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Update settings for latest Unity

master
Christopher 8 years ago
parent
commit
d16be4febf
  1. 3
      Assets/Fungus/EditorResources/FungusEditorResources.asset.meta
  2. 48
      ProjectSettings/QualitySettings.asset

3
Assets/Fungus/EditorResources/FungusEditorResources.asset.meta

@ -1,8 +1,9 @@
fileFormatVersion: 2
guid: 29cae11326cb84802b83fc3ff25a47e8
timeCreated: 1478978272
timeCreated: 1495441032
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

48
ProjectSettings/QualitySettings.asset

@ -14,8 +14,9 @@ QualitySettings:
shadowProjection: 1
shadowCascades: 1
shadowDistance: 15
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 1
textureQuality: 1
anisotropicTextures: 0
@ -25,9 +26,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: .300000012
lodBias: 0.3
maximumLODLevel: 0
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Fast
@ -37,8 +40,9 @@ QualitySettings:
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 0
@ -48,9 +52,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: .400000006
lodBias: 0.4
maximumLODLevel: 0
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Simple
@ -60,8 +66,9 @@ QualitySettings:
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 1
@ -71,9 +78,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: .699999988
lodBias: 0.7
maximumLODLevel: 0
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Good
@ -83,8 +92,9 @@ QualitySettings:
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 1
@ -97,6 +107,8 @@ QualitySettings:
lodBias: 1
maximumLODLevel: 0
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Beautiful
@ -106,8 +118,9 @@ QualitySettings:
shadowProjection: 1
shadowCascades: 2
shadowDistance: 70
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 4
textureQuality: 0
anisotropicTextures: 2
@ -120,6 +133,8 @@ QualitySettings:
lodBias: 1.5
maximumLODLevel: 0
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Fantastic
@ -129,8 +144,9 @@ QualitySettings:
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 4
textureQuality: 0
anisotropicTextures: 2
@ -143,5 +159,7 @@ QualitySettings:
lodBias: 2
maximumLODLevel: 0
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality: {}

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