190 Commits (875b5f190f2a8fe870fc18a33b908c2004dca9e1)

Author SHA1 Message Date
Christopher 875b5f190f Fixed aliased commandIndex property in Call. 9 years ago
Christopher 0eac532b35 String substitution uses StringBuilder to avoid string allocations 9 years ago
Christopher f3d094c908 Fix for uninitialized string value 9 years ago
Chris Gregan f487de69bd Added Command Index property to Call command 9 years ago
Christopher 6a7878552e Fixed Child Object gets deleted when having a flowchart on parent and child. #475 9 years ago
Chris Gregan 4bfaad2004 Added pr changes to new branch 9 years ago
Chris Gregan 591582897e Fixed Edge of inspector window clipped incorreclty in Unity 5.4 beta #425 9 years ago
Chris Gregan 77c5c5f616 Moved info text object tp FungusLua 9 years ago
Chris Gregan d26a3ea08c Added InforText to Fungus utilities menu 9 years ago
inarizushi 0fd7488dbc Add StopAllPlayCommand 9 years ago
Chris Gregan 91738fa817 Made already executing case more robust 9 years ago
= 19c7393a0b Update play command to work with latest master 9 years ago
Inari Zushi 313b286b01 Add Block and command switching during playback 9 years ago
Inari Zushi f68efa9772 Add play command to context menu 9 years ago
Inari Zushi c846d45d0c Add Block and command switching during playback 9 years ago
Inari Zushi b5081a530b Add play command to context menu 9 years ago
chrisgregan 7c33917cab Fixed command summary text overlapping edge in Unity 5.4 beta 9 years ago
chrisgregan 8286971205 Single line and multi-line StringData variants 9 years ago
chrisgregan 0177c26a6d Added StopBlock command 9 years ago
chrisgregan 3f9162eb13 Fix API change for OnLevelWasLoaded() event 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 734ca8c870 Extensible string substitution system 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan c62f4a29a2 Fixed menu buttons not executing target block 9 years ago
chrisgregan d7ff585059 Fixed command name spacing when line numbers shown 9 years ago
chrisgregan c0d1575f33 Added comment for new SetVariable method. 9 years ago
chrisgregan 62a1b8d40b Added Show Line Numbers option to Flowchart 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
Timothy Ng 74c14f5985 replaced say dropdown menu with object picker 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan fbecad8df8 Fixed line endings on InvokeMethod classes 9 years ago
Timothy Ng dc069367ed Refactored Flowchart.cs to use the more general GetVariable method 9 years ago
Timothy Ng 54edaf14fe Fixed formating of command list 9 years ago
Timothy Ng 3af0a9faa2 Command List now displays line numbers 9 years ago
chrisgregan 38f591068d Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 447862c86f Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 5587311a2d Fixed private variable values being reset with multiple flowcharts #389 9 years ago
chrisgregan 00ffca7de5 Don't destroy sprite objects in Scene Loader #386 9 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan 4fbd677820 Wait command can use a variable 9 years ago
chrisgregan d6f71ab4e5 Spawn Object can use variables 9 years ago
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan 2536ae4351 Reduced width of variable popup 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan ee2d85a18f Anim commands use variable datas 9 years ago