lealeelu
d28cd2ea88
Make NarrativeLog saving work
...
- Changed the name of the HistoryManager to NarrativeLog
- Created the SaveReset SaveManagerSignal but it needs to be tied in
- Made the PrettyPrint only show previous logs, not the current dialog.
8 years ago
lealeelu
7fb0644300
Add Narrative Log to save menu
8 years ago
Christopher
b4ebe88bb3
Fixed SayDialog not caching all Substitution Handlers when enabled #599
8 years ago
Christopher
d52fe2ef11
Option to Close Other Say Dialogs when one Say Dialog becomes active.
8 years ago
Christopher
e9aa381f20
Fixed Fungus ignores existing “SayDialog” and creates another one #555
8 years ago
Christopher
cdb3596a62
SayDialog now supports full variable substitution when setting character names.
8 years ago
Christopher
1ba09f25e8
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
Christopher
3510fc7f9a
Converted all foreach statement to act on simple variables.
8 years ago
Christopher
44aade812b
Changed float comparisons to use Mathf.Approximately
8 years ago
Christopher
0effd7e7f3
Added #region Public members to all non-editor classes
8 years ago
Christopher
253ac9ebc6
Renamed public methods to public members
8 years ago
Christopher
5053d2fc4a
Moved all public static methods to Public method region
8 years ago
Christopher
ec4d0967dc
Reverted IWriter interface
8 years ago
Christopher
47f3e2f191
Reverted IFlowchart interface
8 years ago
Christopher
08110d64d1
Reverted ISayDialog interface
8 years ago
Christopher
bc7c9bc74a
Reverted Character interface
8 years ago
Christopher
ce2f2d2b36
Moved static members in SayDialog
9 years ago
Christopher
34dc2db353
SayDialog.SetCharacter uses ICharacter interface
9 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
9 years ago
Christopher
56e413a224
Reorganised Fungus folder structure
9 years ago
Christopher
627e167f88
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
Christopher
209a701afb
Moved all public SayDialog methods to ISayDialog interface
9 years ago
Christopher
33985dedbd
Refactored WriterAudio to only expose public IWriterAudio methods
9 years ago
Christopher
e2f70fd83c
Refactored Writer to use IWriter interface
9 years ago
Christopher
fe3e1b854b
Refactored SayDialog to use an ISayDialog interface
9 years ago
Christopher
cc4406a8fb
Change all public properties to use virtual
9 years ago
Christopher
ce92029918
Refactored comments
9 years ago
Christopher
f130385f6f
Changed comment style on header block
9 years ago
Christopher
f94e46e42d
Refactored narrative comments
9 years ago
Christopher
8f0de35f20
Refactored UI scripts
9 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
9 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
9 years ago
Christopher
199f74ecba
Fixed NullReferenceException with nameText in SayDialog #517
9 years ago
Christopher
deeb5259e6
Fixed Fungus Lua setcharacter bug #503
9 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
Christopher
a0b11e074b
Merging PR #490
9 years ago
Christopher
54d80c5039
Fixed character Name appears in Say Dialog when used from Lua #484
9 years ago
Chris Gregan
9c5b597941
Portrait image is hidden by default
9 years ago
chrisgregan
a0e3094dd2
Fixed coroutine issue in Say command
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
e8ef99ad43
Fixed Writer voiceover clip always stops when text stops #393
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
chrisgregan
9087d40478
Removed unused property
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
...
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
10 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
10 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
10 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
10 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
10 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
...
Can now stop writing mid sentence
10 years ago