desktop-maesty/steve
46de711460
Prevent eventhandlers no longer when the flowchart is disabled as per #679
7 years ago
Christopher
418545f706
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
fjruizpo
7341accbbe
Add unity messages propagation to EventHandler class.
8 years ago
Christopher
253ac9ebc6
Renamed public methods to public members
8 years ago
Christopher
ddd3021b3c
Reverted IEventHandler interface
8 years ago
Christopher
13b3e31085
Moved Flowchart scripts into main Scripts folder
8 years ago
Christopher
0d33e6a026
Use concrete classes for Block and Command to ensure editor code is robust.
8 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
8 years ago
Christopher
dc0ea43558
Refactored EventHandler to use IEventHandler
8 years ago
Christopher
1cf014aa18
Refactored Block to use IBlock
8 years ago
Christopher
cc4406a8fb
Change all public properties to use virtual
8 years ago
Christopher
f130385f6f
Changed comment style on header block
8 years ago
Christopher
da678c640b
Refactored comments
8 years ago
Christopher
83c12c7e76
Refactored many classes to use protected serialisable fields, with public property accessors where required.
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
chrisgregan
3ea307cb34
Added double check for correct block to event handler linkage
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
...
Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
9c76b9fe3c
Auto-follow executing sequence if none is selected #84
10 years ago
chrisgregan
f30d5d5372
Fix compile errors on Windows Store builds #61
...
Moved the problematic call to GetCustomAttributes to Editor code.
10 years ago
chrisgregan
0803b8b73a
Fix #71 Hide Fungus commands, event handlers, etc. in Component menu
10 years ago
chrisgregan
48961142bb
Updated UI to use flowchart style nodes
...
Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
10 years ago
chrisgregan
003069a201
Added virtual method to provide custom Event Handler summary
10 years ago
chrisgregan
f5ad27b1c0
Add dependency on Sequence and Fungus Script components
10 years ago
chrisgregan
e6000eb33b
Added Event Handler system.
...
Can set the ‘Execute On Event’ property to define when a sequence
starts executing.
Added a ‘Start Game’ event handler.
Removed old system of specifying a start sequence on the Fungus Script.
10 years ago