08e7f8d311
Working command list preview and navigable via arrow keys and confirmable via Enter/Return
7 years ago
desktop-maesty/steve
a2d1c7392e
Can now filter more intelligently
...
-Can add the command by hitting enter if there is exactly 1 of them
7 years ago
desktop-maesty/steve
285b229446
Show results of partial match
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-requires case independance and a way to actually confirm it
7 years ago
desktop-maesty/steve
0a42c8c48d
Started refactor and work on textfield for typing command name in block editor
7 years ago
Christopher
08ee94bf2a
Updated change log
8 years ago
Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Christopher
09e26ddca2
Fixed flicker on first frame of FungusTown example
8 years ago
Christopher
928089dd14
Small tweaks to changelog
8 years ago
Christopher
2014a71e75
Updated changelog for v3.6.0
8 years ago
Christopher
ac80a34dd3
Updated TextTests scene
8 years ago
Christopher
b8a96bef8a
Fixed Localization only localizes character name, not story text #611 , #614
...
Wasn’t able to replicate this, but I think it was an issue around
caching SubstitutionHandlers. I’ve changed this system to use a static
list that each substituter registers / unregisters with on OnEnable /
OnDisable. Should be more robust now.
8 years ago
Christopher
7c955e8f79
SaveMenu instance in example scene is now a prefab instance.
8 years ago
Christopher
64d3648fdc
Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615
8 years ago
Christopher
d16be4febf
Update settings for latest Unity
8 years ago
Christopher
02ea0fa566
Use transform.Find instead of deprecated transform.FindChild
8 years ago
Christopher
ebd5776b27
Fixed luautils won't work on FungusLua standalone #604
8 years ago
Christopher
05bf42fdd7
Stop a named Block in a Flowchart
8 years ago
Conrad Kreyling
da2efc55d2
Lua If tests
8 years ago
Conrad Kreyling
a17cfe2aac
break conditionals out to allow for reused code in LuaIf
8 years ago
Christopher
7dacaa70d9
Fixed Cmd+Left Click doesn't register as right click on OSX #595
8 years ago
Christopher
8d81173ffc
Fixed can't inspect disabled Flowchart #598
8 years ago
Christopher
68bec7e593
Added getter to FadeWhenDone property
8 years ago
Conrad Kreyling
56b86c20ca
Make additional methods in SayDialog virtual
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Makes the following methods virtual in SayDialog:
- Awake
- OnDestroy
- GetWriter
- GetCanvasGroup
- GetWriterAudio
- Start
- OnEnable
8 years ago
Christopher
85b4038f19
Updated project to Unity 5.6.0, fixed some warnings.
8 years ago
Christopher
bd2520fbf1
Updated meta files
8 years ago
Nilihum
971bbaee87
Adding missing Playmaker Global Variables
8 years ago
Nilihum
741a2bec71
Delete Fungus-Playmaker Scripts.unitypackage
8 years ago
Nilihum
5c0022ca74
Add files via upload
8 years ago
Nilihum
7033efe85b
Delete Fungus-PlayMaker.unitypackage
8 years ago
Nilihum
60d44888e1
Add files via upload
...
So I've managed to write a script that allows you to write Fungus variable values into Playmaker global variables, but here's the catch. The script doesn't read in variables from a flowchart to copy over, it just reads them in from the inspector. I've managed to find a way to read in Strings from the flowchart, but not ints, floats or booleans. I checked the tutorial video[1] for reading variable values from the flowchart, but the tutorial only deals with hard coding the name of the variable you want to read in. Any advice that could help me fix this would be greatly appreciated.
[1]https://youtu.be/uRh7INbed2I?t=1219
8 years ago
lealeelu
91413d0332
Fix content position bug
8 years ago
Nilihum
09422a3bd1
Delete Playmaker-Fungus Integration
8 years ago
Nilihum
0c942bf2b1
Add files via upload
...
Fixed ReadMe file. (Added install instructions and playmaker explanation)
Package and readme are now inside folder.
Unable to set Playmaker variables to [SerializeField] protected, they must be public
Methods now have same capitalization style
8 years ago
Nilihum
768122b101
Playmaker-Fungus Integration
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A series of scripts that allow Fungus and Playmaker to pass variables, execute blocks and trigger global events
8 years ago
Nilihum
ac1ea50e4e
Delete test
8 years ago
Nilihum
fd1c141426
Create test
8 years ago
Nilihum
6ba3850c52
Delete ReadMe.txt
...
Obsolete and incorrect
8 years ago
Nilihum
1d5154d590
Delete Playmaker Integration 08-March-2017.unitypackage
...
Obsolete package
8 years ago
Nilihum
19c7e78208
Add files via upload
8 years ago
lealeelu
2aeec43f36
Change to Menu Icon
8 years ago
lealeelu
ee582bc857
Fix Narrative Log when switching character dialogs
8 years ago
lealeelu
7632c5a9db
Fix scrolling by putting it in another panel
8 years ago
lealeelu
9351646329
Rename example to NarrativeLog
8 years ago
lealeelu
1994afbdb4
Add auto scrolling
8 years ago
lealeelu
f3d92b8574
Scrolling almost fixed
8 years ago
lealeelu
a562d2897a
Move addline to dosay
8 years ago
lealeelu
b083bb0c7f
Add ease
8 years ago
lealeelu
ff7369f5d3
Add option to show previous lines
8 years ago
lealeelu
8b06f173d2
Add option to disable menu
8 years ago
lealeelu
12fc2081f5
Separate NarrativeLogMenu from SaveMenu
8 years ago