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Fix Narrative Log when switching character dialogs

master
lealeelu 8 years ago
parent
commit
ee582bc857
  1. 5
      Assets/Fungus/Scripts/Utils/ConversationManager.cs

5
Assets/Fungus/Scripts/Utils/ConversationManager.cs

@ -92,6 +92,9 @@ namespace Fungus
sayDialog = SayDialog.GetSayDialog();
}
sayDialog.SetActive(true);
SayDialog.ActiveSayDialog = sayDialog;
return sayDialog;
}
@ -319,8 +322,6 @@ namespace Fungus
yield break;
}
sayDialog.SetActive(true);
if (currentCharacter != null &&
currentCharacter != previousCharacter)
{

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