chrisgregan
c66d306cf0
Reverted TargetObject property to just use GameObject instead
...
This feature was just adding more complexity in practice
10 years ago
chrisgregan
24d57c3990
ScaleTo command defaults to 1,1,1 scale
10 years ago
chrisgregan
b3f223ba28
Fixed null exception when description string is empty
10 years ago
chrisgregan
514493e4e3
Fix for SceneLoader trying to destroy nested sprites twice
10 years ago
chrisgregan
dea7a40eaf
Display FungusScript name and description in script window
10 years ago
chrisgregan
581adb2749
Added SendFungusMessage() and BroadcastFungusMessage() commands
...
Fixed event handlers not executing correctly on first frame update
10 years ago
chrisgregan
a5095ef009
Duplicate sequence now copies the event handler
10 years ago
chrisgregan
e47d0c3361
Renamed Examples to FungusExamples
...
The Spine animation library uses an Examples folder which was causing
both sets of example files to merge together.
10 years ago
chrisgregan
a12bbd7c34
Update README.md
10 years ago
chrisgregan
9b265f7860
Added clickable and draggable prefabs and menu items
10 years ago
chrisgregan
cf43832402
Fixed grid lines drawing over title bar
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
e861cf1d9c
Added drag and drop and clickable sprite support
...
Added DragAndDrop example scene
Added Clickable2D and Draggable2D components to make sprites clickable
and draggable.
Added event handlers which list for events from the Clickable2D and
Draggable2D components.
10 years ago
chrisgregan
d9ef7ce9be
Fixed null reference when adding new iTween commands
10 years ago
chrisgregan
e249049858
Moved Run Slow in Editor option to Sequence
...
Comments are skipped over immediately (no waiting)
10 years ago
chrisgregan
d1d2041800
Hide Components option now unhides all components when not selected
...
Added Fungus Script to component menu
10 years ago
chrisgregan
86a6038e95
Updated ObjectEnabled command description
10 years ago
chrisgregan
003069a201
Added virtual method to provide custom Event Handler summary
10 years ago
chrisgregan
cc49c36917
Added Destroy command
10 years ago
chrisgregan
6b8f13ff36
Tidied up attribution file
10 years ago
chrisgregan
f4af62c9a8
Added new music to The Hunter
10 years ago
chrisgregan
a918b530f3
Renamed all event handlers to use past tense (meaning is clearer)
10 years ago
chrisgregan
c2fe21e95b
Fixed Command summary to tolerate null strings.
10 years ago
chrisgregan
56a54399ed
Changed None to <None> for consistency with other properties
10 years ago
chrisgregan
f5ad27b1c0
Add dependency on Sequence and Fungus Script components
10 years ago
chrisgregan
bcdcd511cc
Hide event handler components when Hide Components property is set
10 years ago
chrisgregan
dccf5dc5bf
Added Send Message command and Receive Message event handler
...
Messages are a simple way to notify other sequences to start executing
when something happens.
You can specify if the message should only be sent to the same Fungus
Script, or to all Fungus Scripts in the scene.
10 years ago
chrisgregan
c3e17c9ca7
Fixes for Unity 4.6 beta RC 2
...
You will need to update Unity to RC 2 to avail of these UI fixes.
10 years ago
chrisgregan
55f6a9d15e
Added Debug Log command
10 years ago
chrisgregan
0723f51c1d
Display event handlers with a category after non-categorized ones
10 years ago
chrisgregan
d76aa29f62
Always expand variables window if variable count is 0
10 years ago
chrisgregan
a2d0ee73e4
Added tooltip for Target Object class.
10 years ago
chrisgregan
da77bd2ddc
Added TargetObject class and custom property drawer
...
A TargetObject lets you select either the Owner game object or another
object
10 years ago
chrisgregan
9a05a55a22
Added Enable Object event handler
10 years ago
chrisgregan
446dcb83d3
Fixed null reference error when no Fungus Script in scene.
10 years ago
chrisgregan
c07fcf0963
Fixed missing component warnings
10 years ago
chrisgregan
d148b5f8f7
Updated all examples to use 'Start Game' event handler.
10 years ago
chrisgregan
e6000eb33b
Added Event Handler system.
...
Can set the ‘Execute On Event’ property to define when a sequence
starts executing.
Added a ‘Start Game’ event handler.
Removed old system of specifying a start sequence on the Fungus Script.
10 years ago
chrisgregan
59b8b04b39
Sequence now requires FungusScript component
10 years ago
chrisgregan
a1e3d4f587
Sequences may now be executed in parallel
...
All executing sequences are shown in blue in the Fungus Script window.
A Sequence may not be executed until any previous execution has
finished.
If a selected sequence is deleted, selection reverts back to the Fungus
Script object.
10 years ago
chrisgregan
9dccf56e88
Removed custom icon on Fungus Script object
...
The custom icon doesn’t really server a purpose here.
10 years ago
chrisgregan
0767ee70bf
Sequence inspector shows mushroom icon
10 years ago
chrisgregan
6af52b3452
Fixed up node graphs for example scenes
10 years ago
chrisgregan
7d0491ff5c
Redesigned Fungus Script window and inspector UI
...
Sequences are now shown as simple coloured nodes in Fungus Script
window.
Commands for the selected sequence are now shown in the full inspector
window.
FungusScript window now continues to display the most recently selected
script.
Fungus Script window now refreshes every frame.
Can zoom out further on Fungus Script window.
Fungus Script window and Sequence inspectors now have separate context
menus.
10 years ago
chrisgregan
77985ca4de
Fixed variables window when variable count == 0
10 years ago
chrisgregan
63e597492c
Moved variables list over the Fungus Script window
10 years ago
chrisgregan
75d9441fa5
Sort add command menu. Comments are now a top level item.
10 years ago
chrisgregan
e7938219a4
Added tooltips for all Fungus command properties
10 years ago
chrisgregan
ac9d219706
Updated all command help strings
10 years ago
chrisgregan
a91616cd7d
Renamed SetMusicVolume to SetAudioVolume
10 years ago