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Added Destroy command

master
chrisgregan 10 years ago
parent
commit
cc49c36917
  1. 41
      Assets/Fungus/FungusScript/Commands/Destroy.cs
  2. 8
      Assets/Fungus/FungusScript/Commands/Destroy.cs.meta

41
Assets/Fungus/FungusScript/Commands/Destroy.cs

@ -0,0 +1,41 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Destroy",
"Destroys a specified game object in the scene.")]
public class Destroy : Command
{
[Tooltip("Reference to game object to destroy")]
public GameObject targetGameObject;
public override void OnEnter()
{
if (targetGameObject != null)
{
Destroy(targetGameObject);
}
Continue();
}
public override string GetSummary()
{
if (targetGameObject == null)
{
return "Error: No game object selected";
}
return targetGameObject.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}

8
Assets/Fungus/FungusScript/Commands/Destroy.cs.meta

@ -0,0 +1,8 @@
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MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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