Christopher
9afc26a321
Fixed can't select a Public variable from another flowchart #522
8 years ago
Chris Gregan
8010baf6e5
Merge pull request #520 from lealeelu/comment-hang-bug
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Bail out first thing if comment
8 years ago
Christopher
46c4b25eb6
Renamed SyncSetDialog to SetSayDialog
8 years ago
Chris Gregan
7cbb0ef129
Merge pull request #521 from lealeelu/sync_saydialog
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Sync active say dialog when Lua sets the say dialog
8 years ago
Christopher
4d8f40a59f
Fixed LUA in iOS has multiple runtime errors #523
8 years ago
Christopher
c0fd2e1708
Updated project to Unity 5.4.0f3
8 years ago
lealeelu
82d35bf5de
Sync active say dialog when Lua sets the say dialog
8 years ago
lealeelu
80372fb55f
Bail out first thing if comment
8 years ago
Chris Gregan
31bab5da6e
Merge pull request #519 from lealeelu/blank-portrait-bugfix
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Bugfix for when portrait field is blank
8 years ago
lealeelu
9bd1b806a6
Bugfix for when portrait field is blank
8 years ago
Christopher
07c6f7bc8a
Example of embedding a global Lua variable in a conversation.
8 years ago
Christopher
1f0fb3ad30
Updated example scene and conversation tests
8 years ago
Christopher
e3660dc6bc
Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params.
8 years ago
Christopher
cdc8001590
Added a conversation example with Custom Say Dialogs
8 years ago
Christopher
9da92c174a
Renamed to StageAndPortraits example scene
8 years ago
Christopher
38ee8605a1
Hide characters in conversation e.g. john hide:
8 years ago
Christopher
45d0dac27d
Added CustomSayDialogs conversation example
8 years ago
Christopher
921891f255
Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed.
8 years ago
Christopher
c136b5590e
Made it easier to resize the default SayDialog
8 years ago
Christopher
199f74ecba
Fixed NullReferenceException with nameText in SayDialog #517
8 years ago
Christopher
71af5bf0d9
Fixed StackOverflowException in Writer with customized text object #516
8 years ago
Christopher
c2079d2613
Set inline SayDialog portraits if no Stage present
8 years ago
Christopher
7d82252834
conversation() lua function supports string substitution
8 years ago
Christopher
858cbad3f3
Conversation command support string substitution
8 years ago
Christopher
ece7d26f52
Ensure the character cache is populated before accessing it
8 years ago
Christopher
2ad74b1319
Initial integration tests for conversation feature
8 years ago
Christopher
edaff879b1
Fixes for single line conversation and trimming whitespace on story text.
8 years ago
Christopher
c980b9d58e
Added Conversation example
8 years ago
Christopher
f79c04f8e0
Added Conversation command
8 years ago
Christopher
964a1e504a
Fixed incorrect portraits and positioning across multiple conversation() commands
8 years ago
Christopher
c95dd146fc
Fix portraits not moving into new position
8 years ago
Christopher
2c07403cad
Use SayDialog specified in Character.SetSayDialog property if present
8 years ago
Christopher
b77fb1dd58
Renamed Conversation class to ConversationManager. Documented conversation() function in Lua.
8 years ago
Christopher
0075f24ced
Renamed and Moved ConversationManager class
8 years ago
Christopher
83fc09272c
Refactored ConversationManager to do text processing in two distinct phases.
8 years ago
Christopher
f7808e5bf3
Fixed missing component warning
8 years ago
Chris Gregan
b0c500810d
Merge pull request #510 from lealeelu/simplescript
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Create Conversation Function in LuaUtils
8 years ago
Christopher
cd86fe4970
Extended example to show omitting parameters.
8 years ago
Christopher
86855857d8
Safely get active stage, handles case where no stage present.
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Ignore blank lines and Lua style comments in conversation string.
SetParams checks input params in order of priority, handles some cases of missing params (not all yet)
8 years ago
Christopher
057772cf28
Fix if no EventSystem present in scene
8 years ago
Christopher
3234aecee8
Removed cached portraits
8 years ago
Christopher
19cbab7112
Changed PortraitOptions and PortraitState to use class instead of struct. MoonSharp doesn't work well with structs.
8 years ago
lealeelu
4992ea9925
Cache stage and portrait info and add ability to rearrange params
8 years ago
lealeelu
7420ffeefb
Create Conversation Function in LuaUtils
8 years ago
Christopher
4e417053b5
Updated changelog
8 years ago
Christopher
4bf159590c
Added Serializable attribute to all variable classes.
8 years ago
Christopher
98d8fd089e
Clickable2D and Dragable2D components can now use legacy input or EventSystem events / recasts.
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Added DragAndDrop(EventSystem) example scene to show how to use the EventSystem option.
8 years ago
Christopher
b94ae3f6f8
Updated MoonSharp to v1.6.0.0 (this time without changing the meta files).
8 years ago
Christopher
192bedeac9
Revert "Upgraded to MoonSharp 1.6.0.0"
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This reverts commit 03296a2f3e
.
8 years ago
Christopher
9c967aaf84
Fixed for Unity 5.0
8 years ago