Christopher
0effd7e7f3
Added #region Public members to all non-editor classes
8 years ago
Christopher
5053d2fc4a
Moved all public static methods to Public method region
8 years ago
Christopher
33d633b3a3
Reverted IMenuDialog interface
8 years ago
Christopher
071fb7c345
Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces
8 years ago
Christopher
0d33e6a026
Use concrete classes for Block and Command to ensure editor code is robust.
8 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
8 years ago
Christopher
1cf014aa18
Refactored Block to use IBlock
8 years ago
Christopher
627e167f88
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Christopher
d9209ebc2f
Refactored MenuDialog to use IMenuDialog interface
8 years ago
Christopher
2082e1e2e7
Use #region to mark interface implementations
8 years ago
Christopher
ce92029918
Refactored comments
8 years ago
Christopher
f130385f6f
Changed comment style on header block
8 years ago
Christopher
f94e46e42d
Refactored narrative comments
8 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
8 years ago
Christopher
83c12c7e76
Refactored many classes to use protected serialisable fields, with public property accessors where required.
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
e27753a668
Spawn Event System from Flowchart instead of Menu command
...
Event System is now required by dialog click input
9 years ago
chrisgregan
d6f057c98c
Refactored localisation system to use ILocalizable interface
...
You can now add custom commands that work with the localisation system
by implementing the ILocalizable interface.
9 years ago
chrisgregan
04aec28426
Added interactable property to Menu command
...
Allows you to add Menu options that are not selectable by the user
(e.g. they option is not available yet).
https://trello.com/c/bFjmGfBc
9 years ago
chrisgregan
ddf340ec1f
Fixed Event System not created after Load Scene #121
9 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
b8e5708f97
Removed accidentally added comments
10 years ago
chrisgregan
e063596031
Added a robust CSV parser. Localisation file is read at load time.
10 years ago
chrisgregan
eaa90aef75
Initial localisation support via CSV files
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
2ee7a6a002
Move dialog/portrait commands to narrative group
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
...
Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
...
Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago