Christopher
3dc0be1b62
Fixed jump command properties incorrect when block duplicated #504
9 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
Christopher
624f66f516
Fixed Set Anim Integer/Float/Bool lose property settings #492
9 years ago
Christopher
875b5f190f
Fixed aliased commandIndex property in Call.
9 years ago
Chris Gregan
f487de69bd
Added Command Index property to Call command
9 years ago
Christopher
6a7878552e
Fixed Child Object gets deleted when having a flowchart on parent and child. #475
9 years ago
chrisgregan
8286971205
Single line and multi-line StringData variants
9 years ago
chrisgregan
0177c26a6d
Added StopBlock command
9 years ago
chrisgregan
4fddc9e420
Replaced serialisation callback due to threading warning
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
fbecad8df8
Fixed line endings on InvokeMethod classes
9 years ago
Timothy Ng
dc069367ed
Refactored Flowchart.cs to use the more general GetVariable method
9 years ago
chrisgregan
6a486a37fa
Fixed string serialisation bug
9 years ago
chrisgregan
9ee98e5b42
Moved Backwards compatibility region to bottom of source files
9 years ago
chrisgregan
4fbd677820
Wait command can use a variable
9 years ago
chrisgregan
d6f71ab4e5
Spawn Object can use variables
9 years ago
chrisgregan
ccef8585c2
SetActive can sue a variable
9 years ago
chrisgregan
590c2c704d
SendMessage can use variable
9 years ago
chrisgregan
13235abdc0
LoadScene uses variables
9 years ago
chrisgregan
f05b9bcef1
Destroy command can use variable
9 years ago
chrisgregan
3c7be2df9b
Open URL command #382
9 years ago
chrisgregan
8e1423e508
While loop nested inside If doesn't loop correctly #354
9 years ago
chrisgregan
d33b0d7619
Read a text file into a string variable #344
9 years ago
Chris Gregan
ddc019d6c7
Fixed compile issues on InvokeMethod.cs
9 years ago
chrisgregan
929b56ea90
Added StopFlowchart command
9 years ago
chrisgregan
b14da8fcda
Added Flowchart.StopAllBlocks() and command callback
9 years ago
chrisgregan
34b269bd0f
Removed delay property from Invoke Method
...
Invoke Method supports calling coroutine functions with the option to
stop or wait until the coroutine exits before continuing with the next
command. This conflicts with the concept of delaying invocation of the
method until later and continuing immediately. Rather than have a hard
to understand interaction it’s better to just let users add a Wait
command before Invoke Command when they want to introduce a delay.
9 years ago
chrisgregan
784d75a883
Get Text and Set Text now work on any text object
...
including UI text, UI input fields & 3D text mesh
9 years ago
chrisgregan
3de9f1eeb2
Ignore null commands in command list
...
Commands typically become null in the command list when there’s been a
change to a command script (e.g. upgrading to a new version of Fungus).
It’s better to just ignore this rather than cause a null exception.
9 years ago
chrisgregan
550f5857f5
Invoke Event and Invoke Method commands
...
Renamed Invoke to Invoke Event (uses EventSystem).
Added Invoke Method command contributed by bigdiddy on forum.
Made some minor changes to contrbuted code:
1. Show Inherited is now on it’s own line in inspector
2. Removed Init on Awake option - always inits on awake
3. Added a Delay property to be consistent with Invoke Event command
Added an integration test for both Invoke Event and Invoke Method
9 years ago
chrisgregan
35519cf2f6
Upgraded to Unity 5.1.2f
9 years ago
chrisgregan
14226652dc
Invoke command - call methods with parameters.
9 years ago
chrisgregan
4f9ac78c6c
SetActive command shows state in summary
9 years ago
chrisgregan
86040c9d4b
Added Quit command to quit application
...
https://trello.com/c/qIVLgrDx
10 years ago
chrisgregan
ccb6609879
Added delay property to Call Method command
...
https://trello.com/c/a333r2QA
10 years ago
chrisgregan
3b73d9563e
Removed obsolete commands and other dead code
10 years ago
chrisgregan
b8db7c6311
Description of Call command is out of date #103
10 years ago
chrisgregan
1d42169002
Deleted unused SendEvent class
...
Not needed anyway with the new Call Method command.
10 years ago
chrisgregan
107f4f4756
Added Set Text and Get Text commands
...
Set and get text property from a UI text object.
10 years ago
chrisgregan
d039c50cb0
Added Spawn Object command
...
Instantiates a scene object or prefab. Can optionally set a parent
object and local position and rotation.
10 years ago
chrisgregan
659abfba72
Added CallMethod command
10 years ago
chrisgregan
1ee32cf4a1
Fixed bug in SendMessage command if no command specified
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
350935812d
Improved reference doc export
...
Tweaks to make exported reference files work nicely on Github wiki
10 years ago
chrisgregan
805956e825
Fixed Break command logic
...
Now works correctly inside nested conditions
10 years ago
chrisgregan
d2acf9772f
Handle special case of block calling itself
10 years ago
chrisgregan
9c4a9ffa47
Reorganised scripting commands under scripting, flow and variables categories
10 years ago
chrisgregan
7260f65265
Deleted Run Flowchart command
...
Should use the Call command instead now.
10 years ago
chrisgregan
7a11cceaa3
Call a block in another Flowchart. Stop, Continue or Wait Until Finished.
10 years ago